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2E Revised Sheet - Bug with %{Attack Roll} in Weapons

Hi, I'm noticing a bug in the 2E Revised sheet. I'm new to this, so it may be on my end put I thought it was worth a shot to write about it on the forum. When building macros, I'm trying to reference to pre-made roll buttons in the weapons tab. Everytime I'm referencing to %{} it always pulls back the info from the first line of weapons and not the others. However, when I'm referencing @{}, it pulls the right info... Same thing happens in the melee weapons tab. I've built this macro to test it. Character name needs to be changed... /em using first ranged weapon @{ glink |weaponname2} %{ glink |hit12} %{ glink |init2} /em using second ranged weapon @{ glink |repeating_weapons2_$0_weaponname2} %{ glink |repeating_weapons2_$0_hit12} %{ glink |repeating_weapons2_$0_init2} Thanks for the help !
1509498515
Seth
Sheet Author
Wait, so... /em using first ranged weapon @{ glink |weaponname2} %{ glink |hit12} %{ glink |init2} /em using second ranged weapon @{ glink |repeating_weapons2_$0_weaponname2} %{ glink |repeating_weapons2_$0_hit12} %{ glink |repeating_weapons2_$0_init2} both make the weapon roll happen? I'm not understanding. If that is the case, I think I know what the problem is, but a fix will be some time coming.
Hi ! The problem is that using the %{} to call the roll in a macro, always pulls the info from the first weapon (ranged on melee depending on the sheet). So, if you have 3 weapons in your melee tabs, you can click the 3 attack roll buttons and they'll all give the right info, but Call them using the hit12, repeating_weapons_$0_hit12, and repeating_weapons_$1_hit12, repeating_weapons_$2_hit12, etc and it always pulls the info from the first line... Hope it helps. Thanks ! Kevin
1509594652
Seth
Sheet Author
Ok, yeah, I know why that's happening... I'm going out of town tomorrow on top of being swamped, but I will add this my list of stuff to do.
Ok, thanks!