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Blood and Honor

Need help getting this script up and running. I copied it into my api but I am unsure what to do next? ///////////////////////////////////////////////// /***********************************************/ var BloodAndHonor = { author: { name: "John C." || "Echo" || "SplenectomY", company: "Team Asshat" || "The Alehounds", contact: "<a href="mailto:echo@TeamAsshat.com" rel="nofollow">echo@TeamAsshat.com</a>" }, version: "0.8.2", // The Aaron - Patched for playerIsGM(), createObj(), and randomInteger() crash. gist: "<a href="https://gist.github.com/SplenectomY/097dac3e427ec50f32c9" rel="nofollow">https://gist.github.com/SplenectomY/097dac3e427ec50f32c9</a>", forum: "<a href="https://app.roll20.net/forum/post/1477230/" rel="nofollow">https://app.roll20.net/forum/post/1477230/</a>", wiki: "<a href="https://wiki.roll20.net/Script:Blood_And_Honor:_Automatic_blood_spatter,_pooling_and_trail_effects" rel="nofollow">https://wiki.roll20.net/Script:Blood_And_Honor:_Automatic_blood_spatter,_pooling_and_trail_effects</a>", /***********************************************/ ///////////////////////////////////////////////// // This value should match the size of a standard grid in your campaign // Default is 70 px x 70 px square, Roll20's default. tokenSize: 70, // If you have it installed, this will plug in TheAaron's isGM auth module, // which will make it so only the GM can use the !clearblood command // Change to "true" if you want to check for authorization // NOTE: Changed this to use the now built in playerIsGM() useIsGM: false, // YOU MUST ADD YOUR OWN SPATTERS AND POOLS TO YOUR LIBRARY // AND GET THE IMAGE LINK VIA YOUR WEB BROWSER. // FOLLOW THE INSTRUCTIONS HERE: // <a href="https://wiki.roll20.net/API:Objects#imgsrc_and_avatar_property_restrictions" rel="nofollow">https://wiki.roll20.net/API:Objects#imgsrc_and_avatar_property_restrictions</a> // You can add as many as you'd like to either category. // Spatters are also used for blood trails. spatters: [ //"<a href="https://s3.amazonaws.com/files.d20.io/images/6993500/mAA-8agYIwkhEciVVSCFmg/thumb.png?1420411542" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/6993500/mAA-8agYIwkhEciVVSCFmg/thumb.png?1420411542</a>", ], pools: [ //"<a href="https://s3.amazonaws.com/files.d20.io/images/6993478/77YowTZze57mGAHfSaxwYg/thumb.png?1420411480" rel="nofollow">https://s3.amazonaws.com/files.d20.io/images/6993478/77YowTZze57mGAHfSaxwYg/thumb.png?1420411480</a>", ], chooseBlood: function chooseBlood(type) { if (type == "spatter") return BloodAndHonor.spatters[randomInteger(BloodAndHonor.spatters.length) - 1]; if (type == "pool") return BloodAndHonor.pools[randomInteger(BloodAndHonor.pools.length) - 1]; }, getOffset: function getOffset() { if (randomInteger(2) == 1) return 1; else return -1; }, bloodColor: function bloodColor(gmnotes) { if (gmnotes.indexOf("bloodcolor_purple") !== -1) return "#0000ff"; if (gmnotes.indexOf("bloodcolor_blue") !== -1) return "#00ffff"; if (gmnotes.indexOf("bloodcolor_orange") !== -1) return "#ffff00"; else return "transparent" }, createBlood: function createBlood(gPage_id,gLeft,gTop,gWidth,gType,gColor) { gLeft = gLeft + (randomInteger(Math.floor(gWidth / 2)) * BloodAndHonor.getOffset()); gTop = gTop + (randomInteger(Math.floor(gWidth / 2)) * BloodAndHonor.getOffset()); setTimeout(function(){ toFront(createObj("graphic",{ imgsrc: gType, gmnotes: "blood", pageid: gPage_id, left: gLeft, tint_color: gColor, top: gTop, rotation: randomInteger(360) - 1, width: gWidth, height: gWidth, layer: "map" })); },50); }, timeout: 0, onTimeout: function theFinalCountdown() { if (BloodAndHonor.timeout &gt; 0) { BloodAndHonor.timeout--; } else { return; } } }; on("ready", function(obj) { setInterval(function(){BloodAndHonor.onTimeout()},1000); on("change:graphic:bar3_value", function(obj, prev) { if (obj.get("bar3_max") === "" || obj.get("layer") != "objects" || (obj.get("gmnotes")).indexOf("noblood") !== -1) return; // Create spatter near token if "bloodied". // Chance of spatter depends on severity of damage else if (obj.get("bar3_value") &lt;= obj.get("bar3_max") / 2 && prev["bar3_value"] &gt; obj.get("bar3_value") && obj.get("bar3_value") &gt; 0) { var m=parseInt(obj.get('bar3_max'),10)||1, v=parseInt(obj.get('bar3_value'),10)||1, r=randomInteger(m); if (r&gt;v) { var bloodMult = 1 + ((obj.get("bar3_value") - prev["bar3_value"]) / obj.get("bar3_max")); BloodAndHonor.createBlood(obj.get("_pageid"), obj.get("left"), obj.get("top"), Math.floor(BloodAndHonor.tokenSize * bloodMult), BloodAndHonor.chooseBlood("spatter"), BloodAndHonor.bloodColor(obj.get("gmnotes"))); } } // Create pool near token if health drops below 1. else if (obj.get("bar3_value") &lt;= 0) { BloodAndHonor.createBlood(obj.get("_pageid"), obj.get("left"), obj.get("top"), Math.floor(BloodAndHonor.tokenSize * 1.5), BloodAndHonor.chooseBlood("pool"), BloodAndHonor.bloodColor(obj.get("gmnotes"))); } }); //Make blood trails, chance goes up depending on how injured a token is on("change:graphic:lastmove", function(obj) { if (BloodAndHonor.timeout == 0) { if (obj.get("bar3_value") &lt;= obj.get("bar3_max") / 2 && (obj.get("gmnotes")).indexOf("noblood") == -1) { var m=parseInt(obj.get('bar3_max'),10)||1, v=parseInt(obj.get('bar3_value'),10)||1, r=randomInteger(m); if (r&gt;v) { BloodAndHonor.createBlood(obj.get("_pageid"), obj.get("left"), obj.get("top"), Math.floor(BloodAndHonor.tokenSize / 2), BloodAndHonor.chooseBlood("spatter"), BloodAndHonor.bloodColor(obj.get("gmnotes"))); BloodAndHonor.timeout += 2; } } } }); on("chat:message", function(msg) { if (msg.type == "api" && msg.content.indexOf("!clearblood") !== -1) { if (BloodAndHonor.useIsGM && !playerIsGM(msg.playerid)) { sendChat(msg.who,"/w " + msg.who + " You are not authorized to use that command!"); return; } else { objects = filterObjs(function(obj) { if(obj.get("type") == "graphic" && obj.get("gmnotes") == "blood") return true; else return false; }); _.each(objects, function(obj) { obj.set("left",0); obj.set("top",0); }); } } }); });
1497905269
The Aaron
Pro
API Scripter
Have you read through the instructions here: &nbsp;&nbsp; <a href="https://app.roll20.net/forum/post/1477230/script-b" rel="nofollow">https://app.roll20.net/forum/post/1477230/script-b</a>... There's even a video. =D
<a href="https://www.youtube.com/watch?v=b-BhZRLwOZU&featur" rel="nofollow">https://www.youtube.com/watch?v=b-BhZRLwOZU&featur</a>... :(
1497908116
The Aaron
Pro
API Scripter
Bummer! &nbsp;Well, the text is pretty thorough...
I will see if I can parse it!
Uh is it just me or is there no "how to install" on that page? I have it copied and I understand I have to upload an image but I do not know what fields to change...
1497908612
The Aaron
Pro
API Scripter
No problem. &nbsp;Wanna PM me a link and GM me and I'll jump in and help?
Would also like help if possible in getting this script up and running in one of my games
Weird, what happened to the video?&nbsp;
Anyone figure this out? I'd like to give it a go, but I'm not sure where to start. Am I understanding correctly that the images are not included?
1503429772
The Aaron
Pro
API Scripter
You do need to upload images and get their URL in a user library and then plug them in the script.