Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Rugged Reroll will officially "launch" to the Main server on December 16th, 2013

1386691085
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
This is going to bring a lot more API functionality... Few things to be thinking about... Macro Buttons will be able to do something like: !curelightwounds @{target|target1|token_id} The player would click on the macro, click on the target, and then the API script would take it from there to do what it needs to do (rolling dice for the heal.) You can now use createObj() to create many more object types (including macros, graphics (tokens/maps), paths, and text) -- see createObj() documentation on the wiki for the full list. So... could create a summoned monster under the control of the casting player.
1386703329

Edited 1386703361
Gold
Forum Champion
Thanks for keeping us posted on this info, updates, and tailoring it to 2nd Edition gameplay! Looking forward to seeing it "in action" in your campaign.