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List of available "Mods" that work with the 5e oglsheet

Hey Everyone, Just wondering if there is a list of mods that work in the "mod" section on each item. I'm currently trying to "equip" a potion and have it automatically add damage and attack bonuses.  I've tried putting "to hit" and "damage" "attack" but nothing seems to modify the values. Any idea how to do this or where a list of mods that work in this section are? The wiki states "to hit" can be used here but it didn't do anything. Let me know
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Edited 1509888453
Here's the best list I can come up with. Last I heard, the wiki is in the process of being update with the changes from v2.0. Item Type ac ############### # Spells ############### spell spell attack spell dc ############### # Stats ############### strength dexterity constitution intelligence wisdom charisma ############### # Saving Throws ############### saving throws strength save dexterity save constitution save intelligence save wisdom save charisma save ############### # Skills ############### acrobatics animal handling arcana athletics deception history insight intimidation investigation medicine nature perception performance persuasion religion sleight of hand stealth survival ############### # Attacks # to get these modifiers to work, Item Type must have the word "Weapon". (For example "Melee Weapon" or "Ranged Weapon") ############### Secondary Damage Secondary Damage Type Damage Damage Type Range Attacks #NOTE: space before and after (affects attack modifier) Damage #NOTE: space before and after (affects damage modifier)
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Edited 1509887261
Thanks for the reply. Unfortunately putting " attacks +4" or " attacks: 4" or any variation of that into the mods section doesn't seem to do anything. The list was VERY helpful though for tinkering around with other potions so thank you for that! Anyone else have any idea how to "equip" a greater magic weapon scroll/potion and then have the "mods" section automatically add to the attack and damage rolls? (i really don't like the global attack/damage modifier because you have it add it in manually) edit* This is the part from the wiki i'm interested in. Specifically "To Hit" and "Damage". Can't seem to get it to work " MODS: This is a text field where you would take note if an item (likely magical) would modify your stats in some fashion such as a character's Attributes, Saves, Skills, AC, To Hit, Damage, Spell Attacks, and Spell DC. If a stat is modified here, its attribute value will become highlighted in blue and adjusted by the supplied modifier listed here. An asterix is appended to the right of the value to also signify that it has been modified by an item. While your mouse is hovering over the attribute, it will revert back to its unmodified total so you can refer back to its pre-moddified value. The format for a stat modification is stat name:n where n is the stat bonus (ex. Strength:21 )"
This wiki hasn't been updated for v2.X of the character sheet. I found this list of modifiers by directly going into the code for the character sheet, so as far as I can tell, they should work. Regarding the Attacks category modifier (category being everything under #### Attacks ####), make sure that you have the Item Type set to something with the work weapon (for example Melee Weapon or Ranged Weapon). These modifiers will not be triggered unless the item it to make an attack in the Attacks & Spellcasting section.