Dice Pool Question - Modifier to each single dice

1500151966
I am probably dense, but how do I do a dice pool with a query where every single dice receives a modifier, not the result? Lets call the macro GangPool /r ?{Number of Mooks}d12+?{Modifier} This is how I have written it, but in that case it rolls X number of d12 but only adds the modifier to the total result. I need to add the modifier to each single dice result. Is that possible?
1500161390
/r ?{Number of Mooks}d12+?{Modifier}*?{Number of Mooks}
1500161395

Edited 1500161421
Silvyre
Roll20 Mod Team
Try this: /r ?{Number of Mooks|2}d12 + ?{Modifier|1} * ?{Number of Mooks} Edit: five seconds too slow!
1500195545
Hi, thanks for the replies! This does not quiet what I had in mind, propably did not word it properly. This is what it does right now rolling 3d12 + 1 * 3 (2+7+4)+1*3 = 16 The result I need is something like this  rolling 3 x 1d12 + 1 (2+1)=3 (7+1)=8 (4+1)=5
1500228219
Silvyre
Roll20 Mod Team
While this may not be exactly what you're looking for, you can use Grouped Rolls to compare multiple rolls against a target number . For example: /r {?{Number of Mooks|1}d12+?{Modifier|0}}>?{Target Number|7}
1500233594
Thanks! This might just work. I guess checking against multiple targets is out without API? eg  >7 = Success >13 = critical success? Thats Why I wanted to do it this way in the first place, so I can see each indivdual result.
1500234063
Silvyre
Roll20 Mod Team
The closest you can get is to count critical successes as two successes: Successes: [[ {?{Number of Mooks|1}d12 + ?{Modifier|0}}>13f<[[?{Target Number|7} - 1]] + ?{Number of Mooks} ]]
1500238889
Awesome, thanks!
1500255536
Silvyre
Roll20 Mod Team
Cheers!