Perhaps he meant to say "Been Violent"? And yeah... a simple 'game' could work pretty well, couldn't it? Utilize things such as the die-roller, then attributes/abilities, then macros, then macros that refer to tokens' abilities... A simple map, then add things to the map, then use the GM layer somehow... work in tokens, movement, the turn tracker... making journal entries... everything? Could be packaged as a module in the marketplace, free of course... would need substantial internal documentation, designed to be 'played' by a single person with GM control. Would also need to be advertised, for want of a better term, to new Roll20 users; perhaps a default campaign already in their account when they sign up? Implementation may be different, but in concept it seems simple enough. Chop chop, Rugged Reroll is done, let's see this next folks!