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D&D 5e Passive Perception Macro

Thought I'd share something I just created; maybe someone will find it useful: created a couple of different passive perception macros so the DM/GM doesn't always have to ask players what their passive perception scores are: /w gm &{template:default} {{name=Passive Perception}} {{Player1 [[10]] | Player2 [[15]] Player3 [[12]] | Player4 [[9]]}} /w gm &{template:npcaction} {{rname=Passive Perception}} {{description=Player1 [[9]] | Player2 [[16]] Player3 [[13]] | Player4 [[14]]}} Screen cap:
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Edited 1498847182
I do something similar to this with a little bit more prep work. Create a character to hold the attributes and macro. Also great because you can transmogrify this into different games and only change the names of the characters as well as add/subtract players from the list. Each attribute PCX pertains to a specific character where the PCX value is '@{prefix}@{All|PCX|max}|' the max is the character's name. The value stored here makes it easy to reference specific attributes of the characters later on. The prefix attribute is also necessary to prevent errors. Then I made an ability on the character for the passive perception. Essentially the same as what you have above but I reference the character names so that I can determine who passes and what not. Here's the final result displayed on the screen. Like I said, it's more prep to set up, but it will still be correct when the stats change
Very nice, Kyle. I just used Player1 Player2 etc as placeholders. My actual game has the player's names like yours does.