Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

GOTHS recap Forum

Post them here.
Session 1 Recap: An Unexpected Journey | February 3rd, 2014 Our journey begins in the lavish and isolated city of Glittering Isle, where trade ships have delivered a new batch of young slaves. Among them is Deschain, a giant otter with a penchant for biting. His otter companion, Thistle, is also among the slaves. Noticing a scuffle about to unfold that would result in the otters being beaten, a Triton named Ex produced a medallion of inherent importance before convincing the trader to relinquish the otters to him for free. However, his generosity was met with little reward as her attempt to pet Deschain was met with a reflexive bite. Inside the city walls, a young human woman named Nala was tutoring the children of bigwig Wumbar Frusk. Attempting to teach them about a rare race called the Lizardfolk, Nala brought in a monk named Dorn to answer their questions. However, the lesson seemed to fall flat as the children promptly asked Dorn to remove his clothing, and he obliged, proving once and for all that Lizardfolk do not, in fact, have nipples. After chiding the children for asking a man to remove his clothing, Hansel and Gretyl asserted their dominance over all and general superiority, and Nala failed to convince them otherwise. As the tutoring session was winding to an end, Wumbar entered the room to probe Nala as to her teaching methods. Dorn, not picking up on basic social cues, got himself knocked prone by a large guard. Wumbar invited them to a sinister dinner in which they were to see what he did with those who disobeyed him. At the dinner, Wumbar Frusk angrily confronted Ex over using his power to gain two slaves for free. He then told him that his punishment would be to essentially work for him, paying off his debts through dangerous adventuring on the high seas. Much to the dismay of Deschain, he was to be sent off with him, to Deadwood Isles, where they were to find the trees with silver leaves and report to a man named Derrick Donhole. After a tense moment between Ex and her bodyguard, a large Dragonborn named Crow, they were promptly dismissed and Wumbar turned his attention to Nala. He relieved her of her tutoring duties, citing her teachings that his children were not superior, and said that she would better serve him as an advisor to Ex on board his ship. Dorn, sworn to protect Nala, was also hired to join the crew. The next morning, after being given what most of the group assumed was a basic map and a snail that could send messages back and forth, the group set out in search of Deadwood Isles. The trip was fairly uneventful, aside from Ex seemingly becoming frustrated at the map for not answering his questions. (Upon further inspection, the group eventually realized that the map was a sentient being with a dry sense of humor.) Upon reaching the new island, the group quickly found the orchard of trees. However, as they walked into the orchard, a strange sensation flooded through them, and an insignificant hat upon the ground appeared to grow ten times. However, they soon discovered that they had shrunk! Now only a few inches high and quickly descending into panic, a group of bugbears surrounded them and began attacking! During the scuffle, a couple of bugbears were killed but then a young Elven woman appeared and yelled at the group to run. They realized that a crow was swooping downward and would soon be having them for dinner. They quickly ran to safety as the crow devoured the remaining bugbears, and they followed the elf to a makeshift home in the form of a picnic basket. (Their safety was despite Crow throwing Ex over his shoulder and inciting an opportunity attack which nearly killed him.) Once inside the basket, where Elven people had made furniture out of molding breads and other foods, the party was told that seemingly all humanoids had shrunken in size, and that the group of elves were mostly farmers, being terrorized by the once small and meek creatures. They asked the party to go in search of answers, and the party agreed, seeing no other alternatives for returning to normal size. With the almost reluctant help of Carter the Map, the party set off in search of a way over the stream, towards a strange normal-sized table in the middle of the orchard. Their adventure was momentarily halted, though, when it began to rain and the large drops stunned Thistle. Seeking shelter in a nearby cave, the party narrowly avoided a fight with a mother rabbit protecting her young. After the rain let up, the party made their way towards the stream, when they ran across an emerald ring, and then a bottle of cider. Singing loudly (and drunkenly) beside the bottle was none other than Derrick Donhole. However, they had very little time to decide what to do with Derrick before a snake slithered up. The group huddled together in a defensive position, hoping desperately that Deschain could communicate with the snake. However, his communication seemed to have little effect, as the snake proceeded to coil around most of the group and begin attacking. Ex was swallowed, and with little time to waste before his demise, Crow was also swallowed. With almost half of the party’s lives hanging in the balance, the rest of the members were just able to defeat the wicked beast and free them from the clutches of perilous digestion. They slept in the bottle of cider, souls crushed at the idea of nearly dying because of a common garden snake. The group made their way to the table to find blades of grass being cut down systematically by some unseen force. Quick on his feet but not so much with his brain, Crow poked the air with his sword and immediately seemed to kill whatever was harmlessly mowing the grass. The group climbed to the top of the table, where they were greeted by a jovial wizard named Freya Doomstaff. Freya informed the group that she was attempting to snub Wumbar by selling him the land and then taking the valuable trees with her, but when she attempted to shrink the trees for easy transport, she shrank all the people instead. She told the group that her focus was keeping the spell intact, and that destroying her focus would surely reverse the spell. The catch was that a crow had taken her focus to her nest. At this suggestion, the ever-literal Dorn punched her squarely in the face, and the group decided to argue whether or not killing her would do the job, quick and easy. Ex and Nala chimed in, demanding that they spare Freya’s life and promising her that no more harm would come to her. Freya then chose to grant Ex and Nala five spider-climbing potions, one invisibility potion, and two silver leaves, redeemable for a favor. The group slept well on the hard tabletop. The next morning, the party left bright and early for the tree which housed the crow and the focus. Three members climbed upward, while the rest stayed below to possibly distract the bird. Those on the ground didn’t even notice as the other party members were viciously attacked by a wasp. However, when a swarm appeared, they quickly climbed up and helped them demolish the wasps. Soon, they had climbed high enough for Nala to blast the focus with her Eldritch Blast, but this seemed to do nothing more than crack it slightly and alert the crow to their presence. The bird quickly attacked, and it became a race to the focus. As Crow, Ex, and Nala all made their way up the tree to destroy the focus, the bird continued to try and kill Deschain, Thistle, and Dorn. Finally, with Ex nearly dead from all the exposure to nature’s wonders, the group was able to destroy the focus and return to normal size. They quickly met up with the Elven farmers, meanwhile, Ex went back for the golden ring they had found. However, Nala was quick to tell the owner that they had found it and Ex reluctantly returned it for a reward of 30 gold pieces. Deschain took this time to threaten the life of the wizard, and she yelled angrily at his attempt to intimidate her and vanished in thin air. Finally, Derrick appeared, much more sober than he had been previously. He told the party that he would send word of their success back to Wumbar, and the group rejoiced in the success of an unexpected journey.
Session 2 Recap: An excerpt from the diary of Ex, translated from Primordial. (Febuary10th, 2017) After the events which took place on the Deadwood Isles, we had left port with the intention of heading back to the Glistering Isle, home and base of operations of Wumbar Frusk. With the task assigned to us done, it should have been a simple matter for our group to head back and for me to resume my terribly boring stay with the fat man ... However, it seemed as though our captain; captain no-beard, had other plans. It was requested of Crow to hand over the sending-snail and the lovable oaf complied without question, actually managing to feel surprised when our captain cracked the poor snail's shell, rendering it unusable. Crow stared dumb-founded for a moment, before proceeding to wrap his big clawed hand atop the captain's bald head, demanding an explanation for his actions. This, was Crow's usual modus operandi, the strong fighter not having a particular knack for words clearly . But to be fair, his boorish methods had actually yielded results this once! The captain's tongue was loosened and he quickly revealed that he was in possession of a treasure map, his plan being to take a detour from our voyage home and go in search of this treasure, allegedly the treasure left behind by the pirate Hellian Hack. Deschain - greedy little thing that he is - was all for the idea! Nala, feeling unwell, had gone bellow deck and heard nothing of this plan, while Crow seemed interested in the possible acquisition of a treasure. I was impartial, though the concept of supplementary wealth was not an unattractive one for me, I was concerned that our delayed return to the Glittering Isle may put Crow in jeopardy since he was meant to be my handler, of sorts. As such, I questioned Crow over whether pursuing this alleged treasure was a wise decision, but ultimately; left the decision to him.The obsidian-scaled dragonborn deciding that he wished to pursue this treasure, so after stopping the sailors from attacking the meditating Dorn, our ship changed course and headed in the direction the captain's map had shown. I also collected the sending snail with the broken shell, feeling pity for the poor little thing and recognising him for the innocent martyr that he was! I would nurse the poor thing back to health. I would also name him Say-say. (As a side note, the sending snail looks simply marvellous now that some lacy frills have been added to his shell!) We were not long on this new course before coming across two vessels on the horizon. At first we thought little of them, and our captain no-beard suggested that even pirates did not pose too much of a threat as we were flying the flag of Wumbar Frusk (a hideous flag though it was, Frusk's flag offered some protection against the pirates of the region). We would stay our course and hope to sail past the two vessels without trouble, but upon closer inspection, we would see that the pirate ships' flags bore a distinct mark: A bushy, red, beard. My breath caught in that moment, my chest feeling vacant and cold as I recognised the symbol of the flag. I recalled the horrors endured in the presence of a cruel Pirate, as that flag was the symbol of captain Redbeard the merciless. I spared not a moment, grasping the captain by his coat and persuading him to change course immediately! Urging him to hide our craft after calling out that this was unmistakably, the fleet of the pirate Redbeard. Our small vessel changed course, but just as the captain had given the order to avoid confrontation with the other fleet Deschain spoke up, declaring the crew of dwarves cowards for avoiding battle.Once more our small vessel would turn towards Redbeard's fleet, this cycle repeating several times as (at our prompting) the captain proved incapable of making a final decision. All the while the chances of being spotted by Redbeard and his immoral crew were increasing and I could not chance our survival any longer, which as I saw it; hinged on whether or not we could escape this pirate. Dsechain and Crow would foolishly disagree, so moving swiftly, I drew a dagger and put it to the captain's throat, putting him between myself and Crow and Dsechain in the process! Nala and Dorn were bellow deck, but the demonic little Deschain seemed HELL BENT on putting us into a confrontation with Redbeard the cruel! So much so that he cast fog cloud; presumably with the intention of separating me from the captain who I regrettably had to hold hostage, but I would not allow him the chance he requred. It would seem that Deschain was unaware, that as a noble Triton I have the innate ability to summon a gust of wind an ability which I used to dispel his fog cloud immediately. Crow drew out his crossbow, Dsechain stood with his otter companion and waited, the three of us "allies" and the captain remaining thusly - each in our tense pose. Not until our ship had ventured far enough from from those of Redbeard the cruel would I finally stow my dagger, smiling charmingly as I always did before the bald and beardless captain so rudely kicked us three down to a lower deck. I don't see what he was so flustered about, I did apologise for holding a dagger to his throat, and I had just saved our entire crew from the wiles of Redbeard the merciless! But no matter, my mood was not hinging on the opinion of a little hairless dwarf in any case. And the wicked Deschain would have his chance for battle after all, since the very next day we saw yet another pirate ship on the horzon! Having weathered the danger of captain Redbeard only the prior day, we decided to risk hailing this, unknown pirate vessel. Luckily, our gamble payed off! When who should walk onto our small ship's deck but captain Lanis Lanister, the very first creature I had interacted with upon coming onto dry land! True, Lanis had also been the one audacious enough to sell me as a slave of all things in the first place, but I had actually quite enjoyed travelling with the high-elf captain. I went over to his vessel for a rather splendid dinner, after some convincing for my frustrating shadow, Crow, to stay behind on our own ship. I returned the next morning, as promised, bringing delicious food for the crew and my fellows as well as a generous gift from captain Lanis. (At this point I was utterly unaware of it, but Deschain had attempted to talk captain no-beard into sailing away without me! The nerve, I almost regret bringing back some fruit for the otter, hmph!). With some quick negotiations (and a rather revolting sailing custom requiring me to spit in my own hand!) an agreement was reached between myself and no-beard: The speed sail Lanis had gifted me with would be used for our vessel, as a loan, which would possibly disguise our detour from Frusk. In return, I would be taught how to steer the ship and of course at the end of our journey get my speed-sail back. And it had proved its usefulness on the ship immediately, getting us all to our destination in only one day instead of the 7 which was originally required, finally bringing us to where the treasure of Hellian Hack was meant to have been buried. The waters about the volcanic island we were brought to proved treacherous however, spiked rocks littered about the water, obscured dangerously by fog. At the captain's recommendation I had been willing for our group to swim the rest of the way to land, Crow (as ever before) disagreed with me, insisting that I instead use my race's ability to summon a gust which would blow away the fog. Not having the energy to argue with Crow again, I complied, the fog being dissipated by the summoned wind and so our vessel was allowed to get closer to the island. Rather unfortunately, before our incompetent captain could get us to shore even AFTER I had wasted my limited magic for the day, our ship came under attack by some squid looking creatures. Without needing to go into unnecessary detail, suffice to say that my valiant heroics were enough to stave off the attacking creatures (though the others helped a little, I suppose...) the squid which had survived along with their MUCH larger relative, retreating back to whatever dark crevice they called their home. Relieved that the battle was over, having been pulled under the water by the large creature during the struggle, I let our a breath and relaxed on the ebbing waves leaving my body to float in the water. It had been so long since I'd had the chance to swim, even that served as a welcome little comfort. My bodyguard and jailer would not have it however... I still now remember how that one-sided conversation went: As soon as the battle was over Crow moved to the edge of the boat, shouting the demand "Get back on the boat now! " I found this rudeness trying, lazily lifting my hand out of the water and waving it dismissively as my only explanation was "I have not had the chance to swim in more than a week, let me rest for five minutes." But Crow would not be reasoned with. He drew out his crossbow and pointed it in my direction, repeating his command from earlier. I scoffed, though in reality was thoroughly displeased. Crow had been drawing that same weapon at me quite frequently of late, and his disregard for my freedom was beginning to grate on my nerves! "Are you going to shoot me Crow?" I mocked, "I won't say it again, get on the boat." was his only response. I had had enough. Sparing the dragonborn only one disdainful look, I dove into the murky water with the intention of giving him a scare, something to remind the dragonborn that I was playing nice for his benefit, not for fear of him or Frusk! I would call his bluff, or so I thought, never imagining that someone like Crow would actually shoot. A searing pain ran straight to my very core, the bolt that was fired clearly not any ordinary ammunition, as it had brought me face to face with death's door! Had it not been for a stroke of pure luck, I have no doubt that the shot would have been fatal. I had misjudged Crow, misjudged him just as I had misjudged so many land walkers before him, as I actually thought he was someone I might consider my ally, rather than just another heartless thug for Frusk! In my terror I had clung to the bottom of the ship after my dive, staring at the bolt which had so damaged me, dumbfounded. Had it not been for Dorn, kind Dorn! I would have likely stayed there frozen to the spot for a great deal longer. The Lizardfolk had helped me back on deck though, me in my fear declaring that I would come peacefully provided that no more shots were fired! Yet again the cruelty against me became apparent, as both Crow AND Deschain tried to take the bolt away from my shaking fingers! There was a brief struggle, before that accursed bolt ended up in captain no-beard's grubby hands. Our entire team was held at crosbow-point, even poor Nala being brought up on deck to share our fate, a cannon being turned on Crow and Triton preserve me: right then I was so scared and furious with him that I'd wished the sailors would fire on the dragonborn. Deschain - who from our party was on the best terms with the squirmy little captain - secured us each a cut from the treasure if we were able to procure it, followed by our party all ending up in the water in some form or another. We were to swim to the island, secure the treasure, and light a fire on the shore to signal for the captain to return for us. The island was in sight by the time I could even begin to think clearly again, Crow far behind the rest of us since he could swim the slowest. I still could not believe it; Crow had shot me! I had been foolish enough to show him some margin of trust, and he had actually shot me with some - slaying bolt! By all rights I should be dead, hollow and destroyed and dead! The point where the bolt had stuck me was still festering, though it was my own stupidity that I fretted over since I had been so misguided as to trust Crow, one of Frusk's faceless, heartless thugs! And now, I would be stuck on an island with him, what was I supposed to do!? (Whoo boy that Ex sure does write a lot... His diary is full of fluff like this, it would probably be best if we never translated any of it ever again.)
Session 3 Recap: A continuation from the diary of Ex, because we didn't learn to keep our noses to ourselves the last time. (Febuary17th, 2017) We all were able to make it to the island as, thankfully, no more of the tentacled little monsters we had encountered in deeper waters had come back to attack us. This was good, considering that Nala was still incapacitated, Crow was trying to pull his barrel of armour through the water, and I, Ex, was rather near death myself. All was NOT well upon reaching the island however! The pain I experienced from the shot that dolt Crow had fired becoming even worse as Dorn had helped me get to land, which was no wonder considering that when I removed my boot I found that my heel was festering and black where I had been struck with the bolt of slaying. Dorn examined the wound, and after taking his time to actually accuse me for his callous actions the heinous dragonborn finally came over to take a look at the damage he'd caused too. As the god Triton saw fit the black festering mess left behind in my wound, was going to kill me. Or Lisardfolk Dorn had done his best to slow the process while Crow warned me callously to not stand on the wounded foot, informing us all that if the black reached my ankle - they would have to take my leg off. Obviously, I was against the "suggestion", while Deschain, Crow and Dorn all three offered to hack off my leg if I wanted them to!!! I still now know not whether to be thankful or terrified! If I had not known better, I would have sworn the otter smiled as his offer was made! Thankfully, just as the sun had dawned we were met by a chorus of simple music: a group of very odd fish-like people had come out and started dancing about us, simple instruments at their fingertips and their song in a language that luckily, as a Triton, I could understand! We would later on discover that these fish-people had actually called themselves Kuo-toa; simple creatures, as even with the same language I was only able to communicate very simple ideas, but a seemingly peaceful bunch who were immediately helpful and sought to help me, I think... In the Kuo-toa' village, we found very simple living accommodations and yet, these beings were perfectly willing to share what little they had with us! A feast was had, food being ushered about for us all. Nala, thank Triton, was healed of her ailment and able to join us all in the merriment being brought food along with the rest of us and offered a reptile of some sort to sample. In hindsight, she didn't seem to enjoy it too much... Though I thought it tasted wonderful! The Kuo-toa pampered and massaged our dragonborn Crow, removing the exhaustion he had accumulated during the previous day's swim, and even went so far as to remove the black curse or whatever it was out of my foot! The black came out of my ankle like a smog, flowed into a female Kuo-toa, and I watched in horror as the female fell dead. I protested this treatment, asked the large one who seemed to be a priest or leader why they would ever do such a thing for me, when I was an utter stranger? But the Kuo-toadid not seem to understand, my words too complex for him to fathom. Thus I would be moved to the side of the banquet with Nala and Deschain, Dorn and Crow given some form of seats of honour, when the both of them were offered an item to choose from, a piece of burnt wood, or a dagger. To my glee Crow chose the dagger and the Kuo-toa pushed both him and Dorn down, drawing on Dorn witht the burnt wood while Crow was given a rather permanent series of Tattoos. I was rather pleased, I must admit, the brute deserved a punishment for quite nearly having me killed! I did stop to ask if the Kuo-toa planned to eat them, loosing two of mine allies would have been a dreadful thing after all, but the Kuo-toa in question assured me yet again that they did not plan to eat Dorn or Crow! I found that this little being who was amicably cute was tired of the number of times I had made the same question, so I resolved to not ask it again after that. Both Dorn and Crow were finally placed on two crude stretchers, decorated with flowers and their lovely markings as they were carried from the banquet, the priest Kuo-toa telling me his peoples' tale for me to translate to their other guests. Crow's armour and weaponry was gone by the time he was carried off, as the chief spoke to me of how they were once the slaves of dark people with silver hair, before a great mighty Dragon had come out of the ground and delivered them to a great tropical paradise! In return, the Kuo-toa promised to worship Dragons and all those like them, which shed some light on why they had been so generous with both our dragonborn Crow and our Lizardfolk Dorn. As the two reptilians were carried out from the village in a parade-like procession, the Kuo-toa chief went on to tell me that tragedy had struck their island, when a cruel female pirate and her crew came upon the island and worked the Kuo-toa nearly to extinction. The chief explained to me that the Kuo-toa then called out to the island for help! The island once more delivering them from their pirate oppressors. My face then paled as the chief went on, turning my eyes to find that Crow and Dorn were no longer within sight of us through the jungle as I forced myself to translate on: The Kuo-toa had made a sacrifice to the island every year in thanks of their deliverance, the first sacrifice being that pirate woman, and the most recent being our own Crow and Dorn! I took the opportunity to offer I be taken in their place, my thinking that one captured member might be easier to free than two or at least that some time might be bought! But the Kuo-toa would not have it, I was not enough like a dragon for their tradition. Thankfully, my allies acted quickly, Nala and Deschain using their gifts in magic to cast both invisibility on Dorn and fog cloud over the area of the procession, Deschain's otter companion going after the procession hoping to guide the both of them out, while I had stealthily sunk into the jungle's pathways in the hopes of finding us a way out. Returning, I found that Dorn and Crow had successfully returned to us, overjoyed that even the callous brute of a dragonborn had been spared though the oceans know he deserved to at least be scalded! I still did not actually hope to see him die, I'm just too much of a sweetheart, this group did not deserve me. Hmph. So kind was I that instead of scolding Crow for being an idiot , I informed my allies all of the signs I had discovered; several clear indications of danger and to not go further. It would be a risky decision to make, for sure, but all of us in the little troupe we made up seemed to agree that it was preferable to the alternative: We sprang into as fast a sprint as we could through the thick undergrowth, I leading my allies on past the signs for 'danger' while hundreds of spear-wielding Kuo-toa chased us through the jungle! Their tenacious chase not slowing until we happened onto a rocky cave. It was rather odd, seeing the Kuo-toa all just stand back and angrily watch us go, but we had no choice but to move on. It was a choice between weathering the cave and whatever dangers it held for us all or to return to the arms of the Kuo-toa who would surely attempt again to sacrifice Dorn and Crow. Inside the cave, my allies and I were met by the always welcome sight of dead bodies. Fresh bodies, dead for no more than a week, suffocated by smoke no less. Great. I dared to point out that this was not a good sign for us all, making sure that I spoke with small words for the sake of our dragonborn, but again: we had no choice but to carry on. We salvaged what we could from the unfortunate beings, a pair of enchanted boots which Nala gave to Deschain among those things as well as a much simpler pickaxe to be used as a weapon by Crow, and we delved on. Perhaps unsurprisingly, we immediately are met by yet another revolting foe who wants to kill us! A large gelatinous slime falling out from between some cracks manages to grab Nala and tries to carry her off, but we would not have it of course! Using Crow as a glorified springboard, which really should have been seen as a promotion for the black-scaled oaf, I showed off an impressive array of dexterity and athleticism - running up the back of the dragonborn and soaring into the air, stabbing at the thing with both my sword and rapier! ... Then I got stuck in the slime right beside our Nala. I did say that I was there to rescue her! Though, perhaps the words were not too comforting in that present, luckily Dorn was close enough that he could fight back too, unluckily so was Crow... Though Dorn had made a valiant effort to dash up Crow also, the dragonborn managed to muck that up and threw Dorn too hard, the end result being that Dorn was also stuck! Dorn, Nala and myself were ALL stuck in the slime creature, all of us! Dorn, Nala and the Triton! This was a fine mess, one which I very much blame on Crow, and where the Hades was Deschain?! I cannot describe HOW we managed to defeat that slime monster but we did, somehow, the revolting thing leaving us three allies dripping with yellow goo. I still can't get his horrid smell out of my stunning hair... (Note, spend some extra time to shampoo with next possible chance to wash.) Finally, we are given a small reprieve as we travelled further into this cave of horror, looking worse for wear and smelling more acrid to top it all off. A small opening in the cave with a murky lake within it opened up ahead of us, where I was more than thankful to dive into it in the hopes that some of the slime's yellow stink could be washed off! Deschain the being the curious little fluffy ball of adorable that he was dove in after me. We found that there was an old skeleton at the bottom of that water because well of course there was! Deschain being the daring sort didn't fear that the skeleton would be cursed though, swimming right up to it and finding that the skeleton wore two rings and clutched between his skeletal fingers a magic wand. Resurfacing, he decided that our Warlock, Nala may be better equipped for handling the wand and relinquished it to her, keeping the two rings for himself. I had offered to examine them but Deschain is a jealous little otter, deciding that I could not be trusted even gazing at them though really, what was I to do with rings? I cannot wear them, my beautiful webbed fingers are both a blessing and a curse since I could never wear even more pretty jewels. A pity, but I let the creature to himself no less. We would rest, I would avoid Crow, and our group would surely be forced to move on in but a moment. (As translated from the Triton's diary... Maybe we should show some of this stuff to Crow.)
Session Four Recap: Deschain, Crow, Dorn, Nala, Ex, Spark A voice came from the corridor that branched into the cavern that the party had shortly conversed in. They voice told the party to not enter the hallway, warning of bows prepped to shoot on sight. Deschain slipped back into the water, remembering something he saw underwater. The rest of the party tried to negotiate passage, still not seeing the source of the voice. The mysterious voice told the party to strip and put on shackles to prove that the party wasn’t going to try to double cross him. Both Crow and Dorn volunteer to strip completely and put on the shackles with Ex checking out the Dragonborn and Lizardman, with Nala politely adverting her eyes. As Crow was putting on his cuffs he realized, to his dismay, that the voice belonged to a Drow, accompanied by bugbears. Crow hastily warned the others, taking several arrows in his attempt to get out of the corridor, while using his acid breath to weaken his bindings. Dorn sped around the corner to begin fighting the bugbears as Deschain, riding Thistle, began flanking the hallway defenders. The Drow instantly cast Darkness on the bugbears, fleeing to a room further down the corridor as a chain of lightening shot through the darkness, barely missing Dorn and Deschain. Deschain chased after the Drow as the other began fighting the bugbears. In an instant, as the party kills two of the bugbears and Deschain discovers a room filled with giant spiders, Drows, and a chest, they entire party, aside from Crow magically disappeared. Crow, alone, bleeding, and unarmored, continued battling the last remaining bugbear after a momentary bout of confusion at the disappearance of the others. The lone bugbear made short work of the naked black Dragonborn, tying him up and carrying him off after Crow stabilized himself. Nala, Ex, Deschain and Dorn reappear in the pool of the previous cavern with the foggily remembrance of a nightmare. The remaining party, short Thistle and Crow, arrive back in the corridor to discover a bugbear and Crow gone and begin searching for him. Deschain, learning of a room of sleeping bugbears, begins trying to assassinate them before they wake only to be picked up and carried out of the room by Ex after only killing a single one. A giant spider carrying an unconscious Crow and a bugbear calling for assistance began moving towards Dorn, Crow and Nala, looking to make slaves of the entire party. Deschain managed to escape from Ex after successfully biting him, running back into the room to continue assassinating the bugbears before they awoke. One bugbear awakes slightly to see one of his comrades being killed by an otter, falling back to sleep shortly after. A misfire of Nala’s spell created a thunderous boom, awaking the remaining bugbears. Even with an additional giant spider falling from the ceiling, the Guardians defeated their foes, leaving a single naked bugbear tied up for interrogation. After resting, the group discovered two tied up prisoners, a female Fire Genasi and a burned to death Dwarven man. Leaving the dwarf behind, Puff, the pseudodragon, began flying off raving in Nala’s mind about helping a dragon and refusing to return to his pocket dimension. Puff, far ahead, led the party to the center of the volcano through twisting and turning caverns ladened with mine cart tracks. The winding path lead to nothing other than a perfectly preserved dragon skeleton trapped under Hellion Hacke’s legendary treasure chest. Dorn quickly and skillfully retrieved a talon from the dragon’s claws while the other party members investigated the chest for traps before finally opening it. Dorn’s blackened scales glimmered with reflection of mountain of gold. The Guardians quickly salvaged the various magical items from the chest before a red glow ignited in the skeleton’s eye socket. At the same moment that the chest was flung across the volcanic crater, an airship made a grand appearance in the sky. Spark, the Fire Genasi, Crow, and Ex scrambled to gather as much gold as possible when magical cannonballs began raining down on the awakened dracolich while Deschain, Dorn, and Nala prepared the a mine cart for a quick getaway. The dracolich began rising from its imprint on the ground when a rope ladder descended from the sky. Ex, bursting with joy at the prospect of riding in an airship, hurriedly climbed, ignoring Deschain’s warnings and Dorn’s protests. With everyone safely secured to the ladder, Ex was the first to reach the ship, surprised to see the man he had wish to avoid above all else: Captain Redbeard. Ex immediately pulled his rapier, threatening the captain, and warning the rest of the party after turning a shade of white. Deschain laughed hysterically, pleased beyond measure of their fortune, while Crow dismissed Ex’s reaction to the dreaded pirate. With the dracolich taking flight, Redbeard ordered the newly arrived to start manning the ship in anticipation of the skeleton dragon’s arrival. TL;DR: Everyone but Crow disappeared, leading to Crow defeat and capture. The party recuses him, finds a tied up Fire Genasi and pursues a frantic Puff the magic dragon. Puff leads the party to the remains of a dragon with Hellion Hacke’s legendary treasure sitting on top in it. The party takes all of the magical items and as much gold as the (few) party (members) can gather before becoming a target of the newly awakened dracolich. The party is saved by Captain Redbeard in a flying pirate ship.
Session Five Recap: Deschain, Crow, Dorn, Nala, Ex, Spark, Invidia The party finds themselves on Redbeard’s flying pirate ship with Ex threating Redbeard trying to protect the group and Deschain laughing hysterically. Redbeard ordered the party to start helping on deck as the dracolich launched itself towards the airship. With the dracolich breathing a breath of lightning, knocking out Crow and X out instantly. Redbeard had casually walked into his cabin, bring out a genie lamp. After some causal rubbing, a genie appeared granting the ship teleportation to Adder Bay. Crow attempted to parley with Redbeard as both Crow and X were taken to the brig. Redbeard turned to the rest of the party to discuss what he planned on doing with them. Spark attempted to charm Redbeard with her Bardish charm and was sent to Redbeard’s chambers to devise a song for his pleasure. Nala struggled with finding a talent worthy of Redbeard’s desire, creating a minor image suitable for him. His crew was informed to throw her off of the ship if the image disappeared. Deschain was questioned next, he failed to properly address Redbeard’s ego resulting in being taken to the kitchen to be prepared for dinner. Dorn, questioned next, was told to answer the caption’s questions. The first question: Do lizardfolk have nipples. Dorn readily presented his nippleless chest. Redbeard claimed to recognize the lizardfolk, slightly insulted by Dorn’s offer to show him the next of his anatomy. Dorn gets slightly confused by Redbeard’s titles, causing Redbeard to repeat himself. Nala continues to maintain her image while Deschain finds himself in a cage in the kitchen. Captain Redbeard, King of the Seven Seas, Master of All That He Sees, spoke with Crow and X secretly. Dorn received full reign of the ship, briefly visiting various teammates on the ship. When visiting the brig, he discovered Ex in a red dress. In a flash back, we see Redbeard hiring Invidia for Frusk’s new restaurant. Invidia discovers that the caged otter is sentient and has some doubt about cooking him. Deschain fails to convince Invidia to let him free, but he does move his items closer to Deschain’s cage. Deschain manages to get out of his cage. Meanwhile, Crow gained free reign of the ship, perusing the ship to determine everyone’s location. While Deschain’s attempt to escape, he encounters Crow, who tells him that he is no longer to be eaten. The group finds themselves at a dinner party after learning that Crow had successfully made a deal with Redbeard in regards to Frusk. Every party member is presented with fine clothing as Invidia’s food is served at the dinner party. Redbeard easily gets mad at the improper utensil use, killing one of his crew members. Invidia immediately offers to cook the crew member as X yells at Redbeard. Redbeard angrily orders Invidia to cook the pirate so that X could be forced to eat him. Spark is quickly brought forward to present her promised song about Redbeard. Redbeard angers again at the length of Spark’s performance. Ex quickly helps by bringing out his violin and sings about Barlo the Undying. Barlo sneezes somewhere in Khorvaire. Every pirate in the hall, aside from one, visually loved the song. Redbeard claps, singly, as the hall is quiet. Crow quickly calls for dessert before Redbeard begins to threaten Spark. Redbeard brings out a chest, filled of lips, informing Spark at her song of satire was so good that he wishes to no longer hear her sing. He then offers to either prevent her from dancing again or singing again. Crow attempts to intercede, reminding Redbeard that he needs all of the party for his deal. Redbeard settles with one of Spark’s eye. He proceeds to stuff Spark in a chest for the night as further punishment. Redbeard brought the Guardians to the Glittering Isles, back into the care of Frusk. Invidia is shown the The Golden Goblin while Redbeard takes X and an attendant takes Dorn to explain the disappearance of his monastery. Frusk meets with each party member, providing training and supplies. He leaves the party to train and better themselves before sending them onward.
Session Six Recap: Deschain, Crow, Dorn, Nala, Ex As the group finished their training, they were all requested to attend an audience with Frusk. Before the meetings, Deschain was called by Frusk, forced to sign a contract that he hasn’t allowed to read for destroying a lab and the scientist wizards inside. Frusk tasked the Guardians with finding a treasure in a gnome proving ground dungeon, but to not take the treasure. The party was instructed to recite certain phrases, but to not take and return with the treasure. The party is presented with an airship for the task. With Frusk having dirt on all of the Gaurdians aside from Nala, Frusk sets about having a group of guards search the party’s inventories. Nala lets the guards know how important her book is to her, mistakenly, and the book it taken from her. The once sweet Nala fanaticizes about killing the man that saw through her deception. The party, after being shown the ship, quickly devolves into arguing about who will be the captain. In transit, the crew discovers various problems with the ship while flying. Someone had managed to accidently nudge a button, causing the ship to sink, which was thankfully caught by Nala and Crow. The ship then began moving in circles and then straightening itself back again. Deschain found a bird caught in the engine, bring a dead bird back to X, the other person on lookout duty. Arriving at their chosen location within a day, using the fastest airship in the world, hid their ship guarded by a familiar and a sending snail. Along the trek to the dungeon from the ship’s hiding spot, two manticore are seen fighting over a carcass. X sneezed extremely loud, drawing the attention of the manticore while the other members are able to go undetected. Knowing only combat, Crow is quick to attack the manticore after seeing one of the manticore attacking X. The manticore die fairly easily with the party arriving at the entrance of the dungeon. Taking a rope down into the dungeon, a giant spider drops from the ceiling. Without hesitation, Nala shoots an eldritch blast at the spider, exploding it into a puff of dust. Crow and X choke on the dust, feeling a weakening in their constitution. The Guardians quickly realize that semi-intelligent rats inhabit the ruins. The rat creatures, having a plethora of traps and firing blow darts, manage to outsmart X with their traps. With a pool of water separating ledges that needed to be crossed, X jumped head first into the water. X meets a merrow underwater that wants to eat him. The merrow couldn’t be convinced to not eat the triton, even with their shared language. The group manages to save X again, allowing him to finish the merrow with a well-placed dagger. The party encounters a wall, with Dorn not hesitating to climb over the wall. Rust bugs chase after Crow, eating one of his sword and rusting one of X’s weapons. After dispatching them, X easily solves a puzzle-locked door. The party ultimately finds themselves trying to cross a minefield, with Nala and X leading the way.
Session Seven Recap: Deschain, Crow, Dorn, Nala, Ex The Gaurdians find themselves at the beginning of a trapped grid floor. Deschain miscalculates on the minefield, spring a trap that paralyzes Deschain for over forty minutes. X takes no time to pick up Deschain, barely resisting the urge to do horribly cute things to him without fear of being bit. X follows in Deschain’s foot prints, becoming paralyzed. Dorn finally breaks through to the end of the puzzle. The party finds themselves at a stair puzzle, which Dorn easily avoids with his monk training while Deschain uses his magical boots to jump the stairs correctly. Thistle and X meet their fate in a spiraling flame trap, instantly dying. Nala and Crow barely manage to navigate the stairs without dying. Down X, the party finds an unconscious, naked goblin managed to join the group momentarily, wanting to also get out of the dungeon. The party contemplates a trapped door that asks for a password. After much discussion and some laughter, the group finally gives the correct password and the goblin picks up all of the weapons and the gauntlet, at Crow’s demand. The party finds themselves in another puzzle room. Deschain quickly speaks the words above a mirror causing the statues to come to life. The goblin is easily slaughtered by the guardians of the mirror. Deschain read the proper password for the mirror as the group remembered that X was the one that had remembered the phrases that they were tasked with saying. Regardless, Nala and Deschain went through the mirror for it to close behind them. The treasure and coins turned into a golden dragon, attacking the pair. Nala and Deschain go against the dragon. Deschain drops unconscious as Nala turns invisible, crying as she tries to remember the password. Nala amazingly remembers the password, uttering the words. At this, a pseudo-dragon magically popped out of the floor. Upon questioning Nala’s motivations for being in the dungeon if she wasn’t there for the gold and treasure, the pseudo-dragon revealed that the Guardians were actually after a list. Dorn and Crow rush into the room, with Crow attempting to give Deschain a healing potion. The pseudo-dragon accused Crow of cheating, teleporting him away and allowing the golden dragon to continue fighting the Guardians. Dorn, Nala, and an unconscious Deschain continue to fight the golden dragon. The sword of Ser Strom Bonovian bursts from the chest of the dragon, to defend Nala as she cried during the fight. With both Dorn and Deschain unconscious, Nala managed to finish off the dragon. The sword heals the allies of the fair maiden (Nala) before presenting the group with treasure. Meanwhile, Crow, X, and Thistle find themselves gear-less and naked (shaved for Thistle), in cages. They are released outside to await the companions that were able to complete to dungeon properly. The party reconvenes with Crow’s full face finally revealed. The Guardians make their way to their hot-air balloon powered as they try to clothe and re-equip their naked companions. The party refuses to give a ride to some gnomes back to their capital as they make their way back to the Glittering Isles.
Session Seven.5 Deschain, Crow , Dorn, Nala, Ex Surprise Surprise Surprise In the dark of night A silent figure slips into the Crows Nest of the Intrepid and Kills the one Known as Crow in the dark of night. His Fists silently crush the life force of Crow. As the killer goes to dispose the body. his strength fails him and crow goes a tumble, from a bumble. the Balloon shakes and quakes as the others come awake he tries again only to send Crow on over the edge as he hangs and swings the others see Crow dead a hanging thrown from the Crow nest. As Dorne the lizard comes down to see all the others are loooking at him. Dorne Killed Crow in the Dead of Night and the party Knows it was him
Session Eight Recap: Deschain, Diego, Dorn, Nala, Ex, Invidia The Guardians find themselves in their airship, many still reeling from the death of Crow at the hands of Dorn. The sending snail, Say-Say, was hacked by Dumbledore’s Army, informing Nala that there were enemies of Frusk’s all around him, Nala needed to convince his enemies to strike. After some words are exchanged, the party witnesses an intriguing sight as the ship approaches the Glittering Isles. Aside from Redbeard’s ship, they see a live Dragon Turtle adorned as a ship, a slightly rusty Colossus, and a metallic ship. None of these ship bore the flag of Frusk. X quickly contacted Tristan as soon as Dumbledore’s Army got off of the snail’s wavelength to ask about the commotion at the docks and to inform him that Crow was dead. Tristan informed the Guardians that they needed to land on Frusk’s domicile so that Frusk could speak with the group. After landing, Holloen stormed out of the mansion, led by Tristan. Tristan called out to the adventurers to come peacefully, seeing Dorn being ready to fight. Each member is taken to individual jail cells while Crow’s body is taken to Frusk. Everyone was able to speak with each other in their cells but suddenly Nala becomes silent. Frusk and a large ogre approached Nala, and Frusk immediately asked what happened on the trip. Nala told him that Crow had fallen in battle and that they brought his body on board to potentially be resurrected. When Frusk prompted her for information, she began crying and explained that she did not want to relive the details, but that Crow was punched in the face to death by some unidentified monster. Frusk admitted that he was suspicious because his man had died on a ship full of people who did not like him, but Nala was quick to point out that while they had disagreements, the party mostly got along. She also mentioned that Ex had spent the entire time since Crow's death with the body and was currently losing his mind. Frusk also asked about a message he picked up from the sending snail, and Nala told him that she wasn't sure who it was but that they said he was surrounded by enemies, which had worried her greatly. Finally, Nala gave Frusk the map to the Forever Stone and the Note that he requested from the dungeon. Deschain was visited by Frusk and an ogre enforcer. Deschain actively cooperated with Frusk, something he had decided when Crow was killed. Deschain bargained with Frusk, asking to see the contract he was given if exchange for the information he knew. Pondering swiftly, Frusk agreed. Deschain proceeded to give all of the information he was given, was given his freedom (officially), and decided to continue working with Frusk. X was informed that he had been sold out by his allies and the ogre attempted the grab the triton. X nimbly avoided the brute but was eventually caught. X has a bag put on his head with a rope being tied around his neck while others try to further restrain him. X was able to struggle himself out of being hung, disengaging after removing his noose. X was knocked unconscious and Frusk lords over him. Frusk and the ogre then moved into Dorn’s cell. Dorn, cornered, decided he was going to fight his way out of the cells during his interaction with Frusk and his minions. He cast Darkness, hoping to get out of the room stealthily. Frusk orders the door to be shut and to wait for the Darkness to run out while some Holloen and the ogre try to blindly find and hit Dorn. Dorn is eventually knocked unconscious. Dorn and X were taken to the gallows and given their last words and Nala and Deschain watch on. X declares his internal freedom and he asks for a seamen’s death. Frusk strips both Dorn and X (revealing X to be a hermaphrodite) and chains them up in a cell, together. Frusk then takes Deschain and Nala to a room in the castle, asking them to attend the dinner. Frusk revealed that he had an announcement for the dinner. Nala, finishing up the Tome of Unspeakable Shame, is offered by the book intelligence or wisdom. Nala chooses intelligence, not allowing her body to fail her. Her previous pact is broken and the she now is pacted with the entity of the book. Nala and Deschain attend the dinner, finding Invidia catering. At the dinner, they encounter tigerfolk, singing ducks, a man dressed in all gold, and a particular woman that looks aquatic in nature. Nala approached a man playing with tarot card, given a horrifying fortune. Deschain loses all of the money throwing dice with Gaston and some pirates as dinner is about to be served. A goblin announced a seaman’s tournament, a fight to the death. A cage of Dorn, X, and a third are risen from below. The aquatic women smiles as she sees X, revealing herself as Ursula to Nala, who had sat at the same table. Ursula spoke with Nala about the other leaders at the dinner, all of which are described as Frusk’s enemies. She further describes Frusk’s monopolies on slaves and the specialties of each of the important figures in the room. Pelkazt Sr. was described as the man in charge of a very important bank. Scar was described as a mercenary specialist. Ursula reveals the leaders as being the Seven Lords of Trade, based on the sea. Ursula, with her Merrow guard, magically free X from the cage as she further magically dresses X. X knows that Ursula was also banished for being a powerful witch. Invidia, after preparing and presenting a decadent meal, was called to Frusk and given a letter from Korth, inviting him to a meeting of wizards. Two more chefs start preforming in the middle of the room, with a bound golden dragon. They start singing as they begin killing the dragon live. Dragonborn and lizardfolk slaves start moving towards the dragon, who are killed by the chefs as they continue butchering the dragon. The dragon is served to everyone as Frusk glares at Ursula. Ursula reveals to Nala that Frusk use to be a slave, making the act of eating the slaves and dragon as an insult. At the end of the dinner, Frusk set the terms for the gladiatorial battle, a six-on-six fight. X, Dorn, a Wargen, potentially Nala and two unmentioned additions would be facing off against Redbeard and five of his best men.
Session Nine Recap: Deschian, Nala, Ex, Dorn, Diego, Invidia The session opens with Nala frantically trying to save Dorn and X from a fight to the death in the gladiatorial arena. A loud explosion rattles the island, with Nala, with the Voodoo man behind her, rushing to Deschain’s room within Frusk’s palace. Deschain opens the door, seeing only Nala. Nala asks Deschain to come with her and the two of them step through the portal. In the jail cells, X askes for a violin to play his death song with, arguing with a guard as the guard goes silent. A devil opens the doors of Dorn and X, reuniting Nala, Deschain, Dorn, and X in the cells as Nala and Deschain emerge from a well. Nala hands out charms to the group as X and Dorn attempt to break Diego out of his cell. The devil returns to release Diego. The escape wasn’t quiet. While X was loudly looking for a key to release Diego, ogre guards come to investigate. The mysterious charms attempted to show the way out of the jail. The charms also lead X to a room with a strange being standing over a corpse. X quickly closes the door, as Deschain opens it moments later. The being attacks, with the rest of the party quickly jumping in to help the fight. The mysterious figure disappears as the fight turns south, casting darkness to escape. X and Nala try to determine the best way to escape the underground facility, determining that the well might be the best way for to escape. X is slowly lowered into the well with rope, finding the fifty feet of rope too short. Diego, after being told this information, let go of the rope and cannonballed into the well, artfully taking a lot less damage than he should have. The group is safely lowered one by one, with Deschain and Dorn being the last to above the well. Deschain activates his dagger, but decides that now was not the time to punish the lizardfolk for Crow’s death. Deschain and Thistle are lowered down next. A shadow demon offers to help Dorn down, with Dorn instantly hitting the shadow. The group sees a window out into the island revealing the island on fire. Nala indirectly reveals to the group that Dr. Voodoo was behind the island’s demise. Dr. Voodoo asks for Nala’s end of the agreement and her face suddenly chances. Nala’s memories seem erased, she doesn’t recognize anyone in front of her. Diego quickly get on a fishing boat, getting it ready to sail it. The party tries to sail the boat out of the middle of the island but find a huge sea door blocking the route in and out of the middle of the island. X, the hero that he is, goes to save drowning people as Dorn sighs and helps. X quickly realizes that they can’t save all the people by themselves and tries to rally the people on the shores to help. The rest of the party make it to the shore to scavenge supplies and make a plan to leave the island. Diego hatched a plan to make it to Frusk’s manor while helping people, thinking that helping Frusk would help make heads and tails of what had transpired. Nala, Deschain, Thistle, and Diego make their way to Frusk’s fire-free property. Deschain, using his Frusk coin, manages to convince the guards to let them through to Frusk’s property. X and Dorn, seeing the others make their way into Frusk’s private land, attempt, unsuccessfully, to sneak in behind. X manages to incite a mob riot which he attempts to break up. Getting past the guard, X and Dorn attempt to follow after the others. Deschain attempts to use his coin to get past another set of guards as they see a mob headed their way. The guard, preoccupied, forgets to give Deschain his coin back, with Deschain attempting to get his coin back, biting the guard when he touches Deschain. X and Dorn attempted to follow, slowed down by the crowd. The guards attempt crowd control. Diego’s group asks for anyone with a brain inside the manor as the holloen doesn’t answer Diego’s attempts to get inside. A familiar annoying girl voice speaks out from the manor, arguing with Diego, Nala, and Deschain about whether to let them in. The spoiled brat fights the group’s attempts at getting into the manor, finally opening the door at the temptation for an illusionary candy. Deschain, after walking in, tells the little girl that Nala lied, making the girl start to cry. Diego, feeling sad, cheers her up and Nala apologizes for lying. Deschain and Diego scold Nala for lying. X and Dorn are able to use darkness to get past the guards blocking off Frusk’s mansion. X leads Dorn through secret passages instead of going towards the front of the manor as the other had. The two hear footsteps and commotion coming in the hallway. Dorn made a plan to try to lie to the guards, pretending to be servants. A few of the guards recognize X, being from Redbeard’s ship. X is able to pretend to be more manly than normal as the crew had thought X had been female. The guards continue past, asking the lizardfolk if he has nipples. Diego, Deschain, and Nala knock on the manor door asking to be let in, in aid of Frusk. The butler would not allow the three in with their weapons, so they wait outside for Frusk or a representative. Meanwhile, Invidia was preparing a ship to leave for a mission given to him by Frusk when the island was lit on fire and bombarded as Puff begins communicating with him on behalf of Nala. As Dorn and X attempt to navigate the secret corridors to find the rest of the group, a small creature darts from the darkness into the shadows. The mysterious creature attempts to put the creature to sleep as Dorn decides to punch it, whatever it is. X tries to stab it, after doing so, it turns into a cloud and disappears. Back at the others, Diego climbs up the wall, at the dismay of the old butler. Nala sees the door open and walks inside. Diego, seeing the door open jumps off the wall and runs in. Deschain waits patiently at the door as the old man yells and chases the other two. Running up the stairs, Nala and Diego run into Dorn and X coming out of a grandfather clock. The butler catches up to the group talking and starts chastising them. The butler starts hitting Dorn as he presents himself to Deschain. Nala, revealing that the airship is still on the island. The group, managing to keep the butler at bay, make it outside towards the airship to find Invidia on the ship. Tristan discusses with Invidia about the state of the island and Frusk’s empire at the moment. Tristan flew from the ship onto the banister, telling the group to surrender, as Invidia sits on the ship watching. X casts fog cloud to block his view, triggering his fireball held action, instantly bring Thistle down. Nala and Dorn run into camouflaged holloen, and are downed. Wanting to prove his loyalty, to survive, Deschain finally determines that now is the time to kill Dorn, bringing down after the charms brought Dorn back to health. The mysterious figure, the Oni, reappeared to join the fight. X calls to Invidia on the ship for help as he stabilizes Nala. Deschain finishes Dorn, for Crow. Nala’s memories return to her as Dr. Voodoo fails to keep her allies alive, breaking his part of the deal. The Oni throws one of the holloen. Tristan used a Cone of Cold, knocking both Diego and X unconscious. Deschain, witnessing Thistle die, healed Diego (the best chance of killing Tristan). Diego recklessly attacked Tristan as Nala kills Tristan with extremely powerful Eldritch blasts, with a helpful counterspell from Invidia. Nala cries tears of happiness that she is still alive as the Oni continues to attack the last holloen. The Oni motions for everyone to jump on the airship. Finishing off the holloen, Diego throws X and Nala onto the airship as Deschain walks away. Diego manages to jump onto the moving airship as the Oni declares the ship his. Invidia hesitates but being held over the edge, he agrees that the ship now belongs to the Oni. The party discovers Crow’s body in a glass casket with a Tritan necklace that reads “Touch Me”. Nala proceeds to touch it, activating a Frusk hologram. Frusk gives the party two choices: Work with his enemies to bring him down or work with him, go to Karrnwoods, and allow Crow to return back to life. When X wakes up, he discovers Crow’s body and Nala hesitantly tells X about the situation. X and Nala tearfully argue over wanting to continue rebellion against Frusk or to revive Crow. Invidia knows that both X’s and his destinations are close together. Nala finally brings up her slave past revealing that she will not let thousands of slaves and captives die like her sisters did. The Oni, tearful, joins Nala’s side of the passionate argument. Diego, being the deciding vote, struggles with who to side with. He picks X, with Karrnath being the airship’s destination.
Session Ten Recap: Janthir, Oskar, Ex, Nala, Diego, Invidia The session begins with Nala rushing to Ex’s room, to make sure that he was safe and that he returned from the mist. Ex presented Nala with the copy of Asher’s gatekeeper map. Nala used her impressive intellect and magic sense to peer onto the coded map to determine if she could decipher it, determining the location of the decipher key. Nala then had to persuade Ex from taking off the metallic collar-like ring fixing Crow’s shattered throat. The Oni, wanting off of the ship, pointed to the ground below with the Oni being dropped off at Dragonwatch Isles. On the first day, the ship’s “engine” began failing. It was discovered that the bound fire elemental was weakening and that there was nothing that they could do to keep the ship in the air without the magic needed to bound/create a fire elemental. The ship, however, was designed to safely land in this particular situation. With enough time and power, the party safely lands at Wyrmwatch. They are confronted by humans from Wyrmwatch, who are uncertain of the group and worried that Ex might be a feared lizardfolk. After being brought in, they are told of another airship being docked in the city, a gnome trader named Cicero. Ex, Nala, and Diego learn a brief history of village, learning of the ongoing fighting between the Q’Barra tamers and the lizardfolk and dragonborn. Meanwhile, Janthir and Oskar are on an airship having been picked up to crew a ship, running from a card scam gone wrong, and are told not to speak with the other two crewmembers. Ex immediately spots Janthir working, moving boxes from the ship, recognizing him from the mists. He immediately walks up with the party to question and try to recruit Janthir and his companion, Oskar but is informed that they are working. Ex, not knowing what work is, walks away as Diego, and the children following him, mock Ex’s nobility with funny voices. Ex, Diego, and Nala proceed towards Cicero to discuss ships. Ex weaves a tale of woe about the fall of their airship, while Cicero snootily sips his drink. Cicero, approaching Nala, calls her a princess and presents himself to her. He asks for the help of the trio to find a particular item while also offering to hitch the Gaurdians’ ship. Everyone makes their way to Cliffscrape to retrieve Cicero. Janthir and Oskar are met by Cicero before take-off informing that his plan was to kidnap the princess, the dead dragonborn onboard, and all of their cargo. His plan also entailed unhitching the ship by the Fist of Onatar, where they may surely die. Oskar is given back his hammer and Janthir gets one of his shortsword, condescendingly to Oskar’s distaste. They are forced to promise not betray Cicero, to which both agree until out of earshot. The human and half-giant go aboard with Janthir and Oskar to start on the plan. Oskar finds Ex and discussing his intent on betraying Cicero and both see the half-giant carrying Crow and a unconscious Nala. Ex quickly opens Deigo’s door as he casts Fog Cloud on the half-giant and hops on his back. Janthir asks the human call over Cicero, informing him that there wasn’t a lot on the ship to take, which he does without any fuss. Underdeck, the half-giant resists being pushed over by Diego and makes a run to the deck, through the Fog Cloud. Fenric and Inigo met up and await for the ship to get close enough. Ex follows them out at the Fenric gets ready to climb the rope hitch. Oskar uses Hold Person on Fenric and is ordered to release him by Inigo or the unconscious Nala will be sent overboard. Oskar refuses and Inigo releases the princess. The half-giant breaks his Hold Person and falls off the ship, purposefully. Ex and Diego rush to the edge to find Cicero, Inigo, Fenric, Nala and Crow’s body on a large magic carpet as they throw a dagger cutting the hitch. Ex immediately jumps and just makes it, sending everyone on the carpet onto the mountain. Diego, with the slowing descending ship, tries to steer the gently falling airship toward the ones that fell off but steer one hundred feet lower than the others. Ex attempts to get the attention of the group below but hides as Inigo looks down to the group. Snert comes out and whines about Invidia being asleep, and not wanting either to be left behind. Diego, Janthir, Oskar, Invidia, and Snerk scavenges items and begin climbing. Halfway up, Inigo offers a rope to the ones below, particularly Janthir who he promised not to leave behind. Diego and Oskar have a climbing competition. Diego almost slips but is helped by Oskar while Janthir climbs the rope. Inigo clamps as the three make it up to the top and he informs them that they cannot pass, unless Oskar and Janthir take care of Diego. The pair decide against it, allowing Diego and Inigo a fair, honorable one-on-one swordfight. Inigo takes the upper hand, defeating Diego. Janthir trips and falls at Diego, healing him and forcing Inigo to concede as he fears that he might lose his life in he were to continue. Janthir encourages Inigo to travel with them, or face the elements on the top of a mountain. Meanwhile, Ex followed Fenric, Nala, and Cicero and they discuss Cicero’s meeting spot and his intensions. In the distance, Fenric alerts Cicero of the approach of the others and Cicero and Nala are taken away with Crow’s body floating behind. Ex attempts to kill Cicero and warns him that he will blow up Crow’s body is he gets too close. Ex tries to convince him that they are on the same side, but Cicero doesn’t quite believe him. To test his loyalty, Cicero orders Ex to destroy Crow’s body. Ex tries to stall, claiming of his value as Cicero prepares a fireball off on Ex. Meanwhile, Diego walks into a field of giant rocks and has a giant rock thrown at him, barely missing. Fenric reveals himself and claims that he doesn’t want to hurt anyone but will if they don’t turn around. Diego, instead, challenges the half-giant to an arm wrestle…. And wins! Fenric, beaten, decides to leave with Inigo informing the party that he was born on this mountain and that the pair of them will be fine. The group finally catches up with Nala, Ex, Crow, and Cicero. Cicero holds Nala at dagger point and tells the party that he has to deliver Nala so that he can reclaim his soul from his employer. He then challenges the group to various battle of wits. Nala and Ex both fail their challenges and it takes Invidia’s poison detecting specialty to best him. Cicero gives Nala over to the group but does not give them the password to the magical ropes binding her. Ex then challenges him to a riddle for the password. Cicero fails and provides the password. Defeated, Cicero asks for death as Dr. Voodoo has his soul and can’t retrieve his soul without Nala. Ciceco informs Nala that Dr. Voodoo wants the location of the Forever Stone. Cicero attempts to beg for forgiveness and Ex offers to help him. He then leads the group to the meeting spot to meet with Dr. Voodoo. Ex hesitates to go meet with Dr. Voodoo as he would be vulnerable to enticement. The group agree to meet with Dr. Voodoo, with Ex keeping behind, in case of trouble. As they approach, they were two voices. Invidia recognizes both voices but the rest of the party only recognize the voice of Dr. Voodoo. Next to him is a blonde haired knight who quiets as they approach. The man beside him is introduced as Sir Lander Bonovian! Sir Lander and Invidia share pleasantries as Invidia informs him of his brother’s deaths. Sir Lander goes to grieve for his brother’s death. The group learns of some of the properties of the Forever Stone, including granting immortality. Cicero receives his soul back only for Dr. Voodoo to kill him with Shadows. Dr. Voodoo spoke with Nala as the group stands listening. He further divulges that the Glittering Island was destroyed at the hands of Redbeard and that Frusk had employed an Evil Lander. Dr. Voodoo offers to give the party the real Lander if Nala gives him the information of the Forever Stone, and he will help in the rebellion. He lets slip that he use to have possession of the Stone but doesn’t know where it is, wanting it for fear of his immortality being taken from him. Invidia trades a gemstone of snowflakes and a golden apple for a one hundred pound tome on the Star Cabal. Diego wants to use Crow’s corpse as a trade for Sir Lander and the freedom to walk away unharmed from the encounter. He rushes back to Ex, who had Crow’s body, and quickly takes him as Ex vehemently protests. Diego and Nala both don’t tell Ex as he tries to stop Dr. Voodoo from taking Crow. Dr. Voodoo takes Ex to speak with him separate from the group. Dr. Voodoo and Ex return with Crow’s body, both looking very injured. Ex reveals that he was offered everything he could have wanted, refusing it all, emotionally wrought and physically drained. Ex is given an option: give up Crow’s body, receive help, and leave alive or risk being attacked. Ex chooses Crow’s body, but Dr. Voodoo wishes to get rid of him, due to his personality. Invidia and Dr. Voodoo talk about Lander before the group heads out. Dr. Voodoo offers Sir Lander for a price: memories. Ex offers a year’s worth of his memories. He loses his memories of Diego but the rest of his lost memories are still unknown. Lander joins the group as they attempt to find a way to get to the idling ship a few hundred feet above them. They make it back to their old ship to find Inigo and Fenric trying to get the wrecked ship going as they do not know the magic word for the flying carpet. After taking some time, the group is able to guess the keyword for the carpet. Diego and Nala debate leaving Sir Lander and Ex, but ultimately decide against it. The group, arriving on the airship, finds that the controls are different and written in a coded gnomish language. Lander attempts to forcibly move the elemental to the other ship at the party’s dismay. The session ends with Sir Lander happy and having to not say “Please” to the inferior Diego.
Session 11 Recap: The destruction of the Intrepid (March 5th, 2017) The session begun with the Guardians discussing a change of destination, deciding to sacrifice their own personal goals in order to face a greater threat that was brewing on the horizon. The GOTHS set sail for the town of Vulyar in order to resupply, intent on going on to the Demon Wastes in order to decrypt the map of the Gatekeepers. On the way the Intrepid was crashed into by a white wyrm, one which came close enough to be attacked by the barbarian of the group; Diego. Taking notice of him, the worm bore down upon the Worgen and after a failed save, swallowed him whole. With Diego within the beast the white wyrm began to fly further away from the intrepid. Nala is intelligent enough to send her familiar bellow deck to get her flying carpet but realising that the imp is too small to be able to move it without trouble, Ex goes to retrieve it instead. Sir Lander in the mean time heroically casts compel duel on the wyrm, ensuring that it will not escape with Diego. Before Ex could return with the flying carpet Sir Lander launches himself valiantly off of the side of the flying ship in order to land on the wyrm! Hoping to damage it enough that Diego would be able to escape the maw of the creature and make his way back on the ship. Both Diego and Lander are not able to hang on to the slippery wyrm and loose their weapons in order to not fall to their doom. Ex is able to get the flying carpet to activate, flying under the intrepid and picking each the Worgen and the paladin up, bringing them back to the deck of the ship to safety. The Wyrm is then quickly dispatched and left dead on the deck of the Intrepid, having damaged the balloon which was used to keep the archaic airship moving but luckily the fire elemental in the engine was still enough to keep them airborne. Oskar; the dwarf Cleric, harvests the wyrm's dangerous tail to replace the harpoon that Sir. Lander had gotten rid of on a whym, Diego deciding to crawl INTO the wyrm and explore it... Surprisingly, he actually found something inside. A small treasure chest is procured and Ex asks Oskar to make him some thieve's tools that he is proficient in, in order to pick the lock of the chest, but the Triton gives a poor description of the tools and so Oskar despite his impressive skills is not able to make anything useful. Thus the hammer-wedlocked cleric and the Worgen barbarian decide to smash the chest in order to get the contents out, to the rogue's shocked displeasure. Out of the chest they procure a bent immovable rod, smashed potions of some sort, a small locked golden box, and some fancy attire about the right size for a human. Diego decides that this is his despite it not being his size, Nala thinking he looks dashing, Ex feeling heart broken that he didn't get the fancy attire which he desperately wanted. Instead of saying something though he asked Diego if he could try and pick the lock, but Diego was worried that Ex might try and steal the golden box. Diego offers the golden box to Lander as a sign of apology for being a duche, Lander then handing it back to Diego as the same sign of friendship. Now they are buds. That is the utter limit of the good news from that session though. The group's travel, did not go as planned. The airship of the group begun sputtering and slowly descending in a manner that was sadly too familiar, the fire elemental that had been the only thing keeping the Intrepid airborne. Ex tried communicating with the elemental in his native tongue, able to speak with it in primordial, the fire elemental assuring Ex that it was in great pain and that it was its time to die. Hoping to put the creature out of its misery, as well as hoping that if it is killed, there is a chance to resurrect it before the ship crashed, Exoristos informed his allies of what the primordial said and thus began to attack it with his rapier, choosing to gamble that there was a way to save the ship yet. Sir.Lander puts Ex to sleep with a spell, but his allies all (with the exception of Oskar) had agreed that the gamble with the elemental was their chosen option, Diego dousing the near-death fire elemental with enough water to finish it off. This was the wrong choice, as the ship began to free-fall, the baloon which was the secondary means of keeping the Intrepid aloft having been destroyed in the fight with the wyrm. It was all the conscious allies could do to try and just steer the falling ship, hoping to land it in a way that would not end in more death and chaos in the town they headed towards, the sight of Vulyar rushing up to meet them at an alarming rate! The powers over luck had clearly not been on the side of the emotional GOTHS but that was no surprise to anybody, even the Daelkyr could not compare to the Guardians' own natural bad luck, no disadvantages needed to be posed on this group, ever. Rather than steer the crashing ship to a place of relative safety, what was once known as the ship "The Intrepid" was crashed into the side of a great clock tower, destroying it and any hope of the ship ever functioning again. Nala was near the top of the ship, using her magic carpet to go down to Diego who had been dangling from a rope and set himself free, something which rather displeased the paladins of silence who moved in quickly informing the two that Nala the dragonborn would be arrested. While the two on the ground tried to discuss this, those who were left on the ship had to try and safely move their way out, finding themselves trapped in the smashed lower deck of the ship. It was teetering dangerously and most of the groups' attempts had ended in failure, much discussion being had between Oskar, Sir. Lander and Ex over how to balance the weight of the ship in order to more safely make their escape. Oskar was able to figure out a spot where adding weight would stabilise them a bit, Sir Lander stripping off his armour and placing it there, while on the other side of the wrecked lower deck Invidia informed that he had Janthir, who was unconscious and with a broken arm. Communicating by calling out over the smashed wood of the ship and stone from the clocktower Oskar would try to leave out a window while the ship was more stable, but the large dwarf found himself stuck, Invidia having more luck getting himself and Janthir out of the ship and into a part of the clocktower. This, tipped the balance of the wrecked ship, what was left of the Intrepid beginning immediately to fall from the tower to where the paladins informed that the warlock Nala was under arrest, and that she would have her day in court, placing the female lady in shackles. Sir. Lander and the banished Exoristos worked together in their last moments on the tower to push Oskar out of the window rather than save themselves, Ex shouting out to Lander to leave the ship once the Dwarf was freed but to no avail; Lander and Exoristos were stuck on the ship as it began crashing down to the ground. From below Diego called out to everyone to move in order to avoid the wreckage! Janthir Oskar and Invidia in the broken up tower as the Intrepid fell toward the town below, parts of the ship and the tower falling with it. From within, with only mere seconds before impact Sir.Lander selflessly cast his paladin magic on Ex in the hopes of protecting him from the crash, Ex grabbing the nearest piece of discarded armour and pressing it to the paladin in the small hope that it might somehow protect Sir. Lander. The session ended as the ship and the two allies within it are falling toward the earth. (tl;dr We kill a flying wyrm, damaging the Intrepid. We roll about how you would expect given our luck and the ship crashes into a paladin of silence controled town. Nala gets arrested, the ship is destroyed, and begins falling toward the town with Ex and Lander still in it, Sir. Lander turning out to be a nice dude.)
Session Twelve Recap: Janthir, Oskar, Ex, Nala, Diego, Invidia, Sir Lander The party finds themselves split. Invidia and a broken-armed Janthir are at the top of Vulyar’s clock tower, Diego and Nala have been taken by the Oath of Silence Paladins, and Lander and Ex find themselves in the crashing airship having pushed Oskar out of the airship before it’s descent. Diego begins trying to convince the Paladins of Silence to release them as he begins to seizure. Nala begs the Paladins to help him as they Lay on Hands before taking both of them to cells. Janthir wakes up with a pulsing arm and watched as Invidia begins casting magic to stay undetected within the tower. He watches the commotion on the ground as he sees the airship burning on the ground. Ex and Lander survive the crash and Ex begins to follow the Paladin convoy taking Nala away. A Paladin stops Ex, making sure he is alright before questioning him on his race. Ex convinces him to run as more ship will be falling from the sky, managing to break the conversation to follow after Nala. Ex watches as Nala and Diego are put on a horse, creating distance between them. In his panic, Ex climbs a building to watch to see where Nala is being taken. Nala and Diego are shown a cell, but the guard is very polite with Nala and her questions. The guard suggests that they probably won’t be kill for using magic but that the captain wanted them out of the way as they deal with the tower and the debris. Janthir confronts the guards searching the tower to prevent them from finding Oskar but Invidia and Janthir are taken to cells. Ex makes his way to the Silence Headquarters to determine his next plan. He meets a doorkeeper and convinces him to take him to the safest place of the building as ships (really just the one ship) are falling from the sky. He is taken near to the armory and notices that there aren’t a lot of Paladins in the actual Headquarters as they are responding to the crisis. Oskar emerges from the barrel he was hiding in after the pair had been taken into custody. Oskar asks around to find out where he might need to do find the others. The party again breaks away to Janthir at the doctor’s office to address his broken arm and he is given herbs for the pain. He is then asked of the others that were on the ship and proceeds to describe the name and description of the others, informing them of having a cleric on board but not knowing of Nala’s magic capabilities. Janthir and Invidia are brought to the headquarters, passing Nala and Diego’s cells. Ex, in the armory, gleefully looks around and finds a trident! He begins plotting a way to get the trident and to find the others. Oskar, having walked to the town square to join the other merchants in filing complaints. Not having a merchant license, he questions some of the other merchants to find the Headquarters. Ex, after being shown the room, decides to knock out Stevie the doorkeeper to take the trident and keys. Ex, seeing the guards with Janthir and Invidia as he finishes locking up the armory, starts to lie as the guards realize that he matches the description given to them by Janthir. Janthir tries to convince Ex to surrender and come with them but Ex dashes away. Janthir sighs. Nala, seeing through Puff, commands him to look for keys to the cells, noticing that Ex has keys. Puff happily goes to chase after Ex. Nala, seeing through herself, sees Diego stand up with white eyes and a weird face on his chest. The nice, polite guard comes to check on the pair and the possessed Diego charges at the polite guard to kill him. Nala comes to the guard’s rescue attacking Diego with a lamp and then a book. The scared guard leaves the cell as fast as he can distrusting both Diego, the man that tried to kill him, and Nala, the woman that saved his life. Meanwhile, Oskar arrives at the entrance of the Headquarters to convince his way into the fortress using an excuse of a Cleric pilgrimage. The guard follows him to the small shrine within the fortress but refuses to leave Oskar’s side. Oskar begins loudly praying and is reprimanded by the Paladin for praying improperly. Oskar asks for him to demonstrate the proper away to worship their deity. In his deepest bow, with eyes closed, Oskar brings down his hammer leaving the guard unconscious. He proceeds to the forge and finds an unfinished set of Paladins of Silence that he puts on. The nice and polite guard runs into Oskar and they begin talking. The scared but nice guard doubts Oskar’s story and is revealed to be a fake. Taking the guard’s keys, Oskar runs away and finds Diego and Nala. Oskar, finding the unconscious Diego and Nala’s distress of Diego’s behavior, checks Diego and finds out that the clothes he found inside of the sky worm were magical and caused him to become possessed. The possessed face reappears, Nala begins freaking out, and Oskar attacks him with Searing Smite. Diego, knocked to his senses, begins escaping with Oskar and Diego. Ex, down in the dungeons, find a gnome in a cell calling out to Ex. Ex is hesitant as Puff reveals himself. Puff begins to point her in the direction of Nala as the gnome begins to try to persuade Ex and Puff to free him. Ex frees the gnome, seeing how thin he is, complaining as he goes through all the keys to find the right one. Meanwhile, Invidia strikes up a conversation with the single Paladin guard left walking with them. He gives the guard a geography lesson and clarifies the end of the demon invasion. The guard reveals the spin that the Paladins of Silence put on the demon invasion and explains the tenants of the Oath. The Paladin heard knocking coming from the armory nearby and managed to break down the door to find an awakened Stevie the doorman. Stevie accused the Triton for his state as Invidia and Janthir express their condolences. Diego, Oskar, and Nala run into Janthir and Invidia and try rushing the guard. Janthir steps in the way to stop Oskar so that they can work through the system but Diego knocks out the last guard. The group continues on to find Ex and Puff accompanied by a gnome, . Ex finally realizes that Lander isn’t here. Needing to ditch town, the group proceeds to attempt to leave the fortress, discovering that there is only one way out of the fortress, blocked by six Paladins. Oscar, wearing the armor of the Paladins, tries to convince the Paladins that he was overpowered and that the prisoners are in one of the building but fails. Oskar is told to drop his weapons, but refuses as the Paladins begin to swarm him. Janthir rushes in to fight alongside Oskar, while the others debate their course of action. Oskar is Commanded to grovel, to which he fails and falls prone. Nala and Ex run down to the armory to grab the magic carpet and maybe a few other items when a very small airship coming to the rescue. It’s Snert and Sir Lander! As Janthir and Oskar run through the main fortress gate, Invidia and Diego are picked up by the airship. Ex and Nala search for the magic carpet to escape, not knowing about the airship. Ex greedily goes for as many items as he can while Nala finds the carpet. The Paladins box them both into the armory in the time it took for Ex to try to obtain more treasure with Nala casting invisibility on the pair as the door is unlocked. Nala and Ex try to blast through the guards on the magic carpet but Ex falls to a Command and Nala is forced to leave him behind. Ex was stripped of all of his items and placed in a cell. The rest of the party discuss how to proceed. Lander, Snert and Diego go to gave Ex as the rest of the party continues on, waiting for the others to meet up with the main group.
Session: 1? Sure let's go with one Algo, Hilgrym, Lawton Told by Algo the Kender This smelly old carriage needs some new wheels or at least a new driver. even though the gnome Francis is helpful and promises gold he still smells like old decay or that could be the chest of spider fangs we are hauling back to Taer Valaestas. I've never seen a hat like that on a human before its very wide brimmed. I bet it fits really well and helps keep the sun off me like all of me. I wonder if Lawton would let me have it? I should ask him next chance I get. I get the feeling Lawton likes to touch me a bit too much because every time i try to help people pick things up they dropped he always grabs at me. He was basically on top of me when we where in the Carriage today. AH my favorite thing HUMAN BANDITS! sadly they only let me kill 5 of them and for some reason we are dragging one named BeJeff with us. He is very stupid. The only odd thing is this Hilgryb fellow is why does he always get in the way when Lawton hits Bejeff. it took way to long for them to get information out of him and they didnt even kill him after. I tried to get a good look at the guards when we came in to Taer but Lawtons dumb head kept getting in my way. ALSO! the guards of this town really dont seem to appreciate when you slay a bandit inside their own town. even if they were hurting a fire faced woman in the streets between two ugly buildings. Lawton and Hilgryb like talking about each other a lot. They most over work their guards in this town too! one just fell asleep while i was trying to explain to him that the girl ran away. After using my EXPERT tracking skills we found the young ladies grave and Lawton kept speaking in what i can only assume was Dwarfish because he sounded like a buffoon. Also at one point some one tried to use a weasel as a trap locator! it WORKED PERFECTLY! Once the ugly scared man let my party into the bar, the goddess blessed me and must of wanted me to gamble all night long because I started to glow like an angle! about half way into my winning streak a cup smashed into the grumpy mans face and Lawton wanted to touch me again... such a odd human. after he set me down i heard the guards running toward the bar and decided to take us all back to meet Francis and The Rooks. I was so close to killing Bejeff but again they stopped me, maybe tonight. After the tall bald man flaunted his sword at me and wouldnt even let me hold it for a second we decided that The Rooks rules were a little steep for us. THEY WANTED MY EYES! but on the way out I ran into fire face girl again and she had lots of things in her pockets. Mr K. (remember the bald guy) gave us some gold to hire us as a retainer to go find some broken mirror for him. I tired to give him mine but that wasnt it. Oh and they rented me 3 rooms for the price of 1 at the inn IM SO EXCITED!
Session 2: All the Deals Algo, Lawton, Hilgryb, Bujeff? As written by Hilgryb Deepone The evening spent in the Drunken Grizzly was short. The beds were more comfortable than those military cots, but we were not there for long. Lawton insisted that we hold a meeting to decide if we should go back to the underground inn for the broken mirror, or wait until morning. It was beyond late for me, but when Algo returned (when did he leave?) he said we should go now, and that the old couple he saw copulating were nice. He then hands over a simple, reflective circular pin and tells me to wear it. Sure. Then Lawton made a scarf out of a bedsheet, he could have asked me for a shirt or something; the staff won't be happy to find some torn remnants later. We arrive at the graveyard to see 5-6 guards roaming about. They are searching but doesn’t look productive. Lawton makes Bujeff ask the guards what they’re doing, I don't know why Lawton forces Bujeff to do so many things. Algo then goes up to the tomb entrance and confronts the guards. He says loudly that he's going to the bar (but the guards don't know, Algo!!). Lawton says Algo is his adopted son and the guards leave. I didn't know they were family, Bujeff didn't either. We ran into the same Orc bartender at the door. I quoted Lawton from earlier but the Orc made a weird fuss about death threats, then politely let us in. As we enter, a large gentleman confronts Lawton about hitting him with a beer before. The bartender’s voice came from somewhere (he was still behind us though...) saying “free beer at the bar!” and everyone rushes over, including Bujeff (I lit up his head so we could find him later). Another door is ajar and Algo (how did he get over there?) motions us to enter. After a few hallways we enter a dimly lit room. The torches are thin rods with a floating flame that grew brighter after Lawton touched it. Very odd, I don't recommend playing with fire. Algo then drifted too close to another flame, wherein it grew and burned him too. I'll have to explain to them how fires burn later. It was very dark, so Algo dragged Lawton and I to this room where he saw a couple of creatures. After many shenanigans, Lawton fired at them with Algo’s guiding hand (maybe they are family). Lawton hit something twice! The creature fell from the ceiling and died when hitting the floor. At the same time, Algo disappeared (again! this is cause for another conversation, I think). Suddenly, a grey elf dropped from the ceiling with glowing tattoos. It approached the mirror and said “Algo” who appeared in front of the mirror (ok, maybe this time it wasn't his fault). Algo was held hostage with a knife to his throat while the beast ordered us to put the weapons down. As I drop my morningstar, Lawton sniped the hand of the elf and forced him to drop the knife. Algo runs for it as I approached to defend him, but a smaller creature like before teamed up with the elf-thing. On his way over, Algo hit the floor. It didn't look great. Unsure what to do, I first tested my hand at the smaller guy (when they are slain they blind you!). Barely remembering where Algo dropped, I heal him, but then the elf landed multiple blows. Even with my magical ward, the pain ran deep and the world went dark. The next thing I remember was groggily being back at the Drunken Grizzly. After much needed sleep, I noticed we're all in the same room. Lawton says we need to go to Mr. K with the painting (what painting?). That same first guard (the one I put to sleep) noticed us on the walk over and tried to take us in. At that, we tabletop the guard (not the nicest thing to do) and make a break for it. Unable to shake him, I cast fog cloud and head toward The Rooks. A pretty half-elf with blue eyes, Shae, slaps Lawton after being called a concubine (note: don't call others concubines). She says she is a bishop in The Rooks and will get us a meeting with Mr. K soon. Frensua was at the bar (little early?) and we explain that we have the Abandoned Castle painting (apparently that's better than a mirror, says Lawton). Lawton pleaded to put some stone in Mr. K's vault for 3 days. Mr. K eventually agreed but then he cut off Lawton’s pinky and demands that we fetch a parcel from a gnome in the forest. Wow, that was a weird conversation. Algo hands us the pinky to reattach, but definitely licked it first. I guess we need to get some horses now. I wonder what that stone is...  
Session 3 Algo, Hilgryb,Lawton,Elneg, Eve, Alpho, Bejeff Told by Algo I FOUND THE SHINEYEST MEATELEIST guy ive ever seen. it was like looking into a mirror, Im a good looking elf. thats where is stashed lawtons nasty grubby human pinkey. so after we got thrown out into the road by the half-ling woman we all ran into Bejeff again. luckily he was close enough to the big metal man that i was riding on that i almost got his ear this time. but bejeff brought us a drinking friend a large orc woman who lawton likes ALOT, as soon as we got ( let me restate that THROWN ) out into the road the orc woman wanted her future read by a card vendor right next to us. and lawton decided to pay for it, he really does like her. im not sure what went on but some guards showed up to help an old lady dying in the near by ally. thats when we started to head to the forest in the north. to find the bird lady. for some reason the gate check point was really really good this time and they said lawton was being dumb, i sure it was true, and then they put me in shackles because i fell into some random pile of bones inside the card ladies cart. our favorite type of guard, the stupid ones, let us out to go find the bird lady in 48 hours and i took lead of the group and we started toward the market festival square. where there just happened to be a big sparing ring. Lawton wanted to be close to his beloved so he challenged her to a fight while i was trying to explain to her in orcish that the best food and beer in town is at the tavern near by and they even give it away for free most days. I jumped in the ring after letting the guards know that they needed to watch really closely because i am the best orc rider ever. bejeff and hilgrby ate a bunch of cotton candy together and the card lady played around with metal mans toys while watching lawton and Orc woman, oh her name was Elneg like the bunny, dance with each other because i swear lawton kept trying to float around her. I however wanted to ride on her shoulders and tried my hardest to subdue her with the most common breaking techniques but she cheated and used a huge maul to beat me into the ground a few times. next thing you know a magical blast shot through the sparing ring that looked like it came from the metal man, lets call him AL-one forever, and then evelyn told me to go ask a lady walking away if she wanted to get a reading done. I was kinda tired of orc breaking. lawton lost the woman in the bad part of town. smelled like poop and human. all of a sudden lawton got really scared and tried to grab Elnegs hand for comfort ( told you) and insited we all go share a beer back at the inn. Now mind you all day ive been trying to get these people to help me find the bird lady but they keep insisting some woman (scoff) told us we couldnt leave the town, I was only told to find a bird lady and thats what im going to do. and now lawton is hugging a bloodied woman. he is such a slut.