First, let me be perfectly clear here:   THIS WILL BE A TEXT-ONLY GAME using ONLY the ROLL20 CHAT .   NO DISCORD.  NO SKYPE.  NO GOOGLE HANGOUTS OR OTHER APPS.   Yes, I know.  Old dude is old.  Okay, moving on... The structure of this game may be different than what you're used to. Please read the following carefully, before deciding to throw your lot in with  The Renegades : My primary goal in creating this campaign was to provide a gaming environment for players who prefer text-based gaming to voice and video, are looking for deep immersion role-play, and who also have restrictive (odd hours, or frequently shifting) schedules that make it challenging to arrange a game. Very often, players either cannot coordinate schedules, or they manage to get a group together but cannot find a GM for that group. This campaign will be something of an experiment to try to address those issues. I intend to do this in the following ways: 1) Every player that I invite to the game, who passes the vetting/application process, will be promoted to Co-Gm status. This will give every member of the campaign the ability to function in the capacity of a GM, moving players from page to page, making dice rolls and macros, manipulating images and maps (though you can only pull from your own image library; not mine) and so forth. This allows anyone (as long as there are at least 2 people on at the same time) to RP and play out a scene. The Star Wars Galaxy is a big place, after all- with lots of factions, tons of action, and plenty of room for all kinds of characters to interact and cross paths, time and time again. I understand that allowing this comes with complications and risks. The most obvious and problematic one is that disgruntled and/or unruly players can wreak havoc with the campaign, as they will have access to forum posts and the ability to delete them, can move fellow players to different pages against their will, and so on. I will do my best to vet players in such a way as to reduce the possibility of this occurring, but situations will probably arise, from time to time, that will have to be dealt with. Minor infractions of the campaign rules will result in a temporary loss of Co-Gm status. More serious ones will cause me to boot the offender from the game. 2) Provide a rules system so light and simple that anyone can learn to use it to run a scene and resolve any in-game actions that have a chance of failure. My system of choice for this purpose is John Harper's Lasers & Feelings , which I have hacked to make it more suitable for running a Star Wars game, while (hopefully) retaining most of the elegant simplicity that is the core of John's superb, one-page game. You can download and read my somewhat longer (5 pages) version of the rules here:   Brains & Blasters 3) Trust the players I have vetted to play nicely together, obey the rules and code of conduct, and give them the freedom to tell their own stories without looking over their shoulders and micromanaging every aspect of their play. For those of you that are old enough to be familiar with MUSHing , I'm taking my cue from that form of gaming. MUSHes are often highly player driven and directed. Some players (called Wizards - analogous to Co-Gms on Roll20) may be given the ability to create rooms and objects(also somewhat analogous to Roll20's pages and maps/tokens), initiate their own story arcs, and are largely trusted to show maturity by resolving disagreements among themselves, in a civil manner, pleading for moderator (called Head Wizards ) intervention only when they have exhausted all hope of resolving the disagreement. 4) With regard to moderation, players that prove themselves particularly trustworthy, and who have an interest in functioning as such, may be appointed as moderators to assist me in resolving player disagreements. Initially, I'll handle this task myself, but as the group grows larger, I may need to recruit assistance from among the player base. If you have served in this capacity in other online games before and can provide references, that may significantly improve the speed with which your application is approved.  Moderating the player base should (hopefully) help the campaign run more smoothly and make the experience better for everyone involved. I can't guarantee that this experiment will be a success, but that's the gist of it.  I reserve the right to make changes at any time, in order to make the campaign run more smoothly.  I will post any such changes on the game forums as they occur.