you cannot store an attribute such as that, but you can use inline rolls to whisper the true value to you when it becomes relevant, and have use a second bubble (or rebind the first) to a tempHP attribute. a little more work, but if you have baseHP and currentHP next to each other its only a second to switch in the figures from the whisper. I use this for my barbarians all the time. (course, they are a little diff, I have to mod both sides by con*lvl) for example /w gm total HP now equals [[@{selected|currentHP}]] / [[@{selected|baseHP} + (@{selected|CON} * @{selected|Level})]] current hp / orig. hp max without con + ( con mod * character level ) uses the Attribute values of currentHP on the tokens bar, and is easily modifiable when a con effect hits their character. AND players can do the work without spamming chat for everyone else, as it whispers DM so he knows when they are modding their character and what they are changing it to. Useful for effects controlled by players, such as rage, or spell effects, etc.