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Undoing moves with waypoints in gridless maps

Hi there, there seems to be a problem with undoing moves (ctrl+z) on maps without a grid, if you're using the new pathing tool. I take a token, press space to start pathing, press space to add a waypoint and then place my token. I've basically drawn a triangle with one side missing. If I undo that move, the token moves directly back to its origin, even drawing in the "missing line" of the triangle, then moves the entire path once more (to waypoint 1, then to the final destination), and finally back to its former location. The result is fine - the token ends up where it should. It just does some really weird pathing in between.
I've confirmed this even on a map with a grid. I'll let the devs know
What's really fun is to set up a whole bunch of waypoints, moving the token all over the map... then watching it zip all over the place when you undo it! Wheeee! Like a rollercoaster ride!