So, I'm trying to set up a sheet for Fallout Equestria, in roll20 using the Fallout 3.0 sheet as a template, and when going to set calculations I'm noticing it's rather finicky, sometimes allowing multiplication and division and other times not. The big problem is that for calculating 'base' skill score you need to set a ceiling function for half the luck SPECIAL stat of the character, however it's downright refusing to devide the luck attribute for the calculation when I use a /, so I even tried to do a *0.5 but that didn't work either, not sure why it's being so picky if it'll multiply/divide things but I've spent the better part of 2 hours now fiddling with trying to get ceiling(@{luck}/2) to work and am getting ready to rip out my hair. I've included the full code for the skill here and could easily get screenshots of what's happening or a full paste of all the coding I've been through all ready, but yeah, it doesn't look like I derped anywhere but yeah. I even tried to do a <p hidden> and a <td style="display:none;"> calculation of it in the luck stat as attr="halfluck" to pull that (figuring it was just trying to do to many calcs for one output...some how) and those actually hid the calculation output when I tried to refference them in the 'base-unarmed' calc. <tr> <td>Unarmed</td> <td><input type="number" name="attr_unarmed" value="@{base-unarmed} + @{unarmed-tag} + (@{unarmed-tag-ranks}*2) + @{unarmed-ranks} + @{unarmed-perks} + @{unarmed-traits} + @{unarmed-books} + @{unarmed-items}" disabled="true"/></td> <td colspan="1"><input type="checkbox" name="attr_unarmed-tag" value="15"/><span></span></td> <td><input type="number" name="attr_unarmed-tag-ranks" value="0" /></td> <td><input type="number" name="attr_unarmed-ranks" value="0" /></td> <td><input type="number" name="attr_unarmed-perks" value="0" /></td> <td><input type="number" name="attr_unarmed-traits" value="0" /></td> <td><input type="number" name="attr_unarmed-books" value="0" /></td> <td><input type="number" name="attr_unarmed-items" value="0" /></td> <td><input type="number" name="attr_base-unarmed" value="@{endurance} + @{agility} + (ceiling(@{luck}/2))" disabled="true" /></td> </tr>