Hello all, As always, the GMs are constantly clarifying and evaluating rules and policies that we have in the Guild, as well as background mechanics and resources for players. Here is a brief summary of the changes that were added in October 2017: We've have continued to track errors in the Compendium that were just mis-copied with wrong or missing information from their original publication. You can check out what we've found so far and suggest ones that we've missed. I've made changes to the Portable compendium in the form of a Patch that can be downloaded and added to your own portable compendium on your computer. New players should automatically have this patch installed, but if you're not sure, you can follow the instructions in the Patch thread and you will know you're up-to-date. I will continue to add very minor changes to the Compendium and will inform people in Guild Chat when I do so. Matt's Guide to Great Macros has added a new section (Part 9) on targeting for Healing powers. If you're interested in adding people's surge values to your heals automatically, check it out! "Why Don't You....?" Reference post updated to answer the question of why we don't do targeting for attacks in the Guild. Basic Rules Thread updated with some minor content additions, grammatical corrections, and more clear instructions on background requirements for character creation. GM Rules and Resources Document updated to include information on the Storage Campaign New Minor Rulings added, including: Energy Shroud (Artificer encounter 17) : The range for the secondary attack is “Close Burst map” At-Will Power-modifying feats: If you choose multiple heritage feats (or feats that similarly modify at-will powers), you choose which one feat modifies the power for the purposes of resolving the attack with the power. (DR371:9) Shadow Knives (Assassin encounter 17) : Houserule :The aftereffect’s invisibility lasts until the start of your next turn. Spellsoul Blade: Houserule :The player may choose their three damage types. Sublime Transposition (Paladin enc 23): The secondary attack is a melee attack, not a ranged attack. Paragon Multiclassing: If you choose to replace an at-will power, you must replace a level 1 at-will attack power from your base class with a level 1 at-will attack power from your multiclass class. (Recall there are special rules for Psionic Augmentation classes). Other minor organizational changes. Questions, as always, can be directed either to the Questions thread or to the Guild Skype Chat. Thanks to all the players and GMs for being a part of the Guild Living Campaign. We'll keep you updated. Good hunting!