The Aaron, is there any way to show the dice roll so the players can see exactly how many HP were gained? Additionally, I use the Bloodied Dead script which sets a red dot on the token when it drops below 50% bar 3, and puts an X over the token when it drops below 0% bar 3. When using your macro, it isn't resetting the markings on the token if the go above 0% or 50%. Any thoughts on how to force it to update correctly? on("change:graphic", function(obj) {
if(obj.get("bar3_max") === "") return;
if(obj.get("bar3_value") <= obj.get("bar3_max") / 2) {
obj.set({
status_redmarker: true
});
}
else{
obj.set({
status_redmarker: false
})
}
if(obj.get("bar3_value") <= 0) {
obj.set({
status_dead: true
});
}
else {
obj.set({
status_dead: false
});
}
});