
Well, since the thread this question was originally posed in died in the frozen holiday born wilderness, I figure I might as well pose it again in its own thread. Hopefully someone here with better math and macro skills than myself can figure this one out. I expect it can be done, it's just a matter of posing the formula correctly. So here goes: I'm looking to create a macro for generating weapon damage. The idea is to compare the player's roll to the target's Armor score and give a "net" result. What would be ideal would be for the macro to return a flat "0 successes" figure (rather than –1, –2, etc) for any roll that doesn't best the target's armor. Likewise, a result of success=armor (0 net successes) should indicate 1 success. I expect it would look something like this: /roll ([[2+@{Strength}]]d10!10>7sd)-@{target|Armor} vs @{target|token_name}'s Armor for Damage Dealt I just have no idea where to drop that +1 (to boost "0 successes" to "1 success") or how to not return a negative result in the case of failure. The latter isn't THAT important to the function of the macro, it would just be a nice way to clean up the results. Thanks!