Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Additional Stat Bars

Hello everyone. I've been using Roll20 for awhile now and I love it. I've also been developing my own rules for a few years. I'm wondering if anyone knows if it is possible to have more than the 3 bars attached to a token. (ie Bar 1 - Health [Red]; Bar 2 - Barrier [Purple]; Bar 3 - Stamina [Green]; Bar 4 - Mana [Blue]) That would be most useful, because right now for my game rules I am playing in a sci-fi where characters wear "Barriers" act like temporary hp but only against projectiles. It's a bit annoying giving tokens +15 temp hp, especially when sometimes they only have 2 real hp. On the tabletop their token's health bar takes up like 40ft worth of tiles, and the damage absorbed by barriers isn't really temp hp to begin with.
James H. said: I'm wondering if anyone knows if it is possible to have more than the 3 bars attached to a token. (ie Bar 1 - Health [Red]; Bar 2 - Barrier [Purple]; Bar 3 - Stamina [Green]; Bar 4 - Mana [Blue]) It is not possible to have more than the three bars/bubbles associated with a token. There was a fairly popular  request in the Suggestions forum for more bubbles , but that topic was recently  closed with an indication that there are no plans to add more bubbles: Nolan T. J. said: This is a UX/UI decision that will be made internally if any changes happen down the road. We understand the desire for more, but feel the cleaniness of the interface is paramount.
Sad day, though I understand the logic. I'll just have to manage the barriers some other way. Thanks for your time = )
1506762197
Finderski
Plus
Sheet Author
Compendium Curator
Do all three of those things change frequently?  Because one thing we do in our game is for certain stats that are important to know/see, but which don't change all that often, we make that part of the display name (very top under the settings tab) for the avatar.  For example, Jules (T: 5, P: 9). T = Toughness, P = Parry (we play Savage Worlds).  Then when either of those two stats changes, we just go in and update the display name accordingly.
Oh yea, all three resource pools are highly variable, and the barrier fluctuates in any battle involving projectiles, which being a sci-fi setting that's often. I figured it out though, you can put the little colored dots on tokens, you can give a token a purple dot with a little "15" in it, for a barrier being at 15. The only thing there is that players could see the strength of an enemy's barrier. But I have ways of avoiding that, I usually put a token "outside the walls" of the map for initiative purposes. For each type of enemy I have off-screen I could put what their full barrier value is on the token. Point is there's always another way as nice as a fancy purple bar would be. Thanks for the input though = )