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Open Ended (Exploding Dice) when rolling low?

January 11 (11 years ago)
I am playing with some mates and our system uses d100 rolls with open ended high/low rolls for most things...

Open ended high is triggered on 96-100 ( you keep rolling d100 for each roll 96 or over and add the total)
I can get this to work using /roll d100!>96

Open ended low is triggered on a roll of 1-5 ( this triggers a negative result, d100 is subtracted from your total, however the d100 roll at this point also is open ended). For example you roll a 2, this triggers the negative result then roll a 96 you reroll a second time and get 10. Total is -108.

My question is how can we account for the open ended low?

can this be done in a macro? /roll command? API etc?

cheers :-)
January 11 (11 years ago)
Pat S.
Forum Champion
Sheet Author
I think that will require the use of the API for the rollers are setup to do explode when you roll over only. I could be wrong so take what I said with a grain of salt.
January 12 (11 years ago)

Edited January 12 (11 years ago)
according to https://wiki.roll20.net/Dice_Reference
"3d6!>5 - Rolls 3d6 and explodes every time a 5 or 6 is rolled"

I see nothing saying !< is a valide command
January 12 (11 years ago)
Gauss
Forum Champion
And p., the section you quoted it just an example and is not the complete text. Here is the section that states that !< is a valid command: https://wiki.roll20.net/Dice_Reference#Exploding_Dice

And the quote (bolding mine):
"To perform a roll with exploding dice, just add an exclamation point after the number of sides in the formula. For example, /roll 3d6! would roll 3 d6 dice with exploding re-rolls. You can also define the exploding point for the dice using the greater-than and less-than symbols. For example, /roll 3d6!>4 would explode on any dice greater-than or equal-to 4. /roll 3d6!3 would explode only if a 3 is rolled."
January 12 (11 years ago)
Pat S.
Forum Champion
Sheet Author
I thought I was wrong on this and glad Gauss dropped by to clear things up.