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Group Int for 3.5e

Hello, I've been trying to get this API script to work correctly for my 3.5e game.  When I select all the tokens and run the script it rolls everything fine and loads into the tracker, but it is not taking the PCs bonus into account. The videos I've watched are for 5e so I am wondering if I somehow need to adjust either the initiative macro in the character sheet or the API command itself to have the modifiers pull in when I run the script. Any help would be immense! Thanks
FYI currently I tried to add the bonuses using: !group-init -add-group --stat-dnd initmiscmod|max !group-init -add-group --stat-dnd initdexmod|max Once they are added to the bonus table it still won't pull those stats
1508646997
The Aaron
Pro
API Scripter
What does the Stat Group listing show in the help: !group-init —help
Here is what it currently says.  I've tried a lot of iterations of this including "Stat-DnD( init|current )" and using max instead of current.  Been scouring the 3.5e character sheet to make sure I am using the correct attribute identifier. Stat-DnD( initmiscmod|current ) Stat-DnD( initdexmod|current ) Hopefully you see something wrong with I am doing!
1508684419
The Aaron
Pro
API Scripter
Try: !group-init --add-group --bare initmiscmod --bare initdexmod
You are a saint! Both mods are pulling into the bonus now.  Guessing "Stat-DnD" was my mistake.
Last question.  I swear. So now that I have PCs added I am messing around to see if I can add tokens to the mix so I can simply roll everything in one shot. Is it possible to do !group-init --add-group --bare bar3 for tokens and retrieve the value that is actually entered on that token? I tried to add that as a second stat group but it isn't pulling.  Either it isn't possible or again I am doing something wrong.  When I do have bar3 added as a second stat group my PC initiatives still work fine. (also note my players don't use bar3 on their tokens so there is no problem using this) My alternative fix to this is a macro that rolls the selected token 1d20 + bar3 &tracker which adds them to the turn order correctly.  Only issue is I have to select and run the macro one by one and then sort the turn order by descending adding some extra steps.
1508691506
The Aaron
Pro
API Scripter
Hmm. There isn’t support for adding a bar’s value. Are these tokens not representing a character?
Not a playable character, no.  They are representing NPCs or enemies.  Typically, I just grab a token and drop it into the map and that serves as my enemy/NPC (rarely do I make a character sheet for these types of characters because for the sake of prep it isn't worth it).