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monk damage die change

using the roll20 5e character sheet is it possible to make a macro that changes the damage die rolled when the monk reaches the proper levels?? they start with a d4, move to a d6 at 5th level, a d8 at 11th level, a d10 at 17th level
1500436784
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
This should do what you need: 1d[[{@{base_level},100}<4*4+{@{base_level},100}<10*{@{base_level},0}>5*6+{@{base_level},100}<16*{@{base_level},0}>11*8+{@{base_level},0}>17*10]] Just put it in the damage dice field of your attack on the sheet.
You could simplify it further with  1d[[2+2*round((@{level} + 1) / 6 + 0.5)]]
Great googily moogily! That's brilliant.
1500483285
Scott C.
Forum Champion
Sheet Author
API Scripter
Compendium Curator
I knew there was a formula for it, but couldn't recreate it since my monk game ended like a year ago. Thanks Kyle.
thanks alot Scott and Kyle. both work great