This race is set up for 5E. Anthro - Half human, half animal Must have one of the following as a subrace Subrace - Kitzune - Half Fox Ability Score Increase - +1 Dexterity, +1 Intelligence, +2 Wisdom Age - Up to 500 years for Red Fox Kitzune, 400 years for Arctic Fox Kitzune Alignments - Any Size - Tiny Speed - 25' Languages - Common, and one other of your choice Feats - Lucky: You have inexplicable luck that seems to kick in at just
the right moment.
You have 3 luck points. Whenever you make an attack
roll, an ability check, or a saving throw, you can spend
one luck point to roll an additional d20. You can choose
to spend one of your luck points after you roll the die,
but before the outcome is determined. You choose which
of the d20s is used for the attack roll, ability check, or
saving throw.
You can also spend one luck point when an attack
roll is made against you. Roll a d20, and then choose
whether the attack uses the attacker’s roll or yours.
If more than one creature spends a luck point to
influence the outcome of a roll, the points cancel each
other out; no additional dice are rolled.
You regain your expended luck points when you
finish a long rest. Neko - Half Cat Ability Score Increase - +2 Charisma, +1 Dexterity Age - Nekos usually live up to 1,500 years. Alignments - Any Size - Small - Medium (depending on the type of cat) Speed - 25' - 30' (depending on the type of cat) Languages - Common, and one other of your choice Feats - Athlete: You have undergone extensive physical training to gain
the following benefits: • Increase your Strength or Dexterity score by 1, to a
maximum of 20.
• W hen you are prone, standing up uses only 5 feet of
your movement. Centaur - Half Horse Ability Score Increase - +2 Strength, +1 Constitution Age - Up to 3,000 years Alignments - Any Size - Large Speed - 40' Languages - Common, and one other of your choice Feats - Durable: Hardy and resilient, you gain the following benefits:
• Increase your Constitution score by 1, to a
maximum of 20. • When you roll a Hit Die to regain hit points, the
minimum number of hit points you regain from
the roll equals twice your Constitution modifier
(minimum of 2). Satyr - Half Goat Ability Score Increase - +1 Wisdom, +2 Strength Age - Up to 1,800 years Alignments - Any Size - Medium Speed - 30' Languages - Common, and one other of your choice Feats - Charger: When you use your action to Dash, you can use a
bonus action to make one melee weapon attack or to
shove a creature.
If you move at least 10 feet in a straight line
immediately before taking this bonus action, you either
gain a +5 bonus to the attack’s damage roll (if you chose
to make a melee attack and hit) or push the target up
to 10 feet away from you (if you chose to shove and
you succeed). Fairy - Half Winged Insect Ability Score Increase - +1 Dexterity, +2 Charisma Age - Up to 1,000 years Alignments - Any Size - Tiny Speed - 20' Languages - Common, and one other of your choice Feats - Skulker:
You are expert at slinking through shadows. You gain
the following benefits:
• You can try to hide when you are lightly obscured
from the creature from which you are hiding.
• When you are hidden from a creature and miss it with
a ranged weapon attack, making the attack doesn't
reveal your position.
• Dim light doesn’t impose disadvantage on your
Wisdom (Perception) checks relying on sight. Adlet - Half Dog Ability Score Increase - +1 Charisma, +2 Constitution Age - Up to 1,300 years Alignments - Any Size - Small to Medium (depending on what kind of dog) Speed - 25'-30' (depends on what kind of dog) Languages - Common, and one other of your choice Feats - Alert: Always on the lookout for danger, you gain the
following benefits: • You gain a +5 bonus to initiative.
• You can’t be surprised while you are conscious.
• Other creatures don’t gain advantage on attack rolls
against you as a result of being hidden from you. Bubbit - Half Rabbit Ability Score Increase - +1 Wisdom, +2 Dexterity Age - Up to 300 years Alignments - Any Size - Small Speed - 25' Languages - Common, and one other of your choice Skill Proficiencies - Survival Feats - Alert: Always on the lookout for danger, you gain the following benefits: • You gain a +5 bonus to initiative. • You can’t be surprised while you are conscious. • Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you. Pandarin - Half Panda Ability Score Increase - +1 Wisdom, +2 Strength Age - Up to 2,000 years Alignments - Any Size - Large Speed - 40' Languages - Common, and one other of your choice Skill Proficiencies - Nature Feats - Elemental Adept: Prerequisite: The ability to cast at least one spell When you gain this feat, choose one of the following
damage types: acid, cold, fire, lightning, or thunder.
Spells you cast ignore resistance to damage of the
chosen type. In addition, when you roll damage for a
spell you cast that deals damage of that type, you can
treat any 1 on a damage die as a 2.