So I am going to give Bast L's TurnClock script a go in my next campaign -- it really is cool. Here is the discussion about it, and here's the script in the repository . I wonder if you could add a configuration option that would allow for silencing (or setting intervals on) the timestamp chat output. I want to try to use the script to create drama in a trapped room, but the every-second chat outputs are probably unnecessary. Perhaps the user could silence the chats, or set them to report every 10 seconds. Another config enhancement: allow the user to set the time when the clock-ticking music would begin. For example, if the TurnClock is set to run for 30 seconds, but the tick-tock sound only begins when the time goes under N seconds (under say 10, when the numbers start showing up on the status marker), which would amplify the urgency. While I love the fact that the script is lightweight and simple, a couple tuning enhancements would make it fabulously versatile. Thoughts?