Joseph Z. said: Another forever (30+years) GM here. I find that while I enjoy playing occasionally, I often spend more time evaluating the gms style, and often feel I can do a better job. (flaw hubris?). And my players dont really want to run a game. There are a few things that help me when I start to get burned out. The first is to run a one shot of something totally different. (New genre, or system.). Roll 20 has allowed me to resume role playing with my rl friends who are now scattered all across the country. I find that playing with people I really enjoy hanging out with in rl is a huge bonus. Finally, I was getting a bit burnt out on the chore of DMing (GURPS and Ars Magica) when I picked up Savage Worlds. It is not for everyone, but as an adult with a wife and 2 kids, the fact that I can pick up a book (with an included plot point campaign and play with virtually no prep time takes away all the pressure. The fun never turns into work. When I need to, I can work up a high level npc in about 1 minute, add some mooks, and whip up a map in about 5 minutes and I am done. There have been plenty of nights in our current campaign when I felt a bit "meh" about dming before hand, and did minimum prep, but still had a great time. I think that keeping fun from becoming work is key to preventing burnout for me. This is almost totally me. We have long since given up any notion in my group that anyone else will gm. However, with some effort I have found some others game locally and on roll20 to try. some work, some don't meet my standard. It's no loss for anyone really to try. The biggest issue is if you have the TIME to play on another night. I know with me if I didn't dm then none of my friends would play. This has led me to playing like 2-3 nights a week (one of those as DM). Its almost gaming overload after a long drought of not playing at all, And just a suggestion, not an indictment, if your dm is burnt out then provide him/her more support. I get tired mostly when i spend time crafting hand outs, lists, write ups or whatever and the players show up to game having obviously never looked at it. I know it sounds silly but every once in a while really get deep into the story behind something and praise his work. Tell him how totally cool Shadowvale Peek was and how excited you are for the next session. Help kindle his spark. :)