So, not sure if this is possible. I've seen the Darkness Closes In API script that causes a 10% loss on movement of a token. However, there's no instructions or intuitive manner to assign this to a specific token? Is it a blanket script that causes any moving light source to decay? Or is there some variable in the script to define the name of the token. For example, I have a "Torch" and "Lantern" tokens, which would be my only decaying-over-time light sources right now in my module. Is it possible to run a script that only focuses on those tokens when in use? And how would a time decay work? The PHB says the torch lasts for 1 hour, but of course in real time that wouldn't work well because in-game time isn't quite the same. How does the 10% loss script work for movement? How far does it have to move for it to lose 10% of its light? Thanks for your patience. These are definitely noob questions, but I'm not a programmer. I've been searching around and only found that one script, but not sure how it functions or if it's a blanket decay for all light sources. That wouldn't make much sense because I have a sorcerer who uses the Light spell a lot, and it doesn't decay...it lasts just as bright until she dispells it or the 1 hour time limit runs out. So the script needs to target specific tokens on the board. Thanks in advance! New to Pro, and loving the dynamic lighting and all the amazing things here. Truly a revolutionary system for players who can't get together geographically!