Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account
This post has been closed. You can still view previous posts, but you can't post any new replies.

Spoiled players! Ha! Throw a stick and meet a dozen people begging to be in a game here.

1388020520

Edited 1388022893
In fact, the problem in a different thread posed was: "Plus, since we're all new to pen-and-papering, my players are super spoiled . I can tell that they sort of expect to always have a token to move around on a map, because that feels more like a video game. Obviously, that's way to much freaking work. " I don't have super-spoiled players, thus they exist for some, but not for all. Super-spoiled players is a function of catering to their demands. Thus cater to their demands, or get new ones. Most DMs don't want to get new ones, though, right? So, submit to demands, or drop them. It could easily be more complex, but you as a DM are not gonna solve their "problem = spoiled." Move on. It's radical, it's in fact game-changing (pun intended.) "The DM Sets each scene, and describes the action." 3.5 PHB. Bam. Right there. Old skool style using whatever props are at hand, in this case, electronic, via Internet, with nice cams and microphones and Skype or Google+ and maybe even a Skype subscription. If you want as DM. But the key is: If the DM wants to go there. When players demand that I work this for free, that's where I get testy. I already do a lot. And of course, if my style or methods are not appreciated players can vote with their feet, departing a game where it is described well in advance the conditions under which I agree to run it, they agree to play. The social contract. Thus, I can re-state...Someone wants a better map, tell him, "You draw it." Otherwise this gets to a culture of the players push the DMs around. No need for that. We got few DMs and a lot of players, and many of the new skool guys new to gaming, have this idea that combat means "Break out the minis." And in the case of D&D Player's Handbook, 3.5, he's correct. So it's a mix of The old skool DM describes, maybe a sketch map, and the new culture instituted by Wizards (some Conspiracy theorists will say: to sell minis, because they can't be stolen via torrent.) From 3.5 rulebook, page 4, upper right column, para 1 "The Game assumes the use of miniatures, and a battle grid, and the rules are written from this perspective." But not all roleplaying is battle grid, not all combat has to be. You don't have to break out minis for all combats or any combat, yet many rules systems advise and encourage this. Traveller used to use Range bands. Conspiracy X, and games by Eden studios emphasize fast action, and description. How come D&D 4e you have 4 players and you need minis, yet in Star Trek RPG you have 1 Enterprise and three Klingons and a minis system is barely suggested? The Author decides. Yet, here it is new guys. In your games, that author is YOU. 4th edition, you absolutely (well pretty much) must use minis or tokens and a grid because of the sliding, pushing pulling casting templates and such. WOTC Declared in the book for 3.5 And again for 4th edition. So yeah, I'm not running 4e here on roll 20. Too many cards. For ME. Nothing wrong with any of that, Game what you like, game what games you want. Whichever game people like, yeah play it. Little Fears, 4e, Time Master, Sandman, Alternity, Dogs in the Vineyard, go for it, no games are wrong. But players Demanding, because that's what they got used to? There's a cure. Nobody has to agree. It's just one Gm's philosophy. I gave an honest answer. As a GM. How do I deal with the fact that players expect a visual? Jake: ",,,if my players are in a dark alley, I find a picture of an alley on Google Image, and drag it all the way across the Map Layer of a page on Roll20. " This is brilliant. There were books in the 70s and 80s written about what the future of PC Games would be like when computation and display got fast enough and he's on it. Go with that, it's a new form, a new style. Jake E. Wrote: "This mostly just frustrates me, because the image only ever approximates the scene I'm trying to set, and therefore it distracts my players from the scene I'm creating verbally." Welcome to why we are all frustrated artists. I wish literally that I could have holograms and stuff. Running Neverwinter nights was about as live action and real as I could handle, with the camera zoomed way in on ground level. I see what my PC sees. they see what I've built. A year of work to learn aurora toolset language, and program a server, then run it for two years, all the while fielding spoiled players asking me, "When will this be fixed, when will the new code for selling cattle be in place?" So three years in, I handed it to someone else. Too much work. Too many people want stuff for free, and when it's a compete RPG session, in a venue where there's a ratio of 12 players to each GM, it;s just so easy to say, I want to play, I want to play, and who wants to GM. Nobody until someone steps up. Gold, Me, Headhunter, Stephen S. Ade Sant, all these people and more step up to provide. for free. And many get stepped on. By players, used to the culture of the DM is not important. Can't shoot a film without a cameraman, people. So Jake E, and other DMs out there, welcome to the life. I say, find players that won't demand, or you slide the slippery slope. I got players literally I'd love to move near to to game with in person, but they live in the UK, Hawaii, Australia, out west in the U,.S. so that's out. But they do not demand, they ask. I ask of them. Gold called me out. I get it, I am coming off as caustic. It is not the point though. It's just a solution that most don't like. Roosevelt decided to drop the A-Bomb. Yeah he was not beloved for it. But it happened. Twice. No more war, soon after. Conflict solved. Not every solution can be pretty. My first marriage ended in divorce, same for a lot of people these days. But I got a better situation now. This woman and I accept the fact that I am a gamer, I run games, I am posting on Roll20 as a mentor who has done this for 36 years at 3 AM, to give asked for advice, even if it's not the advice many would agree with. In addition to the stuff people don't like, (get rid of problem players. In fact we had a thread last few weeks ago (how do you handle screening people out) I also welcomed literally a dozen people new to games this week, encouraging them in their new games, or arranging to run something with or for them in spring when my schedule will free up a bit. I do that stuff, too. But if the obvious problem to me has an obvious solution, I'll give it. In many cases, it is not the first option, nor fun, that it's just not going to work out. the dark side of dating, and marriage and partnerships and how people can relate to each other in life, and in business. Nobody wants to hear those words. It's taboo, yeah. "You're fired." "I met someone else." "I want a divorce." But without that closure, open wounds fester. Whiny players is not a problem that can be solved. It's something set by their parents, years ago. People in this hobby have come to expect free way too much. not saying people should charge to GM, that's yet another thread, but don't expect more and more and more of what is already free. I'm not saying guillotine is the solution to all problems AD&D. but it's effective in solving the demanding players problem. There are people here begging to play in games! Begging! Pathfinder, 2e, L5R, Traveller, 3.5, 4e. half a dozen other games. So why court players who will demand? That's what I'm saying. GMs here are literally doing what they can. So, players realize that. And I got two groups that are willing, and eager to play with me, the hard core as a GM, none of those guys are idiots, or submissive types. I am not the Svengali DM demanding fees or anything just you get a PC, I provide the game setting, we make it work. Together. But don't tell me or the new DMs we are not working hard enough. Many of us pay here for Mentor level. Not much but more than zero. Merry Christmas to all. My wife bought be some power tools to make a minis table for my Vietnam 1/72 miniatures. I'm Happy as hell. Jake, thanks for being honest that you are a new DM, seeking help. Visuals can work. Headhunter Jones and Gold are giving good advice. I still think you can open your front door, toss a stick in any direction, and hit 15 people willing to play a game on roll 20 that will be happy with whatever you provide, especially since you are trying. Lets have players and DMs all try together. Like it has been, like it can be more so. *hoists shield +5 vs rotten tomatoes in preparation as a standard action, held for last step in initiative order vs blow back for my recent heresy.*
1388022226
Pat S.
Forum Champion
Sheet Author
**snickers** That was like a splash of cold water in the face. Refreshing but brisk. Nice to hear your honest comments on this matter.
*Moves to the side.* "Well met, yet again. I'm forming an adventuring company, a gold a day and all the haunches of Beef you can handle at the Prancing Unicorn Inn in Oakenwald, should we return alive from this adventure. Let's break out the screens, and dice and have at it! I hear the horns of a LEGION of players, hungry for adventure. With sharpened pencils and cubes of bone, we shall hold to the last hit point, anon!"
That was a fun read and much speaking to truth. Makes me feel like I should do more to help newcomers. As for my current players, I am grateful that I don't really have those problems you discuss. Considering that only 2/10 I know previously from RL and everyone else was recruited online, I'd say I've done pretty well.
1388028721
Pat S.
Forum Champion
Sheet Author
I've been lucky myself here and gotten in good games and had good players. I have players disappear (that is a totally different thread) but none have ever demanded anything.
Yeah, I have been pretty lucky also. I am more than happy. I just see a growing trend, or it's been a trend, and I am just now seeing it, or think I do. On to the Players Disappear thread!
1388029207
Pat S.
Forum Champion
Sheet Author
:lol:
1388030020

Edited 1388030045
boom, done. Oh yeah. A Manifesto. <a href="https://app.roll20.net/forum/post/538793/i-have-players-disappear-this-is-a-totally-different-thread-an-open-letter-to-the-non-commital/#post-538793" rel="nofollow">https://app.roll20.net/forum/post/538793/i-have-players-disappear-this-is-a-totally-different-thread-an-open-letter-to-the-non-commital/#post-538793</a>
As a counterpoint, maybe when we hear these things from players, we can accept it as a challenge and work to improve our games and approach. I have always found GMing to be a journey of continual improvement. I'm always happy to hear what players would like to see improved. Where I started as a GM and where I am now - which I'd put up against any other GM out there - is a combination of players bold and knowledgeable enough to know what they want (and tell me) and my willingness to change for the benefit of our collective game experience.
1388080826
Pat S.
Forum Champion
Sheet Author
When I was running live sessions I would always hold a pro's and con's talk at the end of the session. This lets me hear from the players what they liked and disliked about the session. They would also get feedback from me also about the session. This method allow all of us stay on the same page and learn as we go.
My game for state-side players usually ends around 11:00 PM and by then everyone is too tired for an immediate after-action review. Same situation with my campaign for European players, it ends around 5:00 PM my time but over there it's usually 11:00-midnight, depending on their exact time zone. What I sometimes do is follow up with an email if I want to get feedback on something specific. And I always tell the players that they're welcome to contact me at anytime outside of the game. Another thing I did: Not long after my state-side Roll20 game started, I used Survey Monkey to create a questionnaire about the campaign and sent the link to all the players. I asked questions about what sort of activities did they prefer engaging in, what adventure locales (urban, wilderness, dungeon, etc) did they prefer to explore and similar type questions. Some questions allowed for multiple answers, others asked the players to rank the response options in order of preference and still others were more open-ended, asking for a free-text response where they could say as much or as little as they liked. By using this survey approach, it allowed the players to respond to the questions when it was most convenient for them and there was no pressure to hurry up and finish because other people were sitting around waiting. Also, the responses are anonymous, specific answers cannot be traced back to an email account. When everyone completes the survey, you can look at the responses in various graph formats and get clear visuals of what they're telling you. Anyway, it gave me a lot of good feedback on what the players were most interested in doing and I think it has contributed to the success of the campaign thus far.