I have pre-created large dungeon lighting maps only to discover that all my doors are un-deleteable without destroying large portions of my dungeon. If you have a large lighting wall, and it stops and there is a door with a separate lighting wall(so it can be deleted once opened) and then the main wall continues, because of the shape and the selection algorithm, it can often be impossible to select just the door to delete and you end up with a large amount of content selected. Is there some way we can get a select click action that selects only whats exactly under the mouse and nothing else(use no shape gemoetry math to find if your inside a larger object)? Also unrelated note, i had a player have his graphics device recover on his web browser and after that happened he could see everything on the map until he refreshed.