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Drawing tool: square

The drawing tool should have a function that allows one to quickly make a square so that the GM can create buildings and such that they do not have images for with greater ease.
If you hold Shift while drawing, the lines will snap to the grid, so you can draw squares, rectangles or other complex building shapes fairly simply.
Perhaps the draw tool ought to be consistent with the drag tool, with snap-to-grid as its default behaviour, and command-mouse allowing free drawing. Rather than each being the reverse of the other.
My group uses squares to track zones and area effects in D&D 4E. It would be REALLY nice to be able to draw and resize them quickly instead of taking the time out from combat to draw all four sizes.
@Emma M: What I started doing with my 4e group was I whipped up a couple 50% transparent tokens that we throw down and size whenever the warlock decides to light a room on fire :) It also has the added convenience that it's resizable (for different size bursts & blasts) and I can assign player control to it, so I can just toss the flames out on the map and let him position it. I've attached a copy of my flames, feel free to steal them if you'd like :)
My group uses squares to track zones and area effects in D&D 4E. It would be REALLY nice to be able to draw and resize them quickly instead of taking the time out from combat to draw all four sizes. Also, just making sure you're aware of two thing. 1) When you hold Shift you can draw straight lines along the grid, which is perfect for quickly drawing areas of effect. 2) Choose the "Draw Select" tool from the same menu where the Brush tool is, and you can select your previously-drawn box and resize it just like you can resize tokens. You can also Copy+Paste it if you need multiple boxes up at once. Let me know if you were using both of those features and it still wasn't doing what you need!
Along the lines of Ken's suggestion, it would be pretty awesome to have a set of tokens that can be placed by a player rather than the GM. I could see that used for spell effects, familiars, and some inventory items. Might even be fairly low hanging fruit, depending on how much of a tweak it would be to the GM drop functionality.
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Keith
Pro
Marketplace Creator
It would be nice if the draw tool remembered the color selections. Once I select a different tool and come back I have to select the colors all over again.
Along the lines of Ken's suggestion, it would be pretty awesome to have a set of tokens that can be placed by a player rather than the GM. You can already assign control of any token to any or all players. Click on the token so that the radial menu flies out. Click on the icon that looks like a white daisy on black. A dialogue box will pop open. Second from the top on the right in that box is a text box labelled "controlled by". Click in it. Choose some players to have control of the token from the resulting drop-down menu. Click "save changes". Done!
Agemegos, I'm talking about the ability to place, rather than just move tokens. What you talk about would be the way it would have to be now, but what I'm talking about is giving a player access to a subset of the token library, so that rather than saying "I cast fireball", and me going and grabbing that token and handing over control then the player placing it. Just let them prep the icon while they're waiting to come up in initiative and do the whole thing themselves. Feels like it would be much smoother and keep combat moving at a better clip.
@Rob yeah sounds like it could be a good idea, one thing I'd suggest is maybe having the GM adding the tokens to a player library, possibly along the lines of: >Click on "Art Library" tab >Click Player Library icon (ideally either a button or an icon next to the "my art library" star icon {opens a new window} > Drag n Drop asset from art library search into Player Library Players could open their library from... somewhere - settings tab? Journal tab? Button on toolbar, maybe? To stop players taking *ahem* liberties by spamming the area with tokens, there could be an option somewhere (in the player library window itself would be my suggestion) which says which players have access to the library, similar to the journal and token control. Each player in the list can place and control those tokens (automatically adds "controlled" permissions to tokens when placed?), players not in the list cannot. *thinking out loud* Would removing "Richard Head" from the list make him unable to control any tokens already on the table or just not able to add any more tokens? I suppose you could just remove his name from existing tokens... */thinking out loud* But that's how I'd sorta envision it working. If it is doable, or if it is worth doing, is another question for Riley And All His Little Wizards (sorry, too much Blackadder II recently) to decide.