Also, keep in mind I plan to run more than one campaign off of the same invite simultaneously so it won't mean anything if you see a new person invited unless we speak about it first. The focus is on solo or multiple story-lines/protagonists within the same settings rather than group play because that way we don't have an issue with a key player not showing up and holding up the plot. Think of it like Sin City. The characters might team up at times or even be on a team, but if only two players are there, than they are on their own side-quest. This eliminates scheduling and playing by type eliminates problems caused by sudden departures due to life getting in the way. Hellstar do you have anyone in mind for the other players, cuz I see some synergy between your idea and Aneurin 's. Demon sounds like it would probably be a good system for a Buffy-verse game, so we could combine if you guys like. But again, you are each meant to be the hero/villain(your choice) of your own story. Like Spike said, big bads talk about ruling the world or destroying it, but mostly they tend to just want to live in it and get things done, so if your villain gains power in one area it doesn't mean they'll actually but heads with every hero. Generally I try to avoid pvp, so most likely if a hero and villain interact it would be for a reluctant team up mission. Like I hate you, but I hate the world actually ending more so let's work together. Aneurin, I'm sending you the invite now.