
I have an idea. But after my second no-show, a more cautious approach seems to be warranted. The Idea: An episodic D&D campaign set in space, with rotating DM's, and a Kirk-ian disregard for established rules when they get in the way. Though not exactly space-travel in the Spelljammer way. More captain Picard, and less captain hook, if you take my meaning. Every player (or almost every player) would also take a turn DMing at regular intervals, or for a term determined by consensus. Rules system has some flexibility. I know 4e, OD&D, and some Next. But I want to learn 1e and 2e. Physics would need to be determined as a group, or ignored entirely. Or both, depending upon the will of the DM. Basically, I'd like to improve Star Trek the only way it possibly could be. By adding swords! Also, Star Wars, Firefly, Hitchhiker's Guide to the Galaxy, and Battlestar Galactica. Because I'd only mentioned Trek so far.