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Character creation

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Player Character Status Jacob L. Unchained Rogue Character completed and approved Traskus (Justin) Sorcerer Character completed and approved Tom L. Ranger Character completed and approved Fyre Monk Character completed and approved Kane C. Fighter Character completed and approved Nick Cleric Character completed and approved &nbsp;I will publicly post what is put on a public forum. If you want your character to be private, PM me. Game note. Due GM mental limits about once a month there will be Break . Ex Player Start Date Quit Date Michael M. Quit before game started 06/24/17 Game Rules (No third party) Races : All Core. Non-core races may be allowed on a case by case basis, please ask. Class : Core Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin (Mount not recommend, but not banned. Most likely will have to leave Mount behind from time to time), Ranger, Rogue, Sorcerer, Wizard. Advanced Alchemist, Cavilier (Mounts not recommend, but not banned. Most likely will have to leave Mount behind from time to time), Magus, Oracle, Witch (Slumber Hex is Banned. Too Powerful) Banned Gunslinger (No Guns), Summoner (Too Powerful), Unchained Summoner (Too Powerful), VIgilante (Unknown). All Psionics ??? Inquisitor (Unknown, but such a "Teamwork" class that I am interested) Any other Class ask. :) Feats, Archetypes, spells, and everything else... Leadership Feat is Banned other than that if it is on d20pfsrd it is probably allowed. But if it is not out of the advanced players guide, the players handbook, or Rise of the Runelords Player's Guide. Ask :) Alignment : Any, but this is a save the town, protect the common folk, and stop the Evil Threat type of game. (Evil is allowed but you will need to make a reason and role play it as to why your evil character is in this group.) Starting Level : 1st Starting Gold : Max Ability Scores : 20 Point Buy (Min 8, Max 18; before Racial Mods) Traits : 1 or 2 (but at least trait must be from the Rise of the Runelords Players Guide). No Drawbacks. Player can have either (1 trait from rune lord player’s guide) or (1 trait from rune lord players guide and 1 other). Advancement Track : Fast Rise of the Runelords Player's Guide: <a href="http://paizo.com/products/btpy8tgl?Pathfinder-Adv" rel="nofollow">http://paizo.com/products/btpy8tgl?Pathfinder-Adv</a>...
Thanks for the invite Lacoran! Are the four of us keeping our classes that we settled on previously?
I am guessing since we lost our 5th player, we can discuss that! &nbsp;I mean, I got 100 and 1 characters I want to play.
Makes sense, don't want to force the new guy into a role without talking about it first.
I think I am going to stick with the sorcerer idea I had
Well, like I said we have a new player to conaider, thats all.
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because one of your 5 disappeared, I decided to add one more and got talked into a 6th. &nbsp; I would like to make the first game night to be meet/greet and character creation. &nbsp; Feel free to talk about now if you want. &nbsp; With a group this big I am not as worry about overlap anymore so we can have a wizard and sorcerer or other such combos.
Six players is a bit rich for my blood.
I'm another with a ton of character ideas.&nbsp; There's the primary two that I mentioned in the prior thread, ranger and alchemist, though I've also always thought a Druid/Barbarian that turns into a gorilla, rages, and beats things with a large quarterstaff sounds like a hilariously fun concept.
Lacoran said: because one of your 5 disappeared, I decided to add one more and got talked into a 6th. &nbsp; I would like to make the first game night to be meet/greet and character creation. &nbsp; Feel free to talk about now if you want. &nbsp; With a group this big I am not as worry about overlap anymore so we can have a wizard and sorcerer or other such combos. but it is my hope that we will not have anything that close in classes
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Michael M. said: Six players is a bit rich for my blood. it is my hope that all 6 make it to the end. &nbsp;but I am realist. &nbsp;I know someone or 2 will not make it to the end(I mean player leaving, not character death.). &nbsp;I hope not to have to add Players mid game. &nbsp; It would make my day if i was proven wrong and all 6 made it to the end :)
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Tom L. said: I'm another with a ton of character ideas.&nbsp; There's the primary two that I mentioned in the prior thread, ranger and alchemist, though I've also always thought a Druid/Barbarian that turns into a gorilla, rages, and beats things with a large quarterstaff sounds like a hilariously fun concept. I like the enthusiasm and I am for fun but I want serious characters, not a waking joke.&nbsp; I liked your ranger :)
I would like to stick to my Rogue, but I have a sword and board fighter ready if need be.
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Yeah, the Druid is one I'd be more inclined to use in a lighthearted campaign, rather than a serious group.&nbsp; In all honesty, eventually, I'd like to give all of the classes a try.&nbsp; With that being said, when I make a character, I do my damnedest (dice gods willing) to keep them alive and kicking. Someday I'll rush headlong into the garbled mess that is the Kineticist, haha.
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Jacob L. said: Makes sense, don't want to force the new guy into a role without talking about it first. You can stick with the same class you had or you can change. :) &nbsp; I picked players not so much characters. &nbsp;Everyone I invited was willing to play what was needed so the group would be well filled out, mesh well, and only have overlap where it mattered (healing, 1 melee fighter/ranged fighter/flanking fighter, etc....) &nbsp;I willing to bet there is enough wiggle room for everyone to play something they really want to, can build a story and personality around, and have fun with. However, &nbsp;I think 2 of the same class or nearly same class(Wizard/sorcerer/witch/cleric/rogue) are unlikely. &nbsp;But a magus/alchemist/sorcerer/rogue/cleric could work.
Jacob L. said: I would like to stick to my Rogue, but I have a sword and board fighter ready if need be. :D
So what are they playing?
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Quick question, which books fall under core rules?&nbsp; Because I'm looking at the Archives of Nethys pages and it lists what books different feats and such are taken from, and I'm not entirely certain which ones I can pull from, haha.&nbsp; Rather, I'm not entirely certain which ones are third party and which aren't.
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Tom L. said: Quick question, which books fall under core rules?&nbsp; Because I'm looking at the Archives of Nethys pages and it lists what books different feats and such are taken from, and I'm not entirely certain which ones I can pull from, haha. Core Classes Barbarian Bard Cleric Druid Fighter Monk Paladin (Mount not recommend, but not banned. Most likely will have to leave Mount behind from time to time) Ranger Rogue Sorcerer Wizard Base Classes Alchemist Cavalier (Mount not recommend, but not banned. Most likely will have to leave Mount behind from time to time) Gunslinger Banned, No Guns Inquisitor : Wound have to convince me it is a good idea. :) Magus Oracle Summoner Banned, Too powerful Vigilante &nbsp;Banned, I don't know it well enough. Witch – Witch’s Hexes (Slumber Hex is Banned. Too Powerful) In theory any archetype is allowed but check with me for finally approval. as for feats and anything else if it is on&nbsp; d20pfsrd it is probably allowed, but if it is not out of the advanced players guide, the players handbook, or&nbsp;Rise of the Runelords Player's Guide. &nbsp;Ask :)
So what our the two new players interestes in playing?
Michael M. said: So what our the two new players interestes in playing? For right now I am going to keep it a mystery. &nbsp;I will not speak for another player without their permission. :)
It would just help me figure out what I am playing&nbsp;
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&nbsp; Lacoran said: In theory any archetype is allowed but check with me for finally approval. as for feats and anything else if it is on&nbsp; d20pfsrd it is probably allowed, but if it is not out of the advanced players guide, the players handbook, or&nbsp;Rise of the Runelords Player's Guide. &nbsp;Ask :) What about spells and alternate favored class bonuses for core races
Also I will probably miss the session of August 16th.
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After further thought, I'm going to stick with my ranger concept, though if the group ends up lacking a healer, I'm cool with rolling a cleric. &nbsp;If need be, I'll come up with a backstory then.
So Fyre ans Zane, any idea of classes yall want to play?
I'm working on a monk at the moment.
I was going to be a Paladin, but I've decided on a Fighter instead.
Okay, so forced to play the cleric cool. &nbsp;Ill start working
Don't need to be a cleric. &nbsp;We can manage just fine without a dedicated healer. &nbsp;Play what you want, brother.
I actually like playing &nbsp;clerics. &nbsp;I posted that at 1 am so it came out bitchy not scarastic. &nbsp;I will.pit quotes next time.
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I feel like this group is naturally coming together. &nbsp;Continuing with that spirit, &nbsp;everyone has character sheets in roll20. If you wish you may start on your characters. &nbsp;I would like to give everyone's character a once over before we start. &nbsp;It will help me get a feel for what the characters can do("Character Sheet") and who they are ("Bio & Info"). If everyone is done before the first night, we could start that day.&nbsp; If you need another sheet for a familiar, mount (bonded or normal), companion, etc... let me know. :)
Lacoran, the character sheets in Roll20 are somewhat of a struggle. Are you going to be inputting ability scores, are do you have to give us permission to do that?
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Sorry about the sudden change in character sheet. I am new to roll20's system so it took me a while to realize I was on the complicated sheets. I switched to the simpler ones. No data should be lost. :) Sorry to hold you all to these not perfect sheet but for now I want all my game and player data in one location : )
So uhh... how do I access the character sheets?
Login to roll 20 and in the menu click the second Icon. &nbsp;Then you should have a character sheet :)&nbsp;
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I am still learning roll20's system but I have finally found the better, much simpler sheets I want to use. &nbsp; However at this point, If I change the sheets character data will/may be lost. The new ones are much better sheets, everyone please back up your characters and let me know. &nbsp; After everyone is ready I will switch the sheets
All my info is backed up and safe
I can remake my character in 5 minutes
For ease of simplicity GM, if you don't mind bookmarking sheets as opposed to having them on roll20, this is a fantastic sheet:&nbsp; <a href="https://docs.google.com/spreadsheets/d/1LcnTaz2oal" rel="nofollow">https://docs.google.com/spreadsheets/d/1LcnTaz2oal</a>... Might make life easier, might not, your call!
Yes they are!
Thank you but no, I want it all on roll20 for now.
My character is backed up, no worries.
By the by, Lacoran. &nbsp;Could I get a GM ruling on something? I'm switching my Archery Ranger to Throwing, since there's a throwing option for weapon choice. &nbsp;What I was wondering is whether Chakram are Light or One Handed. &nbsp;They're listed in the Ranged Martial section but have no indication either way. &nbsp;
Call them a Light weapon.
Awesome, thanks.
Lacoran, we were discussing it in Discord. Are Unchained classes okay?
No Unchained Classes.
Jacob is your character backed up so I can change sheets?