
Is it possible to build one? That is to say if I has a table that called for rolling a 2d6 that is not the same as entering in 11 results into a rollable table. A 2d6 will roll around 7 more often than a 2 or 12. A rollable table will roll a 2, 7, or 12 equally. So can I build a rollable table that doesn't have a linear distribution? Do I need to nest rollable tables to do this? Or do I need to do percentage estimates of the results? (ie a 2 ~ 2.77%, 3 ~5.55% etc.)