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Damage/Healing Report for Session 12

So I had some time on my hands and thought I would collect some stats from session 12.  Please keep in mind these are just raw numbers, and they don't take into account stuff like help actions, guidance, or other abstract actions that help/hurt the group.  But here's the first run through. Note:  Attack hit percentage is calculated based on enemies hit per attack.  If someone does an AoE ability, like Doom Spark's Burning Hands, and hits 4 enemies, he gets a 400% hit percentage.  We're still ironing out the kinks folks, take it easy. Attack Hit Percentage: Doom Spark:  5 attacks, 7 hits = 140% Rolen: 7 attacks, 6 hits = 86% Recto: 13 attacks, 11 hits = 85% Steve: 6 attacks, 3 hits = 50% Garad: 6 attacks, 3 hits = 50% Damage Done Recto: 57 Doom Spark: 52 Rolen: 51 Garad: 30 Steve: 14 Killing Blows: Doom Spark: 6 Recto: 6 rolen: 3 Garad: 1 Steve: 1 Damage Taken Garad: 22 Rolen: 13 Steve: 11 Recto: 11 Doom Spark: 6 Healing: Rolen: 16
I think I should get an assist on a couple of those killing blows from Recto:)  Also be fair to note that while no enemies managed to harm Steve, he did take some lumps from his arch-nemesis gravity. Much as I'd love to see some diversity I think I'm gonna have to nominate Ziggy as MVP again, the AoE was very clutch and probably saved us from a fair bit of damage.