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[Script] One-Way Dynamic Lighting (2)

Hi. Follow up thread to: <a href="https://app.roll20.net/forum/post/4932580/slug%7D" rel="nofollow">https://app.roll20.net/forum/post/4932580/slug%7D</a> I found this script, and I would really like to use it. Using the One-click installer, I tried to install the script and follow the instructions. I created a polygon line with transparent background (this is my blocking path) and one filled polygon path (this is my sight-decider area). I selected them both, then fired the "OneWayDynamicLight" macro. The sight-decider area went invisible, but the blocking path remained. However, trying to move a token (with a light source) into the area didn't trigger anything. Is there something else required? Does the token need some property, or do I need to make some other config? Must the blocking path and the sight-decider path not cross one another? Any assistance would be apprechiated, because this script looks awesome.
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Ada L.
Marketplace Creator
Sheet Author
API Scripter
The token you're moving needs to represent a character for it to affect the One-Way Dynamic Lighting walls.
Stephen L. said: The token you're moving needs to represent a character for it to affect the One-Way Dynamic Lighting walls. How did I not test that :-P Thanks for the quick help. Worked like a charm!&nbsp;