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DunDjinni maps

I use dundjinni to make maps, but alignment and map size is a real pain, does anyone know the proper grid size to use on these maps for alignment?
1387411494

Edited 1387411519
Stephen S.
Pro
Marketplace Creator
Sheet Author
API Scripter
Have you read the sticky map alignment thread?
The grid squares for Roll20 are 70pxX70px. As Stephen says, you can check out Gauss's map alignment thread for more suggestions on making the maps fit.
1387412468
Gauss
Forum Champion
If you need further assistance aligning your maps to the Roll20 grid send me a PM with the join link to your campaign.
I read the alignment thread but when I went to realign it, it just wiped my entire background and i have to redo the WHOLE dynamic layer all over again.
Right click the image and send to back.... It sounds like it's just on top of your dynamic items
No it removed the background image it all went to a white screen with everything but the background there and it wont line up right to the dynamic now
align before you set up dynamic
Thought I had but it was slightly off in the bottom left, guess next time Ill just leave it :/
Is there any way to make a semicircle shape smooth, or just freehand carefully?
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Edited 1387441509
Gauss
Forum Champion
Justin , I am sorry you had difficulty with the alignment thread. If you would like me to come help let me know. Im not sure why it would remove the background image. After re-aligning the map you can move the entire Dynamic Lighting layer at once by clicking Ctrl+A and then moving the layer. Assuming the map isn't too different from its original size it should line up mostly. A few tweaks after that and you should be ready to go. Regarding circles, the best way to do a circle is by setting the Roll20 zoom to 150%, then setting the Alt+mousewheel zoom to maximum. Then use a Polygon/line to draw the circle. If you want a more precise circle you can place a circle (I suggest Cyan) on the Token or Map layer and then on the Dynamic Lighting layer draw your circle. Note: please avoid freehand when drawing on the Dynamic Lighting layer. We cannot stress this enough. Freehand on the Dynamic Lighting layer uses up a lot of resources and may cause your game to slow down.