Thanks for the reply. Unfortunately putting " attacks +4" or " attacks: 4" or any variation of that into the mods section doesn't seem to do anything. The list was VERY helpful though for tinkering around with other potions so thank you for that! Anyone else have any idea how to "equip" a greater magic weapon scroll/potion and then have the "mods" section automatically add to the attack and damage rolls? (i really don't like the global attack/damage modifier because you have it add it in manually) edit* This is the part from the wiki i'm interested in. Specifically "To Hit" and "Damage". Can't seem to get it to work " MODS: This is a text field where you would take note if an item (likely magical) would modify your stats in some fashion such as a character's Attributes, Saves, Skills, AC, To Hit, Damage, Spell Attacks, and Spell DC. If a stat is modified here, its attribute value will become highlighted in blue and adjusted by the supplied modifier listed here. An asterix is appended to the right of the value to also signify that it has been modified by an item. While your mouse is hovering over the attribute, it will revert back to its unmodified total so you can refer back to its pre-moddified value. The format for a stat modification is stat name:n where n is the stat bonus (ex. Strength:21 )"