There are a number of issues with the sheets. The button on the right side of Skills to enable the dropdown/additional fields for Specializations is hidden on over half the skills, even ones with normal specializations. Skills like Recruiting, Weapon Engineering, Combat Engineering, Discipline, Security, and likely others are not properly enabled in the 1e sheet, though it can admittedly be added at the bottom. Attributes do not calculate modifiers past 15 points, despite the fact that the system actually does continue scaling bonuses up for every 3 points, which then leads to having to manually change the modifier every time you open the sheet, which gets incredibly tedious. There is only a single field for Armour, despite the fact that characters will often carry more than one setup for armor, and there really ought to be at LEAST an option to add more fields for it. Also, for calculating skill bonuses, you can only add bonuses to the main skill, not to specific specialities. This is problematic for cases like The Wrecker, which gives +2 to Trade:Salvage/Repair, but with how the sheet is done, you'd need to give it a blanket bonus to all Trades.