I figured out a way to let player open doors on the dynamic lighting layer and was wondering - does anyone do it this way? Or is there is a better way to do this?
Goal: I wanted to let the players move their own tokens but not move through walls or closed doors, so I enabled "Dynamic Lighting" and "Restrict Movement."
So far so good, but now they can't move their characters through closed doors. So when they open a door, I go to the dynamic lighting layer, right click the dynamic lighting for the door, click "Layer" and send it to the GM Layer. Now the player can see and move through the "open" door. This workflow is satisfactory.
However, now "closing" the door is a little cumbersome. It involves going to the GM Layer, selecting the line that previously represented the door in the Dynamic Lighting Layer, copying it, deleting it, now going back to the dynamic lighting layer, and pasting it back into place.
What do you think?