
---------PROFESSIONS: I------- -------------------------------------- <---- Warriors don't need Pick Axes MINING Mining/Smelting: CLASS: WARRIOR Warriors May Mine Ore or Smelt Items without needing a (Pick Axe). ------------------------------ <---- Casters don't need Rune Axes SCRIBE RUNES: CLASS: CASTER Casters can scribe runes without needing a (Rune Axe). ------------------------------ <----- Rogues/Archers/Rangers Don't need Lockpicks. THIEVERY/Greed: CLASS: Rogues/Archers/Rangers Rogues/Archers/Rangers can pick locks without a (Lockpick) or (Key) and can also use (Greed) to sell unuseable items instantly for gold upon finding them without needing a shopkeeper. ------------------------------ ////////////////////////////////////////// ////////////////////////////////////////// ALSO SEE: ENCHANTING WITH ORBS & REFORGING WITH ORE ////////////////////////////////////////// ////////////////////////////////////////// ---------PROFESSIONS: II------ ------------------------------ NON CLASSES: Items required for Non Class Professions. -----------ORE---------------- Mining Ore/Smelting Required: (+1 Pick Axe) Using a (Pick Axe) you may Smelt items that have become out of date. Or Items that you can not use due to level requirement to gain Ore. Previously Un-Reforged weapons only yeild +1 Ore of the quality of the item you are unforging. ----------- Macros: Mining/Smelting Macro: Mining Ore /me *You found a Mineral Vein* /me Mining the Ore.... [[1d2]] vs [[2]] to Mine. /me Rolling for Ore Quality: Quality: [[1d100]] /me Chart: Cr(1-60) Co(61-65) N(66-70) R(71-74) Su(75-79) R(80-84) E(85-89) M(90-94) L(95-99) EL(100) /me Pick Axe Break: [[1d4]] Vs [[4]] Broken. /me Finished. Macro: Smelting /me Smelting Item... /me Attempting to Unforge... [[1d2]] Vs [[2]] Smelted. /me On Success: +[[1]] Ore. /me (If Re-Forged Item) +[[1d10]] more... /me Pick Axe Break: [[1d4]] Vs [[4]] Broken. /me Finished. ----------RUNES--------------- Scribing/Extract Runes: Required: (+1 Rune Axe) Using a (Rune Axe) You may Extract runes from Items or Runic Pillars/Altars. MACROS: Scribing/Extracting EXTRACT RUNE: /me *Attempting Extraction* /me Extracting the Rune.... [[1d2]] vs [[2]] Extract. /me Rune Axe Break: [[1d4]] Vs [[4]] Broken. /me Finished. SCRIBE RUNE: /me Attempting to Scribe Rune.... [[1d2]] vs [[2]] Extract. /me Rolling for Rune Quality: Quality: [[1d100]] Stats: 1. [[1d4]] vs 4 HP 2. [[1d4]] vs 4 MP 3. [[1d4]] vs 4 DMG 4. [[1d4]] vs 4 SP /me Chart: B1(1-60) C2(61-65) F3(66-70) N4(71-74) S5(75-79) FL6(80-84) R7(85-89) M8(90-94) P9(95-99) L10(100) /me Rune Axe Break: [[1d4]] Vs [[4]] Broken. /me Finished. ----------THIEVERY--------------- Thievery/Greed: Required: (+1 Key) or (+1 Lockpick) Rogues/Archers/Rangers can pick locks without a (Lockpick) or (Key) and can also use (Greed) to sell unuseable items instantly for gold upon finding them without needing a shopkeeper. Macros: SELLING with Greed: /me *Selling with Greed* /me Bartering..... [[1d4]] Times Item Quality. /me Item Quality N1-59 WC60-64 S65-69 R70-74 E75-79 M80-84 E85-89 ETH90-94 L95-99 PLANAR(100) /me Finished. Picking a Lock/Opening a Lock /me *Opening Locks* /me Attempting.... [[1d2]] vs [[2]] to open. /me Did LockPick Break? [[1d2]] vs [[2]] Broken.