Regional Backgrounds: Aiel
Background Traits:
Blooded: +2 Bonus to Initiative and Perception Checks. Intimidating: +2 Bonus on Intimidate Checks. Disciplined: +2 Bonus on Concentration Checks Stealthy: +2 Bonus on Stealth Checks. Survivor: +2 Bonus on Survival Checks. Strong Soul: +2 Bonus to Fortitude and Will Saves.
Background Skills:
Stealth Perception Survival Knowledge (Nature)
Languages: Common and Aiel, Bonus Languages: Old Tongue, Orc, Goblin, Draconic
Starting Equipment:
Tent, Cadin’sor, Buckler, Waterskin, 1 Short Spear, 1 Aiel Shortbow, & 20 Arrows.
Restrictions:
Aiel despise swords and will not wield them for any reason, As such Aiel do not start out with profeciency with swords of any kind. An Aiel who chooses to wield a sword is viewed as an outcast from her clan, sept, and warrior society.
Aiel cannot put ranks in the Ride skill at 1 st level. Manetherani
Background Traits:
Luck of Heroes: +1 Luck Bonus on all Saving Throws.
Intimidating: +2 Bonus on Intimidate Checks.
Militia: You gain Martial Weapon Profeciency (Halberd or Pike) as a bonus feat. If you already have profeciency with both of these weapons then you may choose another Weapon Profeciency Feat with the GM’s approval.
Strong Soul: +2 Bonus to Fortitude and Will Saves.
Background Skills:
Handle Animal
Ride
Heal
Survival
Languages: Any
Starting Equipment:
Light Horse, Two Rivers Longbow and Healer’s Kit
Boar Spear, Longsword, Leather Armor, Small Steel Shield, & Tent Altaran
Background Traits:
Cosmopolitan: Choose a non-exclusive skill that isn’t a class skill…You may add it to your class skills. In addition, you gain a +2 bonus to said skill.
Mercantile Background: +2 Bonus on Appraise Checks and any single Craft or Profession skill of your choice.
Dualist: +2 bonus to Initiative Checks.
Gambler: Profession (Gambler) is a class skill for you. You gain a +2 bonus to all Profession (Gambler) checks, as well as a +2 bonus to Sense Motive checks.
Street Smarts: +2 Bonus to Bluff and Diplomacy checks.
Background Skills:
Appraise
Acrobatics
Stealth
Disable Device
Languages: Common, Seanchan
Starting Equipment: Masterwork Thieves Tools, Jeweled Dagger or Marriage Knife (50 GP), 50 ft. of hemp rope, and 1 grappling hook. Atha’an Miere
Background Traits:
Disciplined: +2 Bonus on Concentration Checks
Mercantile Background: +2 Bonus on Appraise Checks and any single Craft or Profession skill of your choice.
Sea Legs: +2 Bonus to Acrobatics and Swim Checks
Silver Palm: +2 Bonus on Appraise and Bluff Checks
Smooth Talk: +2 Bonus to Diplomacy and Sense Motive Checks.
Background Skills:
Survival
Swim
Profession (Sailor)
Craft (Hitching, Dex)
Languages: Common. Bonus Languages: Old Tongue, Aquatic
Starting Equipment: Rapier, Hourglass, 2 healer’s balms, 50 ft of Silk Rope, and Ceremonial Jewelry (Worth 100 GP).
Restrictions:
Atha’an Miere are sailors by nature, and as such, must put at least 4 ranks into Profession (Sailor) at 1 st level. Borderlander:
Background Traits:
Blooded: +2 Bonus to Initiative and Perception Checks.
Saddleback: +2 Bonus on Ride Checks. You may take 10 on ride checks even when rushed or threatened.
Shadowspawn Hunter: Your character is experienced with fighting creatures tainted by the Dark One. Your character treats all creatures with the shadowspawn subtype as if they were Favored Enemies, as described in the Favored Enemy feat.
Stealthy: +2 Bonus on Stealth Checks.
Strong Soul: +2 Bonus to Fortitude & Will Saves.
Background Skills:
Knowledge (Dungeoneering & Blight)
Perception
Ride
Languages: Common, Bonus Languages: Trolloc, Orc, Dwarvish, Elven
Starting Equipment:
Heavy Horse, Bit & Bridle, Military Saddle, and Studded Leather Armor
Light Horse, Bit & Bridle, Riding Saddle, and 2 healer’s balms
Mail Shirt and 1 Short Sword. Tairen:
Background Traits:
Gambler: Profession (Gambler) is a class skill for you. You gain a +2 bonus to all Profession (Gambler) checks, as well as a +2 bonus to Sense Motive checks.
Mercantile Background: +2 Bonus on Appraise Checks and any single Craft or Profession skill of your choice.
Militia: You gain Martial Weapon Profeciency (Halberd or Pike) as a bonus feat. If you already have profeciency with both of these weapons then you may choose another Weapon Profeciency Feat with the GM’s approval.
Saddleback: +2 Bonus on Ride Checks. You may take 10 on ride checks even when rushed or threatened.
Background Skills:
Profession (Any one)
Ride
Search
Sense Motive
Languages: Common, Bonus Languages: Old Tongue, Ogier, Aquatic
Starting Equipment:
Light Horse, Bit & Bridle, Riding Saddle, and Courtiers outfit
35 GP, and either dice or a deck of playing cards
Mail Shirt and 1 Short Sword. Seanchan Background Traits: Artist: You gain a +2 bonus on all perform checks, and to one craft skill of your choice. Said Craft Skill is always a class skill for you. Blooded: +2 Bonus to Initiative and Perception Checks. Disciplined: +2 Bonus on Concentration Checks Intimidating: +2 Bonus on Intimidate Checks. Strong Soul: +2 Bonus to Fortitude and Will Saves. Militia: You gain Martial Weapon Profeciency (Halberd or Pike) as a bonus feat. If you already have profeciency with both of these weapons then you may choose another Weapon Profeciency Feat with the GM’s approval. Background Skills: Bluff (Cha) Handle Animal (Cha) Intimidate (Cha) Knowledge (Arcana) Languages: Common and Seanchan. Bonus Languages: Any Starting Equipment: Spear (Seanchan), Scimitar, brigandine shirt, Light Crossbow. Noble’s outfit; jewelry (25 gp), and an additional 50 starting gold. Restrictions: None Sharan Background Traits: Smooth Talk: +2 Bonus to Diplomacy and Sense Motive Checks. Deceptive: +2 Bonus on Bluff Checks. May take 10 on Bluff checks, even when rushed or threatened. Disciplined: +2 Bonus on Concentration Checks Mercantile Background: +2 Bonus on Appraise Checks and any single Craft or Profession skill of your choice. Intimidating: +2 Bonus on Intimidate Checks. Background Skills: Appraise (Int) Bluff (Cha) Diplomacy (Cha) Intimidate (Cha) Languages: Common and Sharan. Bonus Languages: Any Starting Equipment: Traveler’s outfit, Falchion, and 25 gold. Explorer’s outfit, Axe, Light Horse, Riding Saddle, bit & bridle. Restrictions: None