Session 5: Guilds, Newcomers, and Faces to Punch The city of Tantamar, The Necromancer's Cave: Periwinkle 'Peri' Thornglade (Ginny), Khordin Mardal Deneith (Brett), Cassandra Kislány (Irene), Rusty Shackleford (Ty), Cicero Fijor, the Chainbreaker (Lore), Bara (Wyatt), Evey Desrosiers (Erica) The session began with a heavy heart for our remaining party members, Peri, Rusty, Cassandra, and Cicero, as the group traveled to Ancestor Island to lay their fallen comrades to rest among the sleeping dead. Bree had, at Rusty and Evey's request, already asked ahead to prepare a place for the fallen Qayin and Cy, and the Bermuda Hex paid their final respects before returning to Bree's Tavern for a somber night's sleep. In the morning, however, our heroes met with an interesting new sight; a Half-Orc, in the midst of devouring his breakfast a la Bree, who seemed to be an old and experienced soldier. The hulking man introduced himself to the party as Bara, a Death Cleric with a care for helping the living move on passed their loved one's deaths and a good-natured outlook on life. Peri thought immediately of the party's previous interaction with Silas, the budding necromancer seeking to speak to his deceased wife again. Bara agreed to help, and the Bermuda Hex made their way once more to Ancestor Island, finding Silas at his wife's grave once more. It was at this point, however, that Peri opened a new can of worms. The halfling had removed not only the Necromancer Oreioth's spellbook from his possession, but his head as well, which she had on her person to proudly show Silas. The man lacked her enthusiasm, and it took the work of nearly the whole party to convince her that showing people severed heads wasn't a very good idea. Bara assisted in calming the young man down, and the two took their path together in order to visit a temple. The party promised to meet with Bara again later. Heading on to House Thuranni to affirm their bounty, the remaining members of the Bermuda Hex met with a new colorful character, a massive human warrior by the name of Khord. The mercenary offered his services to the party by means of support for their future efforts, and while they initially refused, it became clear that Cassandra was in no way obligated to take every hit herself. She too needed support. Cicero urged Khord to remain outside until the rest of the party returned from Lady Thuranni's audience, and the five entered to meet with the Lady. The meeting itself was irksome from the start, and was in no way assisted by Peri's habit of toting the severed head of Oreioth for emphasis. Lady Thuranni nevertheless gave the party their reward for dispatching the necromancer, expressing her condolences for their fallen companions. At this point, she also offered the party a badge to allow them access to all House Thuranni facilities. She greeted Evey as well as a new member of the Bermuda Hex, and the five went on their way, eager to leave the presence of the condescending woman. By a wonder of wonders, our heroes met once again with their Wizard friend, Gordon, who had come to the gates of House Thuranni to entreat them to join one of the many guilds around Tantamar. The group expressed interest, and after meeting once again with Khord and Bara, the party... SPLIT! The more martially inclined members of the party (Cassandra, Bara, and Khord) made their way to the Colosseum, while the spellcasters (Cicero, Evey, Peri, and Rusty) traveled to the Magus guild. Split action time! Once arriving at the entrance to the Magus guild, Evey, Peri, Rusty, and Cicero were escorted to meet with Profesor Ernan, an elderly but jovial wizard in blue robes. The professor bid fond welcome to each of the initiates in turn, showing particular interest in Cicero's race as an Air Genasi and Evey's spellcasting focus of Tarot cards and readings. Rusty, on the other hand, showed no interest in joining the Magus guild, and he instead had come along to find a magic shop that would equip him with the tools necessary to write his own spell scroll. Evey gave the Professor a Tarot of his own, piquing the man's curiosity all the more to test the initiates' abilities with two short tests. The first consisted of a book filled with words that seemed to squirm and move of their own accord. After a few minutes of studying it, Peri and Cicero were able to read a verse each from the book, though their pronunciation could have used some work. Evey was unable to read from the book, though Ernan assured her that a magic-user requires quite a bit of unnatural skill to read the book perfectly at first glance. The group moved next to a courtyard and were each given a spell scroll beyond their current level of expertise. Peri successfully cast her spell, inadvertently Melding with Stone all around her. Cicero channeled his ability to cast forth a Wall of Water, though the sight alone brought painful memories of his life aboard the Sky Ships of Halruaa, and he dismissed the spell after only a moment of sustaining it. Evey, unfortunately, was unable to complete her spell scroll to Commune with Nature, and she was not granted acceptance into the Magus Guild. Peri and Cicero were accepted with praise from Professor Ernan, and the four made their way back to Bree's Tavern. Meanwhile, Cassandra, Bara, and Khord made their way to the Colosseum in order to gain entrance to the Fighter's Guild there. The test? As put with brevity by the entrance-keeper to the guild, each of the three initiates were tasked to take on one member of the guild of their choice and bloody them. Doing so would grant them admittance. Cassandra selected Ronaldo, a Half-Elf Swashbuckler with a serious god-complex and an attitude to match. Though this blowhard incited Cassandra's Rage, facing him one-on-one did result in a loss for our resident Barbarian, but she did manage to give him a few nasty cuts to the face. Bree later took the time to remark that many had faced Ronaldo, but no one had been able to land a hit at all on him. Doing so did take quite a bit of skill. Cassandra desired to ruin his face entirely, and may still proceed to do so in the coming sessions. Khord, on the other hand, selected and took on a hulking Half-Orc, managing to bloody his opponent in a stunning display before being promptly knocked unconscious. Nonetheless, the Dragoon gained entrance to the guild to the roaring applause of the audience looking on. For the final fight, Bara selected Otis, another old soldier like himself. The two engaged in an incredibly evenly-matched fight, lasting for quite a bit of time, but Bara, enjoying every moment, managed to bloody and nearly topple the other entirely. He himself was knocked out only at the very end, and he was presented to the audience with another round of applause. Our heroes met back at Bree’s Tavern for food and rest, where they exchanged stories of triumph and defeat from the day. Guild members in place, where will our heroes, the Bermuda Hex, travel to next? Find out next week!