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Sherlock Gnomes Investigator Files

Sherlock Gnomes has been busy… For those of you that haven't been to Trolanport, Sherlock Gnomes, Inquistor, with a thirst for wiskey, and two children and wife that drives him to drink... is on the job. Campfire Stories are in character, building the culture and history of the world tale by tale. But this, Well, this… this… is what dogged pursuit of each character, their contacts, loved ones, arrest records, friends, neighbors and service records depict, -- along with your own input, the tireless droning inquiries and the detective work of Sherlock Gnomes, these are…. your Dossiers. YOU MAY put up a brief overview of your character, their personality traits, their physical traits and mannerisms, Things over time the characters would mostly figure out, but beyond that things like the game mechanics name for your background, or rough approximations of your ability scores, and the obvious and perhaps sometimes truly insightful bits on what has been found out about each of your characters. Be mostly or completely honest, be creative, be vague if you'd like. The intent is to familiarize each other with our various characters and as the possibility now exists perhaps even seek out specific people for specific missions/events. I’m add a sample template to follow you quote and embellish, remove and/or fill out dutifully perhaps even truthfully. (Please make sure to add a profile photo of your character) Nicholas is very sensible man, and for a bit'o coin will freely show them to anyone, assuming that whatever is there is more than previous owner of coin had known. He's to jot down notes on encounters, stories and insights. If you've hired Sherlock, you may IN CHARACTER, assume you have free access to the files. PHOTO HELP : when(if) you quote, click the image, delete it, and then Insert Image , chose file then upload it, (or drag file from image library). Click on the image, choose edit and from the Position pull down list, choose Right and then move it and resize it by click and drag (the resizing tool will be at the bottom right side of the image.) If that is not working, you can just provide a link to the image if you're stored it elsewhere (OneDrive, Google Drive, Imgur, Deviantart, etc etc) NOTE : The DM has access to edit these posts, so information gained about your character may be added without your input if it is uncovered. Check back, you'd rather not your secrets outed.
SUBJECT DOSSIER Subject Name: Subject Alias(es): Physical Description: Race : Gender : Height : Weight Skin Color : Age : Hair Color and Length/Style : Eye Color : Distingushing features (tatoos, scars, defects or deformities) What armor, weapon's and tools do you carry openly . Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength Dexterity Constitution Intelligence Wisdom Charisma: Profession(s) [Class]: Advancement [Level] Skills: Forte(s): Languages Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Please list Past Illnesses: Possessions: Resistances: Vulnerabilities: Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Raised (Location, by whom, conditions during such) Family Members, Friends, Known Associates(Allies and Associations) Background Name: Personality: Ideals: Ambitions Sherlock's Notes : (this where the GM or you) can fill in additional information... HOWEVER; if the GM creates your character's Dossier, you'll not be able edit the information to correct any errors.... or any secrets you'd like to not have aired.
SUBJECT DOSSIER Subject Name: Zeed Subject Alias(es): Angel of Death, Angle of Death Physical Description: Race : Aarakocra Gender : Male Height : 5'0 Weight: 135 Skin Color : teal Age : 130 Hair Color and Length/Style : Feathers. Very featherlike. Eye Color : green Distingushing features (tatoos, scars, defects or deformities): He has wings and a beak, typically makes him standout. What armor, weapon's and tools do you carry openly . light armor, rapier, didgeridoo Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength low Dexterity exceptional Constitution average Intelligence average Wisdom average Charisma: exceptional Profession(s) [Class]: Bard Advancement [Level] unknown Skills: almost all of them. Forte(s): Pursuassion, Performance Languages: Common, Aakocra, Auran(primordial) Medical Records Emergency Contact and Nature of Relationship with that person or (organization): The members of PTSD Please list Past Illnesses: Manic painting illness Possessions: Resistances: Vulnerabilities: Clausterphobia Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? Irrational fear. Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Mother died just before Zeed became the head of his tribe. His brother Reek lead to the deaths of Zeed's tribe and is the reason him and Ulrick are in the material plane now. Raised (Location, by whom, conditions during such) The elemental plane of air. Pleasant environment with no tribal disputes over hunting grounds. Was peaceful until everyone died. Family Members, Friends, Known Associates(Allies and Associations) ((besides PTSD)) Ulrick- Zeed's best friend who has been separated for years. Reek- Brother who Zeed wants answers from. Background Name: Entertainer Personality: I change my mood or mind, as quickly as i change key in a song. Ideals: Honesty- Art should reflect the soul; it should come from within and reveal who we really are. Ambitions: To become strong enough to find revenge and hopefully find peace for the death of his tribe. Sherlock's NOTES : Zeed is apparently not of Eberron, an extraplanar creature from the Elemental Plane of air his breed of Aarockra ... well, he may be immortal, he's already lasted a generation for the native species and none of his pumage shows the aging of even middle aged. He was reported to have a unqiue insight into planar cosmology that apparntly piqued interests for a moment at the Magus Society of Taer Valaestras who sent some agents to monitor him, they were apparently killed or went mad when the recent Maelstrom hit. Zeed and the PTSD crew were apparently instrumental in rescuing a Lady Gracilas. Who after taking Zeed to see the 1st Councilor has taken to keeping Zeed in her house. She's apparently a collector of sorts and rumor are than he's more or less a "Kept" man. Part Curio, part entertainer. He as been less often seen around town and has been focusing upon Painting efforts, I can only presume that his efforts must be keeping his keeper's interests as he seems very focused upon such - odd, most bards use music or theatre, but ... I did hear of a group that had a turned painting into separate school at the college. Maybe he's fallen into such. Either way, he and the rest of the crew calling themselves PTSD are not here to be interviewed.
SUBJECT DOSSIER Subject Name: Thordol Subject Alias(es): Physical Description: Race : Wood Elf Gender : Male Height : 5'6 Weight 120 pounds Skin Color : Silky White Age : Unknown age above 100. Hair Color and Length/Style : Messy silver hair Eye Color : green Distingushing features (tatoos, scars, defects or deformities) What armor, weapon's and tools do you carry openly . Light armor, rapier, longbow and quiver with a sprig of mistletoe on his hip. Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength low Dexterity exceptional Constitution average Intelligence average Wisdom exceptional Charisma: average Profession(s) [Class]: Druid Advancement [Level] 12 Skills: unknown Forte(s): Languages elven, primordial, common Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Please list Past Illnesses: unknown. Possessions: none of his own. Resistances: unknown. Vulnerabilities: unknown. Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? Bloodlust. Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Unknown. Raised (Location, by whom, conditions during such) Unknown. Family Members, Friends, Known Associates(Allies and Associations) An invisible figure he refers to as Erevan/ Waterboy. Background Name: Amnesiac/ Chosen Personality: Out of this world-You see and hear what the god shows you, but that doesn't mean that it's something others can see. I sometimes think about who my family was and where I fitted in Ideals: Larger plans-Something grander is in motion, and you're driven to be are part of it. Ambitions: To find out about his past and find out who he was before he lost his memories and why. Sherlock's NOTES : (this where the GM or you) can fill in additional information... HOWEVER; if the GM creates your character's Dossier, you'll not be able edit the information to correct any errors.... or any secrets you'd like to not have aired.
SUBJECT DOSSIER Subject Name: Unknown Subject Alias(es): Phantom Physical Description: Race : Vampire? Dragon? Devil? It has been hinted that he is all, or none of these things. One thing for sure though is he is hiding his true form under that mask. Gender : Male Height : 6 foot Weight 135 Skin Color : white Age : unknown Hair Color and Length/Style : unknown...always wears a mask Eye Color : red Distingushing features (tatoos, scars, defects or deformities) He always wears a mask so it is impossible to tell. What armor, weapon's and tools do you carry openly . Other than the mask his other signature item seems to be his set of spiked chains that wrap around his body and also creates his armor. It seems to be magically enchanted and almost have a mind of its own. Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength: average Dexterity: Exceptional Constitution: average Intelligence: Exceptional Wisdom: Beyond Exceptional Charisma: Exceptional Profession(s) [Class]: Unknown Advancement [Level] Unknown Skills: History, Arcana, Perception, Insight, persuasion, ahtletics, acrobatics Forte(s): Information gathering Languages: Seems fluent in most Medical Records: Confidential Psychological Evaluation: Confidential Sherlock's Notes : (this where the GM or you) can fill in additional information... He knows a lot but seems equally at home buying information, rumors, missives, and the odd scrap of paper. Phantom has shown interests in trophies from various creatures adventurers run across in their exploits. One thing for sure, if you ask for something from him, he's likely to give you an odd job or require you to purchase something you don't need, only to find you need it. He seems to be the head of a secret organization that helps shape the world. It is unknown which one for certain, Perhaps the tavern tappers? Those guys seem to be into everything and are impossible to get information on....much like Phantom.
SUBJECT DOSSIER Subject Name: Unknown Subject Alias(es): Ghost Physical Description: Race : Half-Elf Gender : Female Height : 5'5 Weight Unknown Skin Color : Unknown Age : 161 Hair Color and Length/Style : Unknown Eye Color : Red Distingushing features (tatoos, scars, defects or deformities) Always wears a white mask with a red crescent on it. What armor, weapon's and tools do you carry openly . Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength Low Dexterity Exceptional Constitution Average Intelligence Exceptional Wisdom Average Charisma: Exceptional Profession(s) [Class]: Assassin Advancement [Level] Unknown Skills: Persuasion, Deception, Intimidation, Stealth, Sleight of Hand, Arcana, History, Religion, Acrobatics, Perception, Investigation Forte(s): Deception, Arcana, History, Religion, Stealth Languages Speaks none but understands all. Medical Records Emergency Contact and Nature of Relationship with that person or (organization): The Four Horseman. Please list Past Illnesses: Unknown Possessions: Unknown, contact tried to kill me when I asked about them. Resistances: Unknown, contact tried to kill me when I asked about them. Vulnerabilities: Unknown, contact tried to kill me when I asked about them. Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? Bloodlust. Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Raised (Location, by whom, conditions during such) Raised in an orphanage in Taer Valastas. Age the age of 12 she exhibited her first signs of psychic powers. By age 14 she was also showing the signs of being gifted in prophecy. By age 16 she caused the most brutal strings of murders in recent years. Killing a total of 541 men and women before finally being caught by the secret organization known as the Horseman. From there it is unknown what happened to her for over 100 years. In the past couple of decades she has resurfaced as a seductress who is skilled in illusions, magically and mentally. Sadistic, driven by her own wicked form of madness. Her only desire appears to be how many people she can turn inside out before someone puts her down. Family Members, Friends, Known Associates(Allies and Associations) Phantom: Her boss and enemy, as he is the only one holding her back. Wraith: Said to be her direct counterpart in everyway. Surprisingly enough they work very well together. Spectre: Said to be deceased. Not as close of an ally as Wraith but still a close friend. Background Name: Personality: No one besides the four horseman would be able to answer this question. Ideals: Nothing more than to kill it would appear. Ambitions: Who knows if a woman like this can even have long term ambitions. Sherlock's Notes : (this where the GM or you) can fill in additional information... I completed my investigation on this woman on the 10th of Barakas. As my investigation was coming to a conclusion I was assaulted by assassins, luckily I had met a group of strangers willing to fight and protect me just hours before the incident. I am submitting this form to you per your request.
SUBJECT DOSSIER Subject Name: T9 Subject Alias(es): Physical Description: Race : "Forged" Gender : None. Height : 5'9" Weight 130ibs Skin Color : Metallic Age : Unknown Hair Color and Length/Style : none Eye Color : none Distingushing features (tatoos, scars, defects or deformities) Sleek design, looks like a weapon. What armor, weapon's and tools do you carry openly . Everything is built into him. Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength Low Dexterity Exceptional Constitution Average Intelligence Exceptional Wisdom Low Charisma: Low Profession(s) [Class]: Rogue/Mystic Advancement [Level] 10 Skills: Stealth, history, investigation, acrobatics, medicine Forte(s): History, Acrobatics Languages Can learn any language after 10 minutes of analyzing it. Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Ari Commander Please list Past Illnesses: NA Possessions: none Resistances: poison Vulnerabilities: acid Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): NA Raised (Location, by whom, conditions during such) 300 years in the future (Apparently) Family Members, Friends, Known Associates(Allies and Associations) THC Background Name: Personality: Ideals: Ambitions Sherlock's Notes : (this where the GM or you) can fill in additional information... HOWEVER; if the GM creates your character's Dossier, you'll not be able edit the information to correct any errors.... or any secrets you'd like to not have aired.
SUBJECT DOSSIER Subject Name: Bristlecone Subject Alias(es): Physical Description: Race: Treefolk Gender: Male Height: 6'8'' Weight: 356 Skin Color: Bristlecone Pine Age: At least 1400 years of age Hair Color and Length/Style: Various Mosses Eye Color: Brown Distingushing features (tatoos, scars, defects or deformities) :He's a Tree What armor, weapon's and tools do you carry openly: Backpack, seems able to produce a staff when needed Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength: Average Dexterity: Average Constitution: Exceptional Intelligence: Average Wisdom: Exceptional Charisma: Low Profession(s) [Class]: Druid Advancement [Level]: 4 Skills: Animal Handling, Medicine, Nature, Perception, Religion Forte(s): Languages: Common, Sylvan, Celestial, Primordial, Simple Messages with Plants Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Please list Past Illnesses: Possessions: Resistances: Piercing Vulnerabilities: Fire, Alcohol Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? Psychological Evaluation Tell me about your mother: Unknown to Bristlecone, found himself sleeping in the forest Raised: N/A? Considers The Mosswood is "home". Family Members, Friends, Known Associates(Allies and Associations): Known to Awaken trees in past "cycles". Now travels with a sapling that shed itself off of Bristlecone, called Pinecone. Background Name: Hermit Personality: I feel tremendous empathy for all who suffer and I connect everything that happens to me to a grand, cosmic plan. Ideals: Meddling in the affairs of others only causes trouble. Ambitions: To restore balance to an unbalanced world. Sherlock's Notes : (this where the GM or you) can fill in additional information... Speaks of following the teachings of someone he calls "The Mossman" but claims to have never met him. Also claims that he has only heard the name used once or twice over the course of his existence, closer to his younger(?) years, in his first "cycle".
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SUBJECT DOSSIER Subject Name: Deschain Subject Alias(es): Physical Description: Race : Otter Gender : Male Height : 3' Weight: 15lbs Fur Color : Brown Age : 3 Eye Color : Brown Distingushing features : None, could pass as a wild otter. What armor, weapon's and tools do you carry openly . Two katars that appear to be nearly his body length. A shortbow rests on his back. Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength: Average Dexterity: Exceptional Constitution: Average Intelligence: Average Wisdom: Average Charisma: Low Profession(s) [Class]: Ranger, Beastmaster Advancement [Level]: 4 Skills: Animal Handling, Athletics, Medicine, Stealth, Survival Forte(s): None Languages: Common, Halfling, Sylvan, Primordial Medical Records Emergency Contact and Nature of Relationship with that person or (organization): None Please list Past Illnesses: None Possessions: None Resistances: None Vulnerabilities: None Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? None Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Family seems to be of no importance, although he does ride a medium sized otter (now deceased). Raised (Location, by whom, conditions during such): Claims to be from a river but doesn't explain when questioned further. Family Members, Friends, Known Associates(Allies and Associations): Unknown. Possible relation to giant otter? Background Name: Unknown Personality: Relatively hostile, doesn't like being questioned. Ideals: To look out for himself and his own. Ambitions: To explore the world. Sherlock's Notes : (this where the GM or you) can fill in additional information... The damn guy bite me when I made contact with him... He wouldn't even shake my hand.
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SUBJECT DOSSIER Subject Name: Janthir D'Alessio Subject Alias(es): Janthir Marlo Physical Description: Race : Wood Elf Gender : Male Height : 5'8" Weight : 135 Skin Color : Slightly Tan Age : 22 Hair Color and Length/Style : Brown and Long Eye Color : Grey Distingushing features : None, tries to look generic/uninteresting. What armor, weapon's and tools do you carry openly . Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength: Average Dexterity: Exceptional Constitution: Average Intelligence: Average Wisdom: Average Charisma: Low Profession(s) [Class]: Ranger Advancement [Level] Skills: Athletics, Intimidation, Investigation, Perception, Stealth, Survival Forte(s): Languages: Common, Elvish, Dwarvish Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Rumors that family is deceased, possible survivors of the family mill being razed. Please list Past Illnesses: Possessions: Resistances: Vulnerabilities: Have you experienced in corruption following such? Reoccurring Nightmares Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Grew up in Aundair. Raised (Location, by whom, conditions during such): Longtime family owned mill along the river between Aundair and Karrnath. Family Members, Friends, Known Associates(Allies and Associations): Oskar "Icebreaker", Riannoc D'Alessio (Brother; Deceased), Caithe D'Alessio (Sister, Deceased?), Trahearn D'Alessio (Father, Deceased?), Faolain (Mother, Deceased?) Background Name: Soldier Personality: Quiet but reasonable Ideals: Tries to avoid violence and stay under the weather Ambitions: To live a nice quiet life somewhere. Sherlock's Notes : (this where the GM or you) can fill in additional information...
SUBJECT DOSSIER Subject Name: Rusty Shackleford? Subject Alias(es): Rusty Shackleford Physical Description: Race : Human Gender : Male Height : 5'8" Weight : 120 Skin Color : Fair Age : 18? Hair Color and Length/Style : Short, Sandy Blonde Eye Color : Grey Distingushing features (tatoos, scars, defects or deformities) None What armor, weapon's and tools do you carry openly . Unassuming clothes, Viol Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength: Low Dexterity: Exceptional Constitution: Average Intelligence: Average Wisdom: Average Charisma: Exceptional Profession(s) [Class]: Bard? Advancement [Level] 3 Skills: Deception, Illusions Forte(s): Control magics Languages: Common, Elvish, Dwarvish Medical Records Emergency Contact and Nature of Relationship with that person or (organization): None Please list Past Illnesses: None Possessions: None? Resistances: None Vulnerabilities: None Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? None Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Vague, son of a merchant  Raised (Location, by whom, conditions during such): Somewhere on the main continent, vague  Family Members, Friends, Known Associates(Allies and Associations) Father and Mother? Vague and research hasn't helped. Background Name: Entertainment  Personality: Quiet and observant, talks as if the world is his story. Ideals: Unknown Ambitions: To make a legendary, musical masterpiece. Sherlock's Notes : (this where the GM or you) can fill in additional information... HOWEVER; if the GM creates your character's Dossier, you'll not be able edit the information to correct any errors.... or any secrets you'd like to not have aired.
SUBJECT DOSSIER Subject Name: Barlo Ironblood Subject Alias(es): Barlo the Burned, Barlo the Immortal  Physical Description: Race : Hill Dwarf Gender : Male Height : 4'2" Weight 142 lbs. Skin Color : Tan Age : 75 Hair Color and Length/Style : Brown, reaches just past his shoulders. Long groomed beard. Eye Color : Brown Distinguishing features (tattoos, scars, defects or deformities) Mysteriously showed up with 3 new tattoos after he died.  A picture of his elven ally Firali on his arm, the name "Londarris" written on his foot and the name "Renfri" written on his lower back.  Has since gotten more mysterious tattoos. What armor, weapon's and tools do you carry openly : He holds the legendary dwarven warhammer Gehrimm. Usually seen in heavy armor and with a shield. Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength: Above Average Dexterity: Below Average Constitution: Average Intelligence: Average Wisdom: Exceptional Charisma: Average Profession(s) [Class]: Cleric Advancement [Level]: 8 Skills: smithing tools Forte(s): Keeping those around him alive Languages: Dwarven, Common, Elven, Giant Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Mother and Stepfather live in Korth. Has a half-sister Brenlyn who was last seen in Korth as well. Please list Past Illnesses: Alcoholism (recovering), Witnesses say he died in Taer Valaetras. His body was even burned, yet somehow came walking out of the temple district alive and well days later. Possessions: His hammer Gehrimm and his armor and shield. Resistances: Poison Vulnerabilities: Have you experienced in corruption following such? No Nausea? Headache? Diareaha? Bloodlust? Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): His father was a well known weapons smith, but was killed in a bandit raid in the town he was visiting. Mother remarried. He didn't want to dishonor the memory of his father by joining his stepfather's brewing clan, so he became an acolyte in the temple of the dwarfven gods instead. Family Members, Friends, Known Associates(Allies and Associations): Founding member of the Burning Redemption, mother, stepfather, stepsister, and a stepbrother whos whereabouts are unknown. Background Name: Acolyte Personality: Can usually stay happy and cheerful despite what is thrown at him. Enjoys a good fight now and then. Ideals: Seems to trust that his god will guide his actions. Has faith that if he works hard, things will go well. Ambitions: Seems he is quite eager to find a wife and start a family Sherlock's Notes : (this where the GM or you) can fill in additional information...
SUBJECT DOSSIER Subject Name: Spyglass Subject Alias(es): N/A Physical Description: Race : Kender Gender : Male Height : 3'4" Weight 34 lbs. Skin Color : White Age : 19 Hair Color and Length/Style : Sandy Brown/ Shaggy, Medium Length Eye Color : Green Distingushing features : No visible distinguishing features. What armor, weapon's and tools do you carry openly . Spyglass often ventures out while seemingly lightly armed and armored. He rarely wears more than light armor and can only be seen carrying a shortbow, shortsword (which he seems reluctant to use), and a pair of daggers. Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength low Dexterity Exceptional Constitution Average Intelligence Average Wisdom Average Charisma: Exceptional Profession(s) [Class]: Rogue Advancement [Level]: 2 Skills: The Kender seems skilled in a variety of investigative abilities. This seemed to include displays of acrobatics, deception (which he seemed very reluctant to use), Insight, Investigation, Perception, Persuasion, and Stealth. He also showed ability with both thieves tools and an investigative kit. Forte(s): Spyglass seems to excel at the less questionable uses of rogue skills. This includes Stealth, Acrobatics, and Persuasion. The Kender seems an honest sort and even seems to shy away from abusing his skills for dishonest means. Strange for such a person to become a rogue, but I've seen stranger Languages: Common, Halfling, Elven, Giant Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Spyglass does not seem to have any immediate family. He has been taken in by the Temple of Aureus as a resident. Please list Past Illnesses:N/A Possessions: Very few. His Kender heritage has caused him to acquire a few trinkets throughout his time in Sharn, but he otherwise does not seem to view gold as a useful asset for acquiring anything. Resistances: Fearless Vulnerabilities: Have you experienced in corruption following such? Nausea? Headache? Diareaha? Bloodlust? Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Raised (Location, by whom, conditions during such) Spyglass does not seem to know where he came from. The earliest he seems to be able to remember is being picked up by a group of rogues who trained him. He did not seem comfortable sharing more than that. He left the group after discovering many of their less than ideal activities. After his escape, he was taken in by the temple of Aureus, where he currently resides. Family Members, Friends, Known Associates(Allies and Associations) No known family. Spyglass currently stays at the Temple of Aureus. He also works as an "assistant" to Theo Grail of the 'Grail Supernatural Detective Agency and Mage Catching Services'. Background Name: (Aspiring) Detective Personality: Spyglass is caring, friendly and outgoing. Spyglass can easily be distracted by interesting items and trinkets. He also loves being given specific tasks to work on, especially ones that will benefit those he sees as friends and family. Ideals: Spyglass wants to help those around him with the skills that have been forced on him. Ambitions: Spyglass wants to learn more about his past, as well as find a home. Sherlock's Notes : (this where the GM or you) can fill in additional information... HOWEVER; if the GM creates your character's Dossier, you'll not be able edit the information to correct any errors.... or any secrets you'd like to not have aired.
SUBJECT DOSSIER Subject Name: ███████ ███████ ███████ ███████ Subject Alias(es) : Egon Atoms / "Ash" Physical Description Race : Gnome Gender : Male Height : 4'0" Weight: 50lbs Skin Color : Dusky, like the color of Pelagic red clay Age : 45 Hair Color and Length/Style : Long, blue, the color of forget-me-nots Eye Color : Glittering black orbs Distingushing features: He has a short, an unnaturally white beard. The lack of pigmentation likely due to an experiment gone wrong. His exceptionally long mustache is meticulously maintained. What armor, weapon's and tools do you carry openly: Egon carries a satchel from which he draws an assortment of tinctures and concoctions. Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength : low Dexterity : Average Constitution : Exceptional Intelligence : Exceptional Wisdom : Average Charisma : Average Profession(s) [Class]: Artificer Advancement [Level]: 3 Skills: Skilled at brewing spirits and alchemical solutions. Forte(s): Blessed with a charming disposition, he is adept at making a sale. Languages : He can be seen selling his wares and making inquires in common, Gnomish, and Goblin. Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Samvel Atoms (Father), member of the Fabricators Guild Past Illnesses: Possessions: Resistances: Vulnerabilities: Psychological Evaluation Egon Atoms is the son of Samvel Atoms, an industrious brewer in the Upper Wards. Originally from Zilargo, they simplified their names in the human convention. They emigrated to take advantage to of the burgeoning craft beer industry and names which were difficult to pronounce would not help their profit margin. Due to the current national instability, sales of spirits have skyrocketed and business has been good. Unfortunately, Egon was always too curious about what ELSE could be done with all the flasks and herbs in the world. Back in Zilargo he satiated his thirst for knowledge by attending the Blackdragon college at The Library of Korranberg, however there is so much more to learn! So, with his father's blessing Egon left the family business, started to learn about the history of the city and joined the Fabricator's Guild. Being a member has helped him grow as an Artificer which helps to increase sales at his shop. Throughout the years, he strove to learn how to cure the maladies of the world.Thanks to his never ending curiosity, he managed to permanently turn his beard white despite his relatively young age. Clearly, he's had some ups and downs, but he works hard to improve. Unfortunately, he earned his nickname, "Ash", after making his first real alchemical discovery. It turned out to be a volatile liquid that would burst into flames, completely destroying his laboratory in the Upper Wards! He works hard to be recognized as the best around, so he persevered. A few years later he thought that the next thing he was able to create would do the trick... just as he was going to test it on himself he lost his grip, and the vial hit the rug, instantly dissolving it! Eternally cheerful, Egon decided that he would go on. After several years, Egon Atoms finally did it. He found a way to create the healing draught he desired. He has currently set up shop in the Lowers Wards of Sharn. His shop, "Tinctures, Trinkets, and Tomes" can be located in the Myshan Gardens. Now he has decided to set out in the world in order to learn more about how things works, strive to become the best alchemist in the world, and ultimately prove to his guild that he is the greatest artisan of them all! Family Members, Friends, Known Associates (Allies and Associations): Samvel Atoms (Father) Last seen in the company of Theo Grail (Have you heard of his detective agency?), a Kender, two goliaths, and a goblin. Background Name: Guild Artisan Personality: Perpetually curious, he is always seen trying to figure out how things work and what makes people tick. Ideals: It seems Egon labors intently to become the best at his his craft. Ambitions: He aspires to become recognized as a renowned artisan. Sherlock's Notes : (this where the GM or you) can fill in additional information...
SUBJECT DOSSIER Subject Name: Zenon ir'Torgarn Subject Alias(es): N/A Physical Description: Race: Human Gender: Male Height: 6'0" Weight: 185 lbs. Skin Color: Fair Age: 25 Hair Color and Length/Style: Short Blond Hair Eye Color: Blue Distinguishing features (tatoos, scars, defects or deformities): Patchwork of scars all over body, but none on the face thankfully. Large bite mark on stomach where a gorebull bit into him. What armor, weapon's and tools do you carry openly: Hope of ir'Torgarn (Rapier), Obsidian Plate Armor, Shield. Physical Ability Assessment (choose one for each) low (6-9); Average (10-14): Exceptional (15+) Strength - Exceptional Dexterity - Low Constitution - Average Intelligence - Average Wisdom - Average Charisma - Exceptional Profession(s) [Class]: Paladin (Oathbreaker) Advancement [Level]: 7 Skills: Athletics, History, Intimidation, Perception, Persuasion Forte(s): Shieldbashing, throwing javelins, judging companions, dragging allies away from bosses, being enthralled, slaughtering innocents Languages: Common, Dwarvish, Elvish Medical Records Emergency Contact and Nature of Relationship with that person or (organization): Ambrosia Metallourga, Fiancee Please list Past Illnesses: Divine Health Possessions: Signet ring of House ir'Torgarn, Rakshasha Paw, Holy Symbol of Dead Priest Resistances: Lust, Sloth, Gluttony, Greed, Envy Vulnerabilities: Moral ambiguity, Insight checks, Attractive Sorcereresses Have you experienced in corruption following such? No. Nausea? Headache? Diarrhea? Bloodlust? No. Psychological Evaluation Tell me about your mother (no, really - what about your childhood or backstory do you wish to share): Grew up in idyllic noble estate with extended family and didn't have any major problems. Raised (Location, by whom, conditions during such): Raised on the estate of House ir'Torgarn with siblings. Received martial training early in life. Father was too busy tending to family business and training Zenon's brother for leadership, so he didn't spend much time with Zenon. His uncle was an important male influence on his life and inspired him to become a warrior. Mother introduced Zenon to worship of Sovereign Host and was a spiritual guide for him into his teens. Family Members, Friends, Known Associates(Allies and Associations): Father, mother, brother, two sisters, cousins at House ir'Torgarn estate. Fiancee and cousin traveling with me, and fellow companions of the Truly Rad Adventuring Party. Background Name: Knight Personality: Extroverted, Intuitive, Feeling, Judging Ideals: Protect innocents and friends, nourish civilization, confront evil Ambitions:  Oppose the daelkyr, find redemption, cure the corruption afflicting his fiancee Sherlock's Notes : (this where the GM or you) can fill in additional information..