Hello all, As always, the GMs are constantly clarifying and evaluating rules and policies that we have in the Guild, as well as background mechanics and resources for players. Here is a brief summary of the changes that were added in August and September 2017: We've have continued to track errors in the Compendium that were just mis-copied with wrong or missing information from their original publication. You can check out what we've found so far and suggest ones that we've missed. I've made changes to the Portable compendium in the form of a Patch that can be downloaded and added to your own portable compendium on your computer. New players should automatically have this patch installed, but if you're not sure, you can follow the instructions in the Patch thread and you will know you're up-to-date. I will continue to add very minor changes to the Compendium and will inform people in Guild Chat when I do so. Basic Rules Thread has been updated to reflect the policy that you can retire any character to a level 5 standard starting character if you so choose. The Loot Generator and Lists were updated to correct errors. Rules for Mults and Rolling into Sessions clarified. New Minor Rulings added, including: Acidic Revenge (Kapak Draconian Racial): Houserule : This power can be used as a No Action with reaction timing to the trigger. Otherwise it would not work, ever. Warlock Curse (Warlock Feature): You must be able to do curse damage and target at least one cursed enemy with a power to gain the benefits of the keywords for your curse's damage type. If you hit at least one cursed enemy you must apply your curse damage to at least one of the cursed targets that was hit. Combat Challenge (Fighter Feature): The enemy must be adjacent to you when it makes an attack that does not include you as a target to trigger the melee basic attack. Crown of the Goliath Champion: Houserule: Add the following text to the item power: “ Trigger: you take damage.” Legendmaker Armor: If the item power is used when an ally kills an enemy not on their own turn, that ally can use the extra standard action on their following turn. Warlock’s Shadow Walk Feature: You must end your turn at least 3 squares away from the square you started in to gain this benefit. Bestial Armor: The power bonus applies only to the attack roll. Hestavar Dueling Blade: The item bonus applies only to the attack roll. Multiclass and Epic Destinies: Taking a multiclass feat for a class makes you a member of that class for the purpose of fulfilling prerequisites for Epic Destinies. Toxic Saliva (Kapak Draconian Racial): The poison damage counts as a separate instance of damage with the weapon and therefore will include damage modifiers (enhancement, feat, power, and/or item bonuses, but not ability mods) to the damage done as if had the Weapon keyword. On a critical hit, this damage is maximized, but you do not get to add another instance of crit dice (see Critical Hits in Glossary and Base Rules Section). “Plus”: In a power, “plus” is functionally equivalent to “+”. Damage after a + or plus is not a separate instance of damage. Star Shackles (Warlock daily 1): The sustain standard sustains all the grabs currently active from this power until the end of your next turn. If one of the grabbed targets is affected by forced movement and is moved to a square more than two squares away from you or from another target grabbed by this power, the grab on that target is broken. Steady Shooter (paragon): You cannot get the bonus to damage rolls on your first turn of an encounter. Other minor spelling, formatting, and typographical corrections. Questions, as always, can be directed either to the Questions thread or to the Guild Skype Chat. Thanks to all the players and GMs for being a part of the Guild Living Campaign. We'll keep you updated. Good hunting!