
Hello all, As always, we are constantly clarifying and evaluating rules and policies
that we have in the Guild, as well as background mechanics and
resources for players. Here is a brief summary of the changes that were
added in May 2017: Basic Rules Thread rearranged and reorganized. Guild Index updated accordingly. We've started keeping track of straight-up errors in the Compendium
that were just mis-copied with wrong or missing information from their
original publication. You can check out what we've found so far and
suggest ones that we've missed. Mulligan period for retirement explicitly added to Basic Rules Thread . Rules on Items
#2 (Crafting Rules) Updated: New PCs cannot request crafting until
after they gain a level. This caveat makes it easier for DMs to check
sheets and for players to mulligan character items with a new PC. Reference Post made for players returning after Purges. Minor organizational edits made to New Player Checklist . New Minor Rulings added, including: Powers outside sessions:
Powers (as well as item powers and properties) cannot be used outside
of a session. Only the player characters playing a session can use or
benefit from powers for that session. Protective Scroll (Runepriest Utility 10):
Unless the DM running informs you otherwise, you may assume to have
prepared a number of scrolls less than or equal to your number of surges
when a session begins. Chameleon Paragon Path: Houserule : this paragon path is banned . Because of the variable party composition in the Guild format, it would be a logistical nightmare. Assassin’s Shroud (Assassin Feature): Because shroud damage is technically still part of the attack power, it is maximized on critical hits. Dance
of the Stinging Hornet (Monk enc 13) [and other Monk move actions that
allow the use of the attack technique during the move]: Using the
attack technique still requires use of a standard action. The benefit is
that you can attack partway through the movement, then continue your
movement. Free Actions: Players can take Free actions during other actions that they take (D379:41). Tempest Whetstone: All targets of the attack power (e.g. in a multi-attack or a burst/blast) do not take the lightning damage from the whetstone. Entrancing Mystic’s Mystic Rapture Feature (11): The penalty applies until the start of the enemy’s next turn. Wielding: If an attack power requires that you be wielding a certain type of weapon, you must use that type of weapon for the attack. Order Adept (Lvl 10 feature): The level 10 feature grants a +1 Power Bonus to Will, not +2 Power Bonus (Compiled Errata:35) Citations added, minor organizational and text changes made. Thanks to all the players and GMs for being a part of the Guild Living Campaign. We'll keep you updated. Good hunting!