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AD&D 2E MACROS TO SHARE MK IV

1500875576

Edited 1506563096
***ATTENTION*** The following content is written for use with the AD&D2E Simple Sheet. All who would post here, please be aware that the Roll20 AD&D2E community has worked very hard to bring you new capabilities for AD&D2E gaming. This thread is no longer an appropriate place to post macros specifically for spells. Our community now has a Roll20 supported wiki for that. The spell macro wiki page The AD&D Help Page The AD&D 2nd Edition Sheet documentation Page Old versions of this thread: Mark I Mark II Mark III
1500875735

Edited 1500875897
Character Creation Macro Here is a small subsystem of macros which will help create Roll20 AD&D2E community standard (Method V) characters.  The DM will need to create rollable tables for finding a random month and day of the month, respectively. Enjoy!  And happy gaming :D /w gm &{template:2Edefault}{{name=CHARACTER CREATION}}{{[[4D6K3]] [[4D6K3]] [[4D6K3]] [[4D6K3]] [[4D6K3]] [[4D6K3]]}}{{BORN ON [[1t[RANDOM-MONTH]]] [[1t[RANDOM-DAY-OF-MONTH]]]}}{{[HEIGHT WEIGHT AGE](! #HEIGHT-WEIGHT-AGE)}} HEIGHT-WEIGHT-AGE /w gm &{template:2Edefault}{{name=HEIGHT WEIGHT AGE}}{{?{RACE AND GENDER|DEEP DWARF MALE,DEEP DWARF MALE HEIGHT: [[45+2D6]] INCHES WEIGHT: [[100+4D10]] POUNDS AGE: [[45+3D12]] MAX AGE: [[280+2D100]] |DEEP DWARF FEMALE,DEEP DWARF FEMALE HEIGHT: [[42+2D6]] INCHES WEIGHT: [[80+4D10]] POUNDS AGE: [[45+3D12]] MAX AGE: [[280+2D100]] |DUERGAR DWARF MALE,DUERGAR DWARF MALE HEIGHT: [[41+2D6]] INCHES WEIGHT: [[95+5D10]] POUNDS AGE: [[40+4D6]] MAX AGE: [[300+2D100]] |DUERGAR DWARF FEMALE,DUERGAR DWARF FEMALE HEIGHT: [[40+2D6]] INCHES WEIGHT: [[75+5D10]] POUNDS AGE: [[40+4D6]] MAX AGE: [[300+2D100]] |GULLY DWARF MALE,GULLY DWARF MALE HEIGHT: [[40+2D6]] INCHES WEIGHT: [[80+4D10]] POUNDS AGE: [[30+2D12]] MAX AGE: [[200+5D20]] |GULLY DWARF FEMALE,GULLY DWARF FEMALE HEIGHT: [[38+2D6]] INCHES WEIGHT: [[65+4D10]] POUNDS AGE: [[30+2D12]] MAX AGE: [[200+5D20]] |HILL DWARF MALE,HILL DWARF MALE HEIGHT: [[43+D10]] INCHES WEIGHT: [[130+4D10]] POUNDS AGE: [[40+5D6]] MAX AGE: [[250+2D100]] |HILL DWARF FEMALE, HILL DWARF FEMALE HEIGHT: [[41+D10]] INCHES WEIGHT: [[105+4D10]] POUNDS AGE: [[40+5D6]] MAX AGE: [[250+2D100]] |MOUNTAIN DWARF MALE, MOUNTAIN DWARF MALE HEIGHT: [[49+D10]] INCHES WEIGHT: [[145+5D10]] POUNDS AGE: [[50+6D6]] MAX AGE: [[300+2D100]] |MOUNTAIN DWARF FEMALE, MOUNTAIN DWARF FEMALE HEIGHT: [[47+D10]] INCHES WEIGHT: [[115+5D10]] POUNDS AGE: [[50+6D6]] MAX AGE: [[300+2D100]] |SUNDERED DWARF MALE, SUNDERED DWARF MALE HEIGHT: [[50+D10]] INCHES WEIGHT: [[135+3D12]] POUNDS AGE: [[25+4D4]] MAX AGE: [[200+5D20]] |SUNDERED DWARF FEMALE, SUNDERED DWARF FEMALE HEIGHT: [[48+D10]] INCHES WEIGHT: [[110+3D12]] POUNDS AGE: [[25+4D4]] MAX AGE: [[200+5D20]] |AQUATIC ELF MALE, AQUATIC ELF MALE HEIGHT: [[50+D8]] INCHES WEIGHT: [[85+2D12]] POUNDS AGE: [[100+5D6]] MAX AGE: [[300+3D100]] |AQUATIC ELF FEMALE, AQUATIC ELF FEMALE HEIGHT: [[50+D8]] INCHES WEIGHT: [[75+2D12]] POUNDS AGE: [[100+5D6]] MAX AGE: [[300+3D100]] |DROW ELF MALE, DROW ELF MALE HEIGHT: [[50+D10]] INCHES WEIGHT: [[80+3D10]] POUNDS AGE: [[100+5D6]] MAX AGE: [[225+3D100]] |DROW ELF FEMALE, DROW ELF FEMALE HEIGHT: [[55+D10]] INCHES WEIGHT: [[95+3D10]] POUNDS AGE: [[100+5D6]] MAX AGE: [[225+3D100]] |GREY ELF MALE, GREY ELF MALE HEIGHT: [[60+D12]] INCHES WEIGHT: [[85+3D10]] POUNDS AGE: [[100+5D6]] MAX AGE: [[425+5D100]] |GREY ELF FEMALE, GREY ELF FEMALE HEIGHT: [[55+D12]] INCHES WEIGHT: [[75+3D10]] POUNDS AGE: [[100+5D6]] MAX AGE: [[425+5D100]] |HIGH ELF MALE, HIGH ELF MALE HEIGHT: [[55+D10]] INCHES WEIGHT: [[90+3D10]] POUNDS AGE: [[100+5D6]] MAX AGE: [[350+4D100]] |HIGH ELF FEMALE, HIGH ELF FEMALE HEIGHT: [[50+D10]] INCHES WEIGHT: [[70+3D10]] POUNDS AGE: [[100+5D6]] MAX AGE: [[350+4D100]] |SYLVAN (WILD) ELF MALE, SYLVAN (WILD) ELF MALE HEIGHT: [[60+D12]] INCHES WEIGHT: [[95+3D12]] POUNDS AGE: [[100+5D6]] MAX AGE: [[325+4D100]] |SYLVAN (WILD) ELF FEMALE, SYLVAN (WILD) ELF FEMALE HEIGHT: [[55+D12]] INCHES WEIGHT: [[80+3D12]] POUNDS AGE: [[100+5D6]] MAX AGE: [[325+4D100]] |GNOME MALE, GNOME MALE HEIGHT: [[38+D6]] INCHES WEIGHT: [[72+5D4]] POUNDS AGE: [[60+3D12]] MAX AGE: [[200+3D100]] |GNOME FEMALE, GNOME FEMALE HEIGHT: [[36+D6]] INCHES WEIGHT: [[68+WEIGHT: [[72+5D4]] POUNDS AGE: [[60+3D12]] MAX AGE: [[200+3D100]] |HALF ELF MALE, HALF ELF MALE HEIGHT: [[60+2D6]] INCHES WEIGHT: [[110+3D12]] POUNDS AGE: [[15+D6]] MAX AGE: [[125+3D20]] |HALF ELF FEMALE, HALF ELF FEMALE HEIGHT: [[58+2D6]] INCHES WEIGHT: [[85+3D12]] POUNDS AGE: [[15+D6]] MAX AGE: [[125+3D20]] |HALFLING MALE, HALFLING MALE HEIGHT: [[32+2D8]] INCHES WEIGHT: [[52+5D4]] POUNDS AGE: [[20+3D4]] MAX AGE: [[100+D100]] |HALFLING FEMALE, HALFLING FEMALE HEIGHT: [[30+2D8]] INCHES WEIGHT: [[48+5D4]] POUNDS AGE: [[20+3D4]] MAX AGE: [[100+D100]] |HUMAN MALE, HUMAN MALE HEIGHT: [[60+2D10]] INCHES WEIGHT: [[140+6D10]] POUNDS AGE: [[15+D4]] MAX AGE: [[90+2D20]] |HUMAN FEMALE, HUMAN FEMALE HEIGHT: [[59+2D10]] INCHES WEIGHT: [[100+6D10]] POUNDS AGE: [[15+D4]] MAX AGE: [[90+2D20]] |Aarakocra MALE, Aarakocra MALE HEIGHT: [[60+1D6]] INCHES WEIGHT: [[80+3D10]] POUNDS AGE: [[15+D4]] MAX AGE: [[50+2D12]] |Aarakocra FEMALE, Aarakocra FEMALE HEIGHT: [[58+1D6]] INCHES WEIGHT: [[70+3D10]] POUNDS AGE: [[15+D4]] MAX AGE: [[50+2D12]] |Alaghi MALE, Alaghi MALE HEIGHT: [[66+1D12]] INCHES WEIGHT: [[320+4D20]] POUNDS AGE: [[15+D6]] MAX AGE: [[75+2D20]] |Alaghi FEMALE, Alaghi FEMALE HEIGHT: [[64+1D12]] INCHES WEIGHT: [[290+4D20]] POUNDS AGE: [[15+D6]] MAX AGE: [[75+2D20]] |Beastman MALE, Beastman MALE HEIGHT: [[55+1D12]] INCHES WEIGHT: [[105+3D10]] POUNDS AGE: [[13+D10]] MAX AGE: [[80+1D20]] |Beastman FEMALE, Beastman FEMALE HEIGHT: [[50+1D12]] INCHES WEIGHT: [[85+3D10]] POUNDS AGE: [[13+D10]] MAX AGE: [[80+1D20]] |Bugbear MALE, Bugbear MALE HEIGHT: [[72+2D10]] INCHES WEIGHT: [[105+3D10]] POUNDS AGE: [[13+D10]] MAX AGE: [[210+6D10]] |Bugbear FEMALE, Bugbear FEMALE HEIGHT: [[68+2D10]] INCHES WEIGHT: [[180+3D10]] POUNDS AGE: [[13+D10]] MAX AGE: [[210+6D10]] |Bullywug MALE, Bullywug MALE HEIGHT: [[58+2D8]] INCHES WEIGHT: [[125+5D10]] POUNDS AGE: [[10+D4]] MAX AGE: [[60+1D20]] |Bullywug FEMALE, Bullywug FEMALE HEIGHT: [[56+2D8]] INCHES WEIGHT: [[110+5D10]] POUNDS AGE: [[10+D4]] MAX AGE: [[60+1D20]] |Centaur MALE, Centaur MALE HEIGHT: [[84+3D12]] INCHES WEIGHT: [[1000+6D20]] POUNDS AGE: [[18+D4]] MAX AGE: [[75+2D20]] |Centaur FEMALE, Centaur FEMALE HEIGHT: [[80+3D12]] INCHES WEIGHT: [[960+6D20]] POUNDS AGE: [[18+D4]] MAX AGE: [[75+2D20]] |Fremlin MALE, Fremlin MALE HEIGHT: [[12+D6]] INCHES WEIGHT: [[12+2D4]] POUNDS AGE: [[20+D4]] MAX AGE: [[125+3D20]] |Fremlin FEMALE , Fremlin FEMALE HEIGHT: [[12+D6]] INCHES WEIGHT: [[12+2D4]] POUNDS AGE: [[20+D4]] MAX AGE: [[125+3D20]] |Firbolg MALE, Firbolg MALE HEIGHT: [[120+D12]] INCHES WEIGHT: [[780+6D10]] POUNDS AGE: [[40+5D6]] MAX AGE: [[200+3D100]] |Firbolg FEMALE, Firbolg FEMALE HEIGHT: [[114+D12]] INCHES WEIGHT: [[740+6D10]] POUNDS AGE: [[40+5D6]] MAX AGE: [[200+3D100]] |Voadkyn MALE, Voadkyn MALE HEIGHT: [[108+D12]] INCHES WEIGHT: [[675+6D10]] POUNDS AGE: [[75+5D6]] MAX AGE: [[250+2D100]] |Voadkyn FEMALE, Voadkyn FEMALE HEIGHT: [[102+D12]] INCHES WEIGHT: [[650+6D10]] POUNDS AGE: [[75+5D6]] MAX AGE: [[250+2D100]] |Gnoll MALE, Gnoll MALE HEIGHT: [[84+D12]] INCHES WEIGHT: [[180+4D10]] POUNDS AGE: [[7+D4]] MAX AGE: [[33+D4]] |Gnoll FEMALE, Gnoll FEMALE HEIGHT: [[80+D12]] INCHES WEIGHT: [[160+4D10]] POUNDS AGE: [[7+D4]] MAX AGE: [[33+D4]] |Flind MALE, Flind MALE HEIGHT: [[72+D12]] INCHES WEIGHT: [[165+4D10]] POUNDS AGE: [[3+D6]] MAX AGE: [[35+D20]] |Flind FEMALE, Flind FEMALE HEIGHT: [[69+D12]] INCHES WEIGHT: [[145+4D10]] POUNDS AGE: [[3+D6]] MAX AGE: [[35+D20]] |Goblin MALE, Goblin MALE HEIGHT: [[43+D10]] INCHES WEIGHT: [[72+5D4]] POUNDS AGE: [[12+D6]] MAX AGE: [[40+D20]] |Goblin FEMALE, Goblin FEMALE HEIGHT: [[41+D10]] INCHES WEIGHT: [[68+5D4]] POUNDS AGE: [[12+D6]] MAX AGE: [[40+D20]] |Hobgoblin MALE, Hobgoblin MALE HEIGHT: [[72+D8]] INCHES WEIGHT: [[150+5D10]] POUNDS AGE: [[14+D6]] MAX AGE: [[50+D20]] |Hobgoblin FEMALE, Hobgoblin FEMALE HEIGHT: [[68+D8]] INCHES WEIGHT: [[130+5D10]] POUNDS AGE: [[14+D6]] MAX AGE: [[50+D20]] |Kobold MALE, Kobold MALE HEIGHT: [[32+3D4]] INCHES WEIGHT: [[52+5D4]] POUNDS AGE: [[12+D4]] MAX AGE: [[95+2D20]] |Kobold FEMALE, Kobold FEMALE HEIGHT: [[30+3D4]] INCHES WEIGHT: [[48+5D4]] POUNDS AGE: [[12+D4]] MAX AGE: [[95+2D20]] |Lizard man MALE, Lizard man MALE HEIGHT: [[60+2D12]] INCHES WEIGHT: [[170+3D10]] POUNDS AGE: [[15+D4]] MAX AGE: [[110+2D10]] |Lizard man FEMALE, Lizard man FEMALE HEIGHT: [[60+2D12]] INCHES WEIGHT: [[170+3D10]] POUNDS AGE: [[15+D4]] MAX AGE: [[110+2D10]] |Minotaur MALE, Minotaur MALE HEIGHT: [[84+2D6]] INCHES WEIGHT: [[450+4D20]] POUNDS AGE: [[12+3D6]] MAX AGE: [[150+D100]] |Minotaur FEMALE, Minotaur FEMALE HEIGHT: [[80+2D6]] INCHES WEIGHT: [[390+4D20]] POUNDS AGE: [[12+3D6]] MAX AGE: [[150+D100]] |Mongrelman MALE, Mongrelman MALE HEIGHT: [[60+2D12]] INCHES WEIGHT: [[145+4D10]] POUNDS AGE: [[6+D4]] MAX AGE: [[30+D10]] |Mongrelman FEMALE, Mongrelman FEMALE HEIGHT: [[59+2D12]] INCHES WEIGHT: [[105+4D10]] POUNDS AGE: [[6+D4]] MAX AGE: [[30+D10]] |Ogre MALE, Ogre MALE HEIGHT: [[96+2D12]] INCHES WEIGHT: [[320+3D20]] POUNDS AGE: [[15+D4]] MAX AGE: [[90+2D20]] |Ogre FEMALE, Ogre FEMALE HEIGHT: [[93+2D12]] INCHES WEIGHT: [[280+3D20]] POUNDS AGE: [[15+D4]] MAX AGE: [[90+2D20]] |Half Ogre MALE, Half Ogre MALE HEIGHT: [[84+2D6]] INCHES WEIGHT: [[270+6D10]] POUNDS AGE: [[15+D4]] MAX AGE: [[90+2D20]] |Half Ogre FEMALE, Half Ogre FEMALE HEIGHT: [[78+2D6]] INCHES WEIGHT: [[220+6D10]] POUNDS AGE: [[15+D4]] MAX AGE: [[90+2D20]] |Ogre mage MALE, Ogre mage MALE HEIGHT: [[114+2D6]] INCHES WEIGHT: [[810+4D10]] POUNDS AGE: [[20+D4]] MAX AGE: [[175+2D20]] |Ogre mage FEMALE, Ogre mage FEMALE HEIGHT: [[96+2D6]] INCHES WEIGHT: [[780+4D10]] POUNDS AGE: [[20+D4]] MAX AGE: [[175+2D20]] |Orc MALE, Orc MALE HEIGHT: [[58+D12]] INCHES WEIGHT: [[130+6D10]] POUNDS AGE: [[10+D4]] MAX AGE: [[35+D10]] |Orc FEMALE, Orc FEMALE HEIGHT: [[56+D12]] INCHES WEIGHT: [[90+6D10]] POUNDS AGE: [[10+D4]] MAX AGE: [[35+D10]] |Half Orc MALE, Half Orc MALE HEIGHT: [[60+D12]] INCHES WEIGHT: [[135+6D10]] POUNDS AGE: [[12+D4]] MAX AGE: [[60+D20]] |Half Orc FEMALE, Half Orc FEMALE HEIGHT: [[56+D12]] INCHES WEIGHT: [[90+6D10]] POUNDS AGE: [[12+D4]] MAX AGE: [[60+D20]] |PIXIE MALE, PIXIE MALE HEIGHT: [[24+3D6]] INCHES WEIGHT: [[55+4D4]] POUNDS AGE: [[100+5D6]] MAX AGE: [[200+2D100]] |PIXIE FEMALE, PIXIE FEMALE HEIGHT: [[23+3D6]] INCHES WEIGHT: [[22+4D4]] POUNDS AGE: [[100+5D6]] MAX AGE: [[200+2D100]] |Satyr MALE, Satyr MALE HEIGHT: [[55+D10]] INCHES WEIGHT: [[110+4D10]] POUNDS AGE: [[20+3D4]] MAX AGE: [[100+D100]] |Swanmay FEMALE, Swanmay FEMALE HEIGHT: [[59+2D10]] INCHES WEIGHT: [[100+6D10]] POUNDS AGE: [[15+D12]] MAX AGE: [[90+2D20]] |Wemic MALE, Wemic MALE HEIGHT: [[78+3D6]] INCHES WEIGHT: [[700+4D20]] POUNDS AGE: [[12+D4]] MAX AGE: [[70+2D20]] |Wemic FEMALE, Wemic FEMALE HEIGHT: [[75+3D6]] INCHES WEIGHT: [[670+4D20]] POUNDS AGE: [[12+D4]] MAX AGE: [[70+2D20]]}}}
GM Macro An upgraded version of the old one.  It now gives the default MAC of 10 for creatures who have no chance of being psionically talented. !PSIONIC-ATTRIBUTES /w gm &{template:2Edefault}{{name=MAC and MThAC0}}{{subtitle=@{selected|token_name}}}{{MAC [[[[{10, (25-@{selected|wisdom})}kl1]]+[[0-[[{4, (ceil((@{selected|intelligence}-15)/2))}kl1]]]]]]=**MThAC0 [[[[21-@{selected|level}]]+[[0-[[{4,(ceil((@{selected|intelligence}-15)/2))}kl1]]]]]]**}}
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Edited 1505598444
The Iron Fist Maneuver &{template:2Edefault}{{name=Iron Fist}}{{subtitle=@{selected|token_name} attacks @{target|token_name}}}{{HITS AC=[[@{selected|ThAC0}-((D20?{YOU ARE ATTACKING THE ENEMY'S |FRONT,+0|FLANK,+1|REAR,+2}?{YOUR RANGE OR REACH TO THE TARGET IS|SHORT OR MELEE RANGE,+0|MEDIUM RANGE,-2|LONG RANGE,-5|EXTREME LONG RANGE,-10}?{COMPARED TO THE TARGET, YOU HAVE THE|THE SAME ELEVATION, +0|HIGHER GROUND,+1|LOWER GROUND,-1}?{OPPONENT'S ARMOR TYPE:|CLOTHING or SKIN,-0|LEATHER or PADDED or HIDE or MONSTER AC 7,-0|MAIL ARMORS up to BRIGANDINE,-0|PLATE ARMORS,-2}?{OPPONENT'S WEAPON SIZE:|UNARMED or TINY,-0|SMALL,-1|MEDIUM,-2|LARGE,-4|HUGE,-3|GARGANTUAN,-1}?{MISCELLANEOUS ATTACK ROLL MODIFIER|+0})+(@{selected|strengthhit}*1))]]}}{{NORMAL DAMAGE=S/M[[floor((d6?{DAMAGE ROLL MODIFIER|+0}))+(@{selected|strengthdmg}*1)]] L[[floor((d6?{DAMAGE ROLL MODIFIER|+0}))+(@{selected|strengthdmg}*1)]]}}{{CRIT DAMAGE=S/M[[floor((2d6?{DAMAGE ROLL MODIFIER|+0}))+(@{selected|strengthdmg}*1)]] L[[floor((2d6?{DAMAGE ROLL MODIFIER|+0}))+(@{selected|strengthdmg}*1)]]}}{{desc=Through various toughening exercises, the martial artist hardens his hands so much that they feel like steel. The character does 1d6 hp damage from each attack (plus bonuses for Strength) if the principal attack uses the hands. If the principal attack is not the hands, the character does 1d6 hp damage on only one attack per melee round.}}{{desc1=When the Attack Roll Fails: The blow does not land.}}{{desc2=Weapons Allowed: Any melee weapon.}} /fx bubbling-smoke @{selected|token_id} /fx bubbling-blood @{target|token_id}
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Edited 1502878918
Thieving Skills Here is a macro for DMs and Players alike for use and ease of use in rolling Thieving Skills. I'm not sure if there is another already been posted but here is one anyhow. /w gm &{template:2Edefault}{{name=Thieving Skills}}{{?{Which Skill?|Pick Pockets, Pick Pockets=[[d100]]<[[@{selected|ppt}]]|Open Locks, Open Locks=[[d100]]<[[@{selected|olt}]]|Find/Remove Traps, Find/Remove Traps=[[d100]]<[[@{selected|rtt}]]|Move Silently, Move Silently=[[d100]]<[[@{selected|mst}]]|Hide in Shadows, Hide in Shadows=[[d100]]<[[@{selected|hst}]]|Detect Noise, Detect Noise=[[d100]]<[[@{selected|dnt}]]|Climb Walls, Climb Walls=[[d100]]<[[@{selected|cwt}]]|Read Languages, Read Languages=[[d100]]<[[@{selected|rlt}]]}}} And just to give a bit of a double whammy, here's another: Treasure Roll A simplified version of rolling up treasure. Mind you, you still have to go looking for the item rolled, but it is all wrapped in an easy to use macro. /w gm &{template:2Edefault}{{name=Magical Items}}{{Table Rolled=?{What Magical Item Category?|Potions & Oils, [[d6]]|Scrolls, [[d6]]|Rings, [[d6]]|Rods, [[d1]]|Staves, [[d1]]|Wands, [[d1]]|Misc. Magic: Books & Tomes, [[d1]]|Misc. Magic: Jewels & Jewelry, [[d6]]|Misc. Magic: Cloaks & Robes, [[d1]]|Misc. Magic: Boots & Gloves, [[d1]]|Misc. Magic: Girdles & Helms, [[d1]]|Misc. Magic: Bags & Bottles, [[d1]]|Misc. Magic: Dust & Stones, [[d1]]|Misc. Magic: Household Items & Tools, [[d1]]|Misc. Magic: Musical Instruments, [[d1]]|Misc. Magic: The Weird Stuff, [[d6]]|Armour & Shields, [[d1]]|Weapons, [[d6]]}}}{{Item Rolled=[[d20]]}}
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Edited 1505599774
DM MACRO The new Morale Check This macro just tells you whether or not the check passes.  If the result is zero, white flag the creature.  If it's a one, fight on.  I had to put in the minimum morale of zero, otherwise the macro would randomly fail to roll. /w gm &{template:2Edefault}{{name=MORALE}}{{subtitle=@{selected|token_name} ROLLS FOR MORALE}}{{[[d10cs>11cf<1<[[{0, [[@{selected|morale}-d10?{TEMPORARY MODIFIERS TO MORALE FROM SPELLS, ETC.?|+0}]]}kh1]]]] SUCCESS(ES) TO MAINTAIN MORALE.}}
1505677736

Edited 1505788369
GM GLOBAL MACRO Here's a nice little gem to add to your saving throws so you don't have to go looking up target numbers for your monsters whenever someone casts a spell. To complete the saving throw quickly, simply enter the abbreviation for the class and level with your keyboard. PARALYZATION/POISON/DEATH [[{?{SELECT YOUR CLASS AND LEVEL. Class:@{selected|class} Level:@{selected|level}|Pr1,10|Pr2,10|Pr3,10|Pr4,9|Pr5,9|Pr6,9|Pr7,7|Pr8,7|Pr9,7|Pr10,6|Pr11,6|Pr12,6|Pr13,5|Pr14,5|Pr15,5|Pr16,4|Pr17,4|Pr18,4|Pr19+,2|Rog1,13|Rog2,13|Rog3,13|Rog4,13|Rog5,12|Rog6,12|Rog7,12|Rog8,12|Rog9,11|Rog10,11|Rog11,11|Rog12,11|Rog13,10|Rog14,10|Rog15,10|Rog16,10|Rog17,9|Rog18,9|Rog19,9|Rog20,9|Rog21+,8|War0,16|War1,14|War2,14|War3,13|War4,13|War5,11|War6,11|War7,10|War8,10|War9, 8|War10,8|War11,7|War12,7|War13,5|War14,5|War15,4|War16,4|War17+,3|Wiz1,14|Wiz2,14| Wiz3,14|Wiz4,14|Wiz5,14|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,10|Wiz17,10|Wiz18,10|Wiz19,10|Wiz20,10|Wiz21+,8},?{SELECT YOUR MULTICLASS AND LEVEL.(IF NOT MULTICLASSED, PRESS ENTER) Class:@{selected|class} Level:@{selected|level}|NOT MULTICLASSED,21|Pr1,10|Pr2,10|Pr3,10|Pr4,9|Pr5,9|Pr6,9|Pr7,7|Pr8,7|Pr9,7|Pr10,6|Pr11,6|Pr12,6|Pr13,5|Pr14,5|Pr15,5|Pr16,4|Pr17,4|Pr18,4|Pr19+,2|Rog1,13|Rog2,13|Rog3,13|Rog4,13|Rog5,12|Rog6,12|Rog7,12|Rog8,12|Rog9,11|Rog10,11|Rog11,11|Rog12,11|Rog13,10|Rog14,10|Rog15,10|Rog16,10|Rog17,9|Rog18,9|Rog19,9|Rog20,9|Rog21+,8|War0,16|War1,14|War2,14|War3,13|War4,13|War5,11|War6,11|War7,10|War8,10|War9, 8|War10,8|War11,7|War12,7|War13,5|War14,5|War15,4|War16,4|War17+,3|Wiz1,14|Wiz2,14| Wiz3,14|Wiz4,14|Wiz5,14|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,10|Wiz17,10|Wiz18,10|Wiz19,10|Wiz20,10|Wiz21+,8},?{SELECT YOUR TRIPLE CLASS AND LEVEL.(IF NOT TRIPLE CLASSED, PRESS ENTER). Class:@{selected|class} Level:@{selected|level}|NOT TRIPLE CLASSED,21|Pr1,10|Pr2,10|Pr3,10|Pr4,9|Pr5,9|Pr6,9|Pr7,7|Pr8,7|Pr9,7|Pr10,6|Pr11,6|Pr12,6|Pr13,5|Pr14,5|Pr15,5|Pr16,4|Pr17,4|Pr18,4|Pr19+,2|Rog1,13|Rog2,13|Rog3,13|Rog4,13|Rog5,12|Rog6,12|Rog7,12|Rog8,12|Rog9,11|Rog10,11|Rog11,11|Rog12,11|Rog13,10|Rog14,10|Rog15,10|Rog16,10|Rog17,9|Rog18,9|Rog19,9|Rog20,9|Rog21+,8|War0,16|War1,14|War2,14|War3,13|War4,13|War5,11|War6,11|War7,10|War8,10|War9, 8|War10,8|War11,7|War12,7|War13,5|War14,5|War15,4|War16,4|War17+,3|Wiz1,14|Wiz2,14| Wiz3,14|Wiz4,14|Wiz5,14|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,10|Wiz17,10|Wiz18,10|Wiz19,10|Wiz20,10|Wiz21+,8}}kl1]]
1505723907
Ziechael
Forum Champion
Sheet Author
API Scripter
Nice :) I've trimmed it down to group the values a bit for a less marathon like drop down list (still pretty long though lol): [[{?{SELECT YOUR CLASS AND LEVEL. Class:@{selected|class} Level:@{selected|level}| Pr1/2/3,10| Pr4/5/6,9| Pr7/8/9,7| Pr10/11/12,6| Pr13/14/15,5| Pr16/17/18,4| Pr19+,2| Rog1/2/3/4,13| Rog5/6/7/8,12| Rog9/10/11/12,11| Rog13/14/15/16,10| Rog17/18/19/20,9| Rog21+,8| War0,16| War1/2,14| War3/4,13| War5/6,11| War7/8,10| War9/10,8| War11/12,7| War13/14,5| War15/16,4| War17+,3| Wiz1/2/3/4/5,14| Wiz6/7/8/9/10,13| Wiz11/12/13/14/15,11| Wiz16/17/18/19/20,10| Wiz21+,8},?{SELECT YOUR MULTICLASS AND LEVEL.(IF NOT MULTICLASSED, PRESS ENTER) Class:@{selected|class} Level:@{selected|level}|NOT MULTICLASSED,21| Pr1/2/3,10| Pr4/5/6,9| Pr7/8/9,7| Pr10/11/12,6| Pr13/14/15,5| Pr16/17/18,4| Pr19+,2| Rog1/2/3/4,13| Rog5/6/7/8,12| Rog9/10/11/12,11| Rog13/14/15/16,10| Rog17/18/19/20,9| Rog21+,8| War0,16| War1/2,14| War3/4,13| War5/6,11| War7/8,10| War9/10,8| War11/12,7| War13/14,5| War15/16,4| War17+,3| Wiz1/2/3/4/5,14| Wiz6/7/8/9/10,13| Wiz11/12/13/14/15,11| Wiz16/17/18/19/20,10| Wiz21+,8},?{SELECT YOUR TRIPLE CLASS AND LEVEL.(IF NOT TRIPLE CLASSED, PRESS ENTER). Class:@{selected|class} Level:@{selected|level}|NOT TRIPLE CLASSED,21| Pr1/2/3,10| Pr4/5/6,9| Pr7/8/9,7| Pr10/11/12,6| Pr13/14/15,5| Pr16/17/18,4| Pr19+,2| Rog1/2/3/4,13| Rog5/6/7/8,12| Rog9/10/11/12,11| Rog13/14/15/16,10| Rog17/18/19/20,9| Rog21+,8| War0,16| War1/2,14| War3/4,13| War5/6,11| War7/8,10| War9/10,8| War11/12,7| War13/14,5| War15/16,4| War17+,3| Wiz1/2/3/4/5,14| Wiz6/7/8/9/10,13| Wiz11/12/13/14/15,11| Wiz16/17/18/19/20,10| Wiz21+,8}}kl1]]
1505743834

Edited 1506563194
Thank you but unfortunately, that defeats the purpose, which is to speed up the amount of time it takes to roll a saving throw.  The premise is that you're supposed to be able to do this fast without looking at the drop down menu by typing the first few letters of the class, and then your level.
1505745433
Ziechael
Forum Champion
Sheet Author
API Scripter
Very well :) Just trying to help... carry on
GM Global Macro Paralyze/Poison/Death Save The final product. /w gm &{template:2Edefault}{{name=@{selected|token_name} SAVES VS. PARALYZATION}}{{[[D20>[[(0?{MISCELLANEOUS MODIFIER|+0}@{selected|parmod})*(0-1)+[[{?{SELECT YOUR CLASS AND LEVEL. Class:@{selected|class} Level:@{selected|level}|Pr1,10|Pr2,10|Pr3,10|Pr4,9|Pr5,9|Pr6,9|Pr7,7|Pr8,7|Pr9,7|Pr10,6|Pr11,6|Pr12,6|Pr13,5|Pr14,5|Pr15,5|Pr16,4|Pr17,4|Pr18,4|Pr19+,2|Rog1,13|Rog2,13|Rog3,13|Rog4,13|Rog5,12|Rog6,12|Rog7,12|Rog8,12|Rog9,11|Rog10,11|Rog11,11|Rog12,11|Rog13,10|Rog14,10|Rog15,10|Rog16,10|Rog17,9|Rog18,9|Rog19,9|Rog20,9|Rog21+,8|War0,16|War1,14|War2,14|War3,13|War4,13|War5,11|War6,11|War7,10|War8,10|War9,8|War10,8|War11,7|War12,7|War13,5|War14,5|War15,4|War16,4|War17+,3|Wiz1,14|Wiz2,14|Wiz3,14|Wiz4,14|Wiz5,14|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,10|Wiz17,10|Wiz18,10|Wiz19,10|Wiz20,10|Wiz21+,8},?{SELECT YOUR MULTICLASS AND LEVEL.(IF NOT MULTICLASSED, PRESS ENTER) Class:@{selected|class} Level:@{selected|level}|NOT MULTICLASSED,21|Pr1,10|Pr2,10|Pr3,10|Pr4,9|Pr5,9|Pr6,9|Pr7,7|Pr8,7|Pr9,7|Pr10,6|Pr11,6|Pr12,6|Pr13,5|Pr14,5|Pr15,5|Pr16,4|Pr17,4|Pr18,4|Pr19+,2|Rog1,13|Rog2,13|Rog3,13|Rog4,13|Rog5,12|Rog6,12|Rog7,12|Rog8,12|Rog9,11|Rog10,11|Rog11,11|Rog12,11|Rog13,10|Rog14,10|Rog15,10|Rog16,10|Rog17,9|Rog18,9|Rog19,9|Rog20,9|Rog21+,8|War0,16|War1,14|War2,14|War3,13|War4,13|War5,11|War6,11|War7,10|War8,10|War9,8|War10,8|War11,7|War12,7|War13,5|War14,5|War15,4|War16,4|War17+,3|Wiz1,14|Wiz2,14|Wiz3,14|Wiz4,14|Wiz5,14|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,10|Wiz17,10|Wiz18,10|Wiz19,10|Wiz20,10|Wiz21+,8},?{SELECT YOUR TRIPLE CLASS AND LEVEL.(IF NOT TRIPLE CLASSED, PRESS ENTER). Class:@{selected|class} Level:@{selected|level}|NOT TRIPLE CLASSED,21|Pr1,10|Pr2,10|Pr3,10|Pr4,9|Pr5,9|Pr6,9|Pr7,7|Pr8,7|Pr9,7|Pr10,6|Pr11,6|Pr12,6|Pr13,5|Pr14,5|Pr15,5|Pr16,4|Pr17,4|Pr18,4|Pr19+,2|Rog1,13|Rog2,13|Rog3,13|Rog4,13|Rog5,12|Rog6,12|Rog7,12|Rog8,12|Rog9,11|Rog10,11|Rog11,11|Rog12,11|Rog13,10|Rog14,10|Rog15,10|Rog16,10|Rog17,9|Rog18,9|Rog19,9|Rog20,9|Rog21+,8|War0,16|War1,14|War2,14|War3,13|War4,13|War5,11|War6,11|War7,10|War8,10|War9,8|War10,8|War11,7|War12,7|War13,5|War14,5|War15,4|War16,4|War17+,3|Wiz1,14|Wiz2,14|Wiz3,14|Wiz4,14|Wiz5,14|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,10|Wiz17,10|Wiz18,10|Wiz19,10|Wiz20,10|Wiz21+,8}}kl1]]]]]]SUCCESS(ES)}} /fx glow-holy @{selected|token_id}
GM MACRO An easier version of encounter reactions. /desc @{target|TARGET THE NPC|token_name} is reacting to @{target|TARGET THE PC|token_name}. /w gm &{template:2Edefault}{{name=ENCOUNTER REACTIONS @{target|TARGET THE PC|token_name}}}{{@{target|TARGET THE NPC|token_name} REACTS TO @{target|TARGET THE PC|token_name} [[2d10cs1cf10-(@{target|TARGET THE PC|chareact})-(?{MISCELLANEOUS MODIFIER|+0})]]}}{{?{PLAYER CHARACTER IS |FRIENDLY, PLAYER ACTED FRIENDLY FRIENDLY [[2]] TO [[7]] INDIFFERENT [[8]] TO [[11]] CAUTIOUS [[12]] TO [[15]] THREATENING [[16]] TO [[18]] HOSTILE [[19]] TO [[20]] |INDIFFERENT, PLAYER ACTED INDIFFERENT FRIENDLY [[2]] TO [[6]] INDIFFERENT [[7]] TO [[11]] CAUTIOUS [[12]] TO [[14]] THREATENING [[15]] TO [[18]] HOSTILE [[19]] TO [[20]] |THREATENING, PLAYER ACTED THREATENING FRIENDLY [[2]] TO [[3]] CAUTIOUS [[4]] TO [[9]] THREATENING [[10]] TO [[15]] HOSTILE [[16]] TO [[20]] |HOSTILE, PLAYER ACTED HOSTILE FLIGHT [[2]] TO [[5]] CAUTIOUS [[6]] TO [[8]] THREATENING [[9]] TO [[12]] HOSTILE [[13]] TO [[20]]}}}
GM global macro Save vs. Breath Weapon /w gm &{template:2Edefault}{{name=@{selected|token_name} SAVES VS. BREATH WEAPON}}{{[[D20>[[{0, (0?{MISCELLANEOUS MODIFIER|+0}@{selected|breathmod})*(0-1)+[[{?{SELECT YOUR CLASS AND LEVEL. Class:@{selected|class} Level:@{selected|level}| Pr1,16|Pr2,16|Pr3,16|Pr4,15|Pr5,15|Pr6,15|Pr7,13|Pr8,13|Pr9,13|Pr10,12|Pr11,12|Pr12,12|Pr13,11|Pr14,11|Pr15,11|Pr16,10|Pr17,10|Pr18,10|Pr19+,8|Rog1,16|Rog2,16|Rog3,16|Rog4,16|Rog5,15|Rog6,15|Rog7,15|Rog8,15|Rog9,14|Rog10,14|Rog11,14|Rog12,14|Rog13,13|Rog14,13|Rog15,13|Rog16,13|Rog17,12|Rog18,12|Rog19,12|Rog20,12|Rog21+,11|War0,20|War1,17|War2,17|War3,16|War4,16|War5,13|War6,13|War7,12|War8,12|War9,9|War10,9|War11,8|War12,8|War13,5|War14,5|War15,4|War16,4|War17+,4|Wiz1,15|Wiz2,15|Wiz3,15|Wiz4,15|Wiz5,15|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,9|Wiz17,9|Wiz18,9|Wiz19,9|Wiz20,9|Wiz21+,7},?{SELECT YOUR MULTICLASS AND LEVEL.(IF NOT MULTICLASSED, PRESS ENTER) Class:@{selected|class} Level:@{selected|level}|NOT MULTICLASSED,21|Pr1,16|Pr2,16|Pr3,16|Pr4,15|Pr5,15|Pr6,15|Pr7,13|Pr8,13|Pr9,13|Pr10,12|Pr11,12|Pr12,12|Pr13,11|Pr14,11|Pr15,11|Pr16,10|Pr17,10|Pr18,10|Pr19+,8|Rog1,16|Rog2,16|Rog3,16|Rog4,16|Rog5,15|Rog6,15|Rog7,15|Rog8,15|Rog9,14|Rog10,14|Rog11,14|Rog12,14|Rog13,13|Rog14,13|Rog15,13|Rog16,13|Rog17,12|Rog18,12|Rog19,12|Rog20,12|Rog21+,11|War0,20|War1,17|War2,17|War3,16|War4,16|War5,13|War6,13|War7,12|War8,12|War9,9|War10,9|War11,8|War12,8|War13,5|War14,5|War15,4|War16,4|War17+,4|Wiz1,15|Wiz2,15|Wiz3,15|Wiz4,15|Wiz5,15|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,9|Wiz17,9|Wiz18,9|Wiz19,9|Wiz20,9|Wiz21+,7},?{SELECT YOUR TRIPLE CLASS AND LEVEL.(IF NOT TRIPLE CLASSED, PRESS ENTER). Class:@{selected|class} Level:@{selected|level}|NOT TRIPLE CLASSED,21|Pr1,16|Pr2,16|Pr3,16|Pr4,15|Pr5,15|Pr6,15|Pr7,13|Pr8,13|Pr9,13|Pr10,12|Pr11,12|Pr12,12|Pr13,11|Pr14,11|Pr15,11|Pr16,10|Pr17,10|Pr18,10|Pr19+,8|Rog1,16|Rog2,16|Rog3,16|Rog4,16|Rog5,15|Rog6,15|Rog7,15|Rog8,15|Rog9,14|Rog10,14|Rog11,14|Rog12,14|Rog13,13|Rog14,13|Rog15,13|Rog16,13|Rog17,12|Rog18,12|Rog19,12|Rog20,12|Rog21+,11|War0,20|War1,17|War2,17|War3,16|War4,16|War5,13|War6,13|War7,12|War8,12|War9,9|War10,9|War11,8|War12,8|War13,5|War14,5|War15,4|War16,4|War17+,4|Wiz1,15|Wiz2,15|Wiz3,15|Wiz4,15|Wiz5,15|Wiz6,13|Wiz7,13|Wiz8,13|Wiz9,13|Wiz10,13|Wiz11,11|Wiz12,11|Wiz13,11|Wiz14,11|Wiz15,11|Wiz16,9|Wiz17,9|Wiz18,9|Wiz19,9|Wiz20,9|Wiz21+,7}}kl1]]}kh1]]]]SUCCESS(ES)}} /fx glow-holy @{selected|token_id}
1516936041

Edited 1516936174
GM GLOBAL MACRO The "!TRAVEL" macro!!  For FREE!! This was made available exclusively to my Patrons last year.  I plan on re-releasing an improved version to them Soon™   You may be able to rewrite this one for 5th Edition (if 5th edition even HAS travel mechanics yet.) &{template:2Edefault}{{name=OVERLAND MOVEMENT}}{{subtitle=AT MOVEMENT RATE ?{What is the Movement Rate of the SLOWEST entity in the party?|12}}}{{[[[[{?{How many miles until the party leaves the current terrain?|1}, [[{(?{What is the Movement Rate of the SLOWEST entity in the party?|12}*2/?{In which terrain is the party currently traveling?|Barren, 2|Farmland, 0.5|Desert rocky, 2|Desert sandy, 3|Forest heavy, 4|Forest medium, 3|Forest light, 2|Glacier, 2|Hills rolling, 2|Hills steep, 4|Jungle heavy, 8|Jungle medium, 6|Swamp or marsh, 8|Moor, 4|Mountains high, 8|Mountains medium, 6|Mountains low, 4|Plains, 1|Scrub, 2|Tundra, 3}), (?{What is the Movement Rate of the SLOWEST entity in the party?|12}*2-(?{How many miles until the party leaves the current terrain?|1}*?{In which terrain is the party currently traveling?|Barren, 2|Farmland, 0.5|Desert rocky, 2|Desert sandy, 3|Forest heavy, 4|Forest medium, 3|Forest light, 2|Glacier, 2|Hills rolling, 2|Hills steep, 4|Jungle heavy, 8|Jungle medium, 6|Swamp or marsh, 8|Moor, 4|Mountains high, 8|Mountains medium, 6|Mountains low, 4|Plains, 1|Scrub, 2|Tundra, 3}))}kh1]]}kl1]]+[[(?{What is the Movement Rate of the SLOWEST entity in the party?|12}*2-([[{?{How many miles until the party leaves the current terrain?|1}, [[{(?{What is the Movement Rate of the SLOWEST entity in the party?|12}*2/?{In which terrain is the party currently traveling?|Barren, 2|Farmland, 0.5|Desert rocky, 2|Desert sandy, 3|Forest heavy, 4|Forest medium, 3|Forest light, 2|Glacier, 2|Hills rolling, 2|Hills steep, 4|Jungle heavy, 8|Jungle medium, 6|Swamp or marsh, 8|Moor, 4|Mountains high, 8|Mountains medium, 6|Mountains low, 4|Plains, 1|Scrub, 2|Tundra, 3}), (?{What is the Movement Rate of the SLOWEST entity in the party?|12}*2-(?{How many miles until the party leaves the current terrain?|1}*?{In which terrain is the party currently traveling?|Barren, 2|Farmland, 0.5|Desert rocky, 2|Desert sandy, 3|Forest heavy, 4|Forest medium, 3|Forest light, 2|Glacier, 2|Hills rolling, 2|Hills steep, 4|Jungle heavy, 8|Jungle medium, 6|Swamp or marsh, 8|Moor, 4|Mountains high, 8|Mountains medium, 6|Mountains low, 4|Plains, 1|Scrub, 2|Tundra, 3}))}kh1]]}kl1]]*?{In which terrain is the party currently traveling?|Barren, 2|Farmland, 0.5|Desert rocky, 2|Desert sandy, 3|Forest heavy, 4|Forest medium, 3|Forest light, 2|Glacier, 2|Hills rolling, 2|Hills steep, 4|Jungle heavy, 8|Jungle medium, 6|Swamp or marsh, 8|Moor, 4|Mountains high, 8|Mountains medium, 6|Mountains low, 4|Plains, 1|Scrub, 2|Tundra, 3}))/?{Into which terrain will the party travel?|Barren, 2|Farmland, 0.5|Desert rocky, 2|Desert sandy, 3|Forest heavy, 4|Forest medium, 3|Forest light, 2|Glacier, 2|Hills rolling, 2|Hills steep, 4|Jungle heavy, 8|Jungle medium, 6|Swamp or marsh, 8|Moor, 4|Mountains high, 8|Mountains medium, 6|Mountains low, 4|Plains, 1|Scrub, 2|Tundra, 3}]]]] MILE(S)}}
GM GLOBAL ATTACK MACRO Yet another evolution of the attack macro.&nbsp; This one shows all 4 ACs of the target: AC, surprised, shieldless, and rear. <a href="https://gyazo.com/df05dab807016b6980edd551e4e50524" rel="nofollow">https://gyazo.com/df05dab807016b6980edd551e4e50524</a> &{template:2Edefault}{{name=@{selected|Weaptype} ATTACK}}{{subtitle=@{selected|token_name} USES A @{selected|weapsize} SIZED @{selected|weaponname} TO ATTACK @{target|token_name}}}{{HITS AC=[[@{selected|ThAC0}-((D20?{YOU ARE ATTACKING THE ENEMY'S |FRONT,+0|FLANK,+1|REAR,+2}?{YOUR RANGE OR REACH TO THE TARGET IS|SHORT OR MELEE RANGE,+0|MEDIUM RANGE,-2|LONG RANGE,-5|EXTREME LONG RANGE,-10}?{COMPARED TO THE TARGET, YOU HAVE THE|THE SAME ELEVATION, +0|HIGHER GROUND,+1|LOWER GROUND,-1}?{MISCELLANEOUS ATTACK ROLL MODIFIER|+0})+(@{selected|attackadj})+(@{selected|strengthhit}*@{selected|strbonus})+(@{selected|dexmissile}*@{selected|dexbonus}))]]}}{{**AC/😨/🚫🛡️/🔙=[[@{target|AC}]]/[[@{target|ACsurprise}]]/[[@{target|ACshieldless}]]/[[(@{target|AC})+[[((@{target|ACsurprise}*1)-(@{target|AC}*1))+((@{target|ACshieldless}*1)-(@{target|AC}*1)))]]]]**}}{{DAMAGE=S/M[[floor((@{selected|damsm}?{DAMAGE ROLL MODIFIER|+0}))+(@{selected|damadj})+(@{selected|strengthdmg}*@{selected|strbonus})]] L[[floor((@{selected|daml}?{DAMAGE ROLL MODIFIER|+0}))+(@{selected|damadj})+(@{selected|strengthdmg}*@{selected|strbonus})]]}}{{CRITICAL=S/M[[floor(((@{selected|damsm}?{DAMAGE ROLL MODIFIER|+0})+(@{selected|damsm})))+(@{selected|damadj})+(@{selected|strengthdmg}*@{selected|strbonus})]] L[[floor(((@{selected|daml}?{DAMAGE ROLL MODIFIER|+0})+(@{selected|daml})))+(@{selected|damadj})+(@{selected|strengthdmg}*@{selected|strbonus})]]}} /fx bubbling-smoke @{selected|token_id} /fx bubbling-blood @{target|token_id}