In der Adventure League können Charakter Backgrounds, mit einigen Ausnahmen (z.B. Mulmaster) aus anderen/älteren seasons verwendet werden. Auch unabhängig von eurem +1 Buch. In auch für dieser season sind wieder neue Backgrounds und Variationen veröffentlicht worden. Diese dienen als Hooks, falls ihr einen Denkanstoß benötigt oder können direkt übernommen werden. Bitte lest euch den aktuellen Adventure League Players Guide v7.0 durch, falls ihr fragen zur Charaktererstellung habt, oder fragt mich direkt über Discord. Es gibt einige kleinere Änderungen bei der Wahl der Sprachen und der Varianten (zum Beispiel bei Halb-Elfen / Danke Ela). Character Backgrounds During character creation, players can select the following backgrounds for their characters with your approval. These backgrounds are appropriate for any character or campaign associated with the discovery and exploration of exotic cultures and lost civilizations. Anthropologist You have always been fascinated by other cultures, from the most ancient and primeval lost lands to the most modern civilizations. By studying other cultures' customs, philosophies, laws, rituals, religious beliefs, languages, and art, you have learned how tribes, empires, and all forms of society in between craft their own destinies and doom. This knowledge came to you not only through books and scrolls, but also through first-hand observation—by visiting far-flung settlements and exploring local histories and customs. Skill Proficiencies: Insight, Religion Languages: Two of your choice Equipment: A leather-bound diary, a bottle of ink, an ink pen, a set of traveler's clothes, one trinket of special significance, and a pouch containing 10 gp Cultural Chameleon Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture you've adopted, or roll on the Adopted Culture table. Adopted Culture d8 Culture d8 Culture 1 Aarakocra 5 Halfling 2 Dwarf 6 Human 3 Elf 7 Lizardfolk 4 Goblin 8 Orc Feature: Adept Linguist You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures—enough to communicate on a rudimentary level. Suggested Characteristics Anthropologists leave behind the societies into which they were born to discover what life is like in other parts of the world. They seek to see how other races and civilizations survive—or why they did not. Some anthropologists are driven by intellectual curiosity, while others want the fame and recognition that comes with being the first to discover a new people, a lost tribe, or the truth about an ancient empire's downfall. d6 Personality Trait 1 I prefer the company of those who aren't like me, including people of other races. 2 I'm a stickler when it comes to observing proper etiquette and local customs. 3 I would rather observe than meddle. 4 By living among violent people, I have become desensitized to violence. 5 I would risk life and limb to discover a new culture or unravel the secrets of a dead one. 6 When I arrive at a new settlement for the first time, I must learn all its customs. d6 Ideal 1 Discovery. I want to be the first person to discover a lost culture. (Any) 2 Distance. One must not interfere with the affairs of another culture—even one in need of aid. (Lawful) 3 Knowledge. By understanding other races and cultures, we learn to understand ourselves. (Any) 4 Power. Common people crave strong leadership, and I do my utmost to provide it. (Lawful) 5 Protection. I must do everything possible to save a society facing extinction. (Good) 6 Indifferent. Life is cruel. What's the point in saving people if they're going to die anyway? (Chaotic) d6 Bond 1 My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me. 2 Having lived among the people of a primeval tribe or clan, I long to return and see how they are faring. 3 Years ago, tragedy struck the members of an isolated society I befriended, and I will honor them. 4 I want to learn more about a particular humanoid culture that fascinates me. 5 I seek to avenge a clan, tribe, kingdom, or empire that was wiped out. 6 I have a trinket that I believe is the key to finding a long-lost society. d6 Flaw 1 Boats make me seasick. 2 I talk to myself, and I don't make friends easily. 3 I believe that I'm intellectually superior to people from other cultures and have much to teach them. 4 I've picked up some unpleasant habits living among goblins, lizardfolk, or orcs. 5 I complain about everything. 6 I wear a tribal mask and never take it off. Archaeologist An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains—their bones, their ruins, their surviving masterworks, and their tombs. Those who practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars and cataclysms. Skill Proficiencies: History, Survival Tool Proficiencies: Cartographer's tools or navigator's tools Languages: One of your choice Equipment: A wooden case containing a map to a ruin or dungeon, a bullseye lantern, a miner's pick, a set of traveler's clothes, a shovel, a two-person tent, a trinket recovered from a dig site, and a pouch containing 25 gp Dust Digger Prior to becoming an adventurer, you spent most of your young life crawling around in the dust, pilfering relics of questionable value from crypts and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the Signature Item table to see what you have, or choose an item from the table. Signature Item d8 Item d8 Item 1 10-foot pole 5 Medallion 2 Crowbar 6 Shovel 3 Hat 7 Sledgehammer 4 Hooded lantern 8 Whip Feature: Historical Knowledge When you enter a ruin or dungeon, you can correctly ascertain its original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a century old. Suggested Characteristics Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world's greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel. d8 Personality Trait 1 I love a good puzzle or mystery. 2 I'm a pack rat who never throws anything away. 3 Fame is more important to me than money. 4 I have no qualms about stealing from the dead. 5 I'm happier in a dusty old tomb than I am in the centers of civilization. 6 Traps don't make me nervous. Idiots who trigger traps make me nervous. 7 I might fail, but I will never give up. 8 You might think I'm a scholar, but I love a good brawl. These fists were made for punching. d6 Ideal 1 Preservation. That artifact belongs in a museum. (Good) 2 Greed. I won't risk my life for nothing. I expect some kind of payment. (Any) 3 Death Wish. Nothing is more exhilarating than a narrow escape from the jaws of death. (Chaotic) 4 Dignity. The dead and their belongings deserve to be treated with respect. (Lawful) 5 Immortality. All my exploring is part of a plan to find the secret of everlasting life. (Any) 6 Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any) d6 Bond 1 Ever since I was a child, I've heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books. 2 I want to find my mentor, who disappeared on an expedition some time ago. 3 I have a friendly rival. Only one of us can be the best, and I aim to prove it's me. 4 I won't sell an art object or other treasure that has historical significance or is one of a kind. 5 I'm secretly in love with the wealthy patron who sponsors my archaeological exploits. 6 I hope to bring prestige to a library, a museum, or a university. d6 Flaw 1 I have a secret fear of some common wild animal—and in my work, I see them everywhere. 2 I can't leave a room without searching it for secret doors. 3 When I'm not exploring dungeons or ruins, I get jittery and impatient. 4 I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition. 5 When given the choice of going left or right, I always go left. 6 I can't sleep except in total darkness. Character Hooks Appendix A presents two new character backgrounds that players can select with your consent: the anthropologist and the archaeologist. In addition, the Player’s Handbook and the Sword Coast Adventurer’s Guide contain a number of character backgrounds that are well suited for this adventure. If your players are having trouble fleshing out their characters’ backgrounds, share the ideas from the Character Hooks for Select Backgrounds table with them. Character Hooks for Select Backgrounds Background Reference Character Hook Acolyte Player’s Handbook Temples are vexed by a widespread magical curse that is causing people to waste away while also preventing the dead from being raised. An expeditionary force is headed to Chult to find the origin of the curse, and you’ve decided to join it. Anthropologist Appendix A A wizard-merchant named Syndra Silvane is wasting away, and she has hired you to join an expedition to Chult to find a cure. Syndra believes that your expertise will prove invaluable, and you’ve wanted to study the cultures there. Archaeologist Appendix A You have learned that a wizard-merchant is planning an important expedition to Chult—a place full of lost cities you’re anxious to explore. Your request to join the expedition was approved. Charlatan Player’s Handbook After a few successful scams, you’ve gotten into some trouble with local authorities and criminal gangs. You were about to make a run for it when you heard a rumor that a merchant named Syndra Silvane is offering good pay for an assignment far from home. Cloistered Scholar Sword Coast Adventurer’s Guide A terrible curse is sweeping across Faerûn, and a dying merchant is gathering adventurers for a bold mission to destroy the source of the curse, which lies deep in the jungles of Chult. Your expertise could prove helpful, so you’ve asked to join the expedition. Criminal Player’s Handbook Local authorities grant you a full pardon for past crimes. In exchange, you are to join an expedition to Chult and help put an end to the “death curse” affecting several wealthy citizens of the city. Entertainer Player’s Handbook Your sponsor is a retired adventurer and merchant named Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant and exotic land where you can win fame and renown. Faction Agent Sword Coast Adventurer’s Guide A widespread magical curse threatens to devour the bodies and souls of the living. The Harpers have learned that its source lies somewhere in Chult. You volunteered to join the expedition. Folk Hero Player’s Handbook You’ve garnered quite the reputation and caught the attention of a merchant and retired adventurer named Syndra Silvane. She wants you to explore Chult and discover the source of a curse. Inheritor Sword Coast Adventurer’s Guide A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an obligation to help her. To do otherwise could jeopardize your inheritance and your future. Mercenary Veteran Sword Coast Adventurer’s Guide A merchant and retired adventurer named Syndra Silvane needs trained warriors to join an expedition to Chult. You’ve always wanted to visit Port Nyanzaru and see the dinosaur races. They say the jungles are full of riches and danger—two things you crave. Noble Player’s Handbook Your family owes a favor to a merchant named Syndra Silvane. She’s calling in the favor and asking for help. The family is counting on you to fulfill its promise, and you’ve heard rumors that Syndra is planning an expedition. Outlander Player’s Handbook When you were young, you fled your homeland of Chult by stowing away aboard a ship. Now you’re anxious to return home. A local merchant is mounting an expedition to Chult, and you’ve talked your way into joining it. Sage Player’s Handbook A wizard named Syndra Silvane has fallen prey to a magical curse. She’s mounting an expedition to Chult to end the curse, and she believes your expertise will prove invaluable. You’re inclined to agree. Soldier Player’s Handbook Your superiors in the military recommended you for an important expedition to Chult. The success of the mission is so vital that they promised to make you a captain if you help ensure the expedition’s success.