
This is my first time creating a custom character sheet, so I'm not aware if there is a way around this.
In my homebrew, I calculate an adjustable critical hit ceiling through a Luck calculation in the character sheet (as Roll 20 doesn't allow the calculation to be done in a Macro). The calculation is achieved by taking the character's hit dice then subtracting Luck from it to determine the Crit Ceiling (which in theory should print out to the Attributes like any other Character Sheet Stat should).
The character sheet can easily get this number with minimal hassle. My trouble is, as stated in the title, that Auto-Calculated Values don't update their Attribute Counterparts in the Abilities and Attributes section, and therefore breaks the functions dependent on the crit value (IE: All of them). So unless I can find a way to force the Attribute to update, I'm back to square one.
Is there any way to fix or get around this?
In my homebrew, I calculate an adjustable critical hit ceiling through a Luck calculation in the character sheet (as Roll 20 doesn't allow the calculation to be done in a Macro). The calculation is achieved by taking the character's hit dice then subtracting Luck from it to determine the Crit Ceiling (which in theory should print out to the Attributes like any other Character Sheet Stat should).
The character sheet can easily get this number with minimal hassle. My trouble is, as stated in the title, that Auto-Calculated Values don't update their Attribute Counterparts in the Abilities and Attributes section, and therefore breaks the functions dependent on the crit value (IE: All of them). So unless I can find a way to force the Attribute to update, I'm back to square one.
Is there any way to fix or get around this?