The Aaron said: So, I think there is room for several features here: GM's Note Log -- this is what the script does now. Party Note Log -- a public handout that all players can write into and see. Player Note Log -- a public handout that only a given player can write to, but all can see. Private Player Note Log -- a private handout that only the player can write to and see. Character Note Log -- a public handout that only a given character (i.e. the players that can control it) can write to, but all can see. Private Character Note Log -- a private handout that only a given character (i.e. the players that can control it) can write to and see. Sound about right? The first two are already handled but I think I had to give permissions for the players on the GM's Note Log for it to work for them. How about having two logs active (mainly for GM's log) so I can have separate logs for separate parties within the same game? I imagine it would require passing an argument for each party like "Log1" or "Log2", or even "Log of the Artful Defilers" or "Log of the Roving Reprobates"