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Great Weapon Master to complicated attack macro.

So essentially what I did was click the attack button on my PCs character sheet, hit up, copy that, then add it to a macro so my players could attack without having to enter their character sheet. My concern now is that I have to somehow add the benefits of Great Weapon Master to this. Some minor googling came up with simple macros that do this like /roll {1d12ro>2} Meanwhile my macro looks like this: @{Darrack Stonechest|wtype}&{template:atk} {{mod=+8}} {{rname=[Greataxe +1](~-KhEZO4qCEFwn0VPgpjh|repeating_attack_-KhEdBFJdp3GieJykWun_attack_dmg)}} {{rnamec=[Greataxe +1](~-KhEZO4qCEFwn0VPgpjh|repeating_attack_-KhEdBFJdp3GieJykWun_attack_crit)}} {{r1=[[1d20@{Darrack Stonechest|halflingluck}cs>20 + 4[STR] + 1[MOD] + 3[PROF]]]}} @{Darrack Stonechest|rtype}@{Darrack Stonechest|halflingluck}cs>20 + 4[STR] + 1[MOD] + 3[PROF]]]}} {{range=5ft}} {{desc=}} ammo= @{Darrack Stonechest|charname_output} Great Weapon Fighting says: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have a two-handed or versatile property for you to gain this benefit. So basically what I need is to somehow change my macro so that it if it gets a 1 or a 2 it will reroll ONCE and print a new total. Any advice would be appreciated.
1496929218

Edited 1496929244
It looks like the weapon attack is referencing the sheet info for the damage and crit, so simply  put 1d12ro>2 into the weapon and crit damage on the character sheet.
1496929330
The Aaron
Pro
API Scripter
Generally, you should be able to just enter the 1d12ro<2 as the damage for the weapon on the sheet. (Note that it should be ro<2 which translate to "Reroll Once when less than or equal to 2" )
Heyyy you guys were right. It works. Works on crits too, don't even need to change any values for that one. Thanks.
1496930645
The Aaron
Pro
API Scripter
Cheers! =D  Happy Rolling!