I am working on making a custom sheet based off the Community Contributed sheet but I am having issues getting the template to show rolls. Any help would be appreciated. Code: <div> <!-- Hidden calcs to work out correct mod for finesse weapons --> <!-- OLD split calcs easier to read but come with performance issues. Consolidated single calc below <input type="hidden" name="attr_finesse_str_weight" value="(ceil((@{strength_mod}/1e10) - (@{dexterity_mod}/1e10)))" disabled="disabled"> <input type="hidden" name="attr_finesse_dex_weight" value="(ceil((@{dexterity_mod}/1e10) - (@{strength_mod}/1e10)))" disabled="disabled"> <input type="hidden" name="attr_finesse_tie_weight" value="(1 - @{finesse_str_weight} - @{finesse_dex_weight})" disabled="disabled"> <input type="hidden" name="attr_finesse_mod" value="((@{finesse_str_weight} * @{strength_mod}) + (@{finesse_dex_weight} * @{dexterity_mod}) + ((@{finesse_tie_weight}) * (@{strength_mod})))" disabled="disabled">--> <input type="hidden" name="attr_finesse_mod" value="(((ceil((@{strength_mod}/1e10) - (@{dexterity_mod}/1e10))) * @{strength_mod}) + ((ceil((@{dexterity_mod}/1e10) - (@{strength_mod}/1e10))) * @{dexterity_mod}) + ((1 - (ceil((@{strength_mod}/1e10) - (@{dexterity_mod}/1e10))) - (ceil((@{dexterity_mod}/1e10) - (@{strength_mod}/1e10)))) * (@{strength_mod})))" disabled="disabled"> <!-- BEGIN AUTO GENERATED WEAPON SECTION --> <h4>Melee Weapons <span>D</span></h4> <div> <div>Prof?</div> <div>Weapon</div> <div>Attack <br>Stat</div> <div>Magic Bonus</div> <div>To <br/>Hit</div> <div>Damage Dice</div> <div>+ stat?</div> <div>Dmg <br/>Bonus</div> <div>Damage Type</div> <div>Crit Dmg</div> <div>Crit on a</div> <div>Attack</div> <div> </div> </div> <!-- BEGIN melee weapon row --> <div> <fieldset> <div> <input type="checkbox" value="@{PB}" name="attr_pbmelee" checked="checked"> </div> <div> <input type="text" name="attr_meleeweaponname"> </div> <div> <select name="attr_meleeattackstat"> <option value="@{strength_mod}" selected="selected">STR</option> <option value="@{finesse_mod}">Finesse</option> <option value="@{dexterity_mod}">DEX</option> <option value="@{constitution_mod}">CON</option> <option value="@{intelligence_mod}">INT</option> <option value="@{wisdom_mod}">WIS</option> <option value="@{charisma_mod}">CHA</option> </select> </div> <div title="The magic bonus will be added as a bonus to BOTH the attack and damage rolls"> <input type="number" name="attr_meleemagic" value="0" step="1"> </div> <div> <input type="number" name="attr_meleetohit" value="@{meleeattackstat} + @{pbmelee} + @{meleemagic}" disabled="disabled"> </div> <div title="Only enter the base damage roll here without any bonuses from stats or other sources"> <input type="text" name="attr_meleedmg" value="0"> </div> <div> <input type="checkbox" value="1" name="attr_meleeattackstatdmg" checked="checked"> </div> <div> <input type="number" name="attr_meleedmgbonus" value="(@{meleeattackstat} * @{meleeattackstatdmg}) + @{meleemagic}" disabled="disabled"> </div> <div> <input type="text" name="attr_meleedmgtype"> </div> <div> <input type="text" value="0" name="attr_meleecritdmg"> </div> <div> <input type="number" name="attr_meleeweaponcritrange" value="20" step="1"> </div> <div> <button type="roll" name="roll_MeleeAttack" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=@{meleeweaponname}}} {{subheader=@{character_name}}} {{subheaderright=Melee attack}} {{weapon=1}} {{simple=1}} {{rollname=Attack}} {{roll1=[[1d20cs>@{meleeweaponcritrange} + [[@{meleetohit}]] + [[@{global_melee_attack_bonus}]] ]]}} {{roll2=[[1d20cs>@{meleeweaponcritrange} + [[@{meleetohit}]] + [[@{global_melee_attack_bonus}]] ]]}} {{weapondamage=[[@{meleedmg} + [[@{meleedmgbonus}]] + [[(@{global_melee_damage_bonus})]] ]] @{meleedmgtype}}} {{weaponcritdamage=Additional [[@{meleecritdmg}]] damage}} @{classactionmeleeweapon}} @{ro_melee} @{classactionmeleeweapon}">Attack</button> </div> </fieldset> </div> <!-- END melee weapon row -->