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List of available "Mods" that work with the 5e oglsheet

Hey Everyone,

Just wondering if there is a list of mods that work in the "mod" section on each item. I'm currently trying to "equip" a potion and have it automatically add damage and attack bonuses. 

I've tried putting "to hit" and "damage" "attack" but nothing seems to modify the values. Any idea how to do this or where a list of mods that work in this section are? The wiki states "to hit" can be used here but it didn't do anything.

Let me know
October 29 (7 years ago)

Edited November 05 (7 years ago)
Here's the best list I can come up with. Last I heard, the wiki is in the process of being update with the changes from v2.0.

Item Type
ac
###############
# Spells
###############
spell
spell attack
spell dc

###############
# Stats
###############
strength
dexterity
constitution
intelligence
wisdom
charisma

###############
# Saving Throws
###############
saving throws
strength save
dexterity save
constitution save
intelligence save
wisdom save
charisma save

###############
# Skills
###############
acrobatics
animal handling
arcana
athletics
deception
history
insight
intimidation
investigation
medicine
nature
perception
performance
persuasion
religion
sleight of hand
stealth
survival

###############
# Attacks
# to get these modifiers to work, Item Type must have the word "Weapon". (For example "Melee Weapon" or "Ranged Weapon")
###############
Secondary Damage

Secondary Damage Type
Damage
Damage Type

Range

Attacks #NOTE: space before and after (affects attack modifier)
Damage #NOTE: space before and after (affects damage modifier)

November 05 (7 years ago)

Edited November 05 (7 years ago)
Thanks for the reply. Unfortunately putting " attacks +4" or " attacks: 4" or any variation of that into the mods section doesn't seem to do anything. The list was VERY helpful though for tinkering around with other potions so thank you for that!

Anyone else have any idea how to "equip" a greater magic weapon scroll/potion and then have the "mods" section automatically add to the attack and damage rolls? (i really don't like the global attack/damage modifier because you have it add it in manually)

edit*

This is the part from the wiki i'm interested in. Specifically "To Hit" and "Damage". Can't seem to get it to work

"MODS: This is a text field where you would take note if an item (likely magical) would modify your stats in some fashion such as a character's Attributes, Saves, Skills, AC, To Hit, Damage, Spell Attacks, and Spell DC. If a stat is modified here, its attribute value will become highlighted in blue and adjusted by the supplied modifier listed here. An asterix is appended to the right of the value to also signify that it has been modified by an item. While your mouse is hovering over the attribute, it will revert back to its unmodified total so you can refer back to its pre-moddified value.
  • The format for a stat modification is stat name:n where n is the stat bonus (ex. Strength:21)"
November 05 (7 years ago)
This wiki hasn't been updated for v2.X of the character sheet. I found this list of modifiers by directly going into the code for the character sheet, so as far as I can tell, they should work.

Regarding the Attacks category modifier (category being everything under #### Attacks ####), make sure that you have the Item Type set to something with the work weapon (for example Melee Weapon or Ranged Weapon). These modifiers will not be triggered unless the item it to make an attack in the Attacks & Spellcasting section.