
1) The players are outside of a small building. Is it possible to reveal all of the space around the building, while only concealing the space inside of the building? 2) The players explore one wing of a large building and then moves on to another wing. Is it possible for the map to reveal the "lay of the land" in the previously explored area? I ask so they do not accidentally waste time re-exploring parts of the dungeon. 3) How can I make it so that vision is more or less unlimited in outdoors areas? For instance, a PC is standing on the wall of a castle and is looking down into a large courtyard. There are some things, such as a keep, that he should not be able to see into. However, there are other things, such as the wall on the opposite side of the courtyard, that he should be able to see. Is this possible. Thank you for any assistance!