
EDIT: As it does matter, the timing for any playtests is flexible. Tuesday and Friday are the planned days, with the time being flexible, but preferably 6:00 PM PST . So, as the title suggests, this is basically a post for getting feedback and playtesters for a personalized setting I created about 7 years ago now, well before I found FATE. The world was what I built, with countless ideas on how I wanted characters to work. I was never happy with any system I found though, not enough to try running my setting in them anyway. Then I discovered FATE, and wow what a match. The flexibility of the system, and the Magic System I found for it less than a day after discovering the game, fit EXACTLY what I was looking for. Now, I am looking to get help from players who actually know this system. I know full well that FATE is mainly a "rules lite" game, and that what I've done is add a bunch of rules to it (sort of) in the form of races and the rules for Magic and Psionics. But, ultimately, this is what I feel fits the setting I've wanted to use for so long. The flexible nature of the system from a story-telling perspective also helps as it means I can also let players fill in any holes in the setting that come up (though I hope to keep them fairly few), and the mechanics for magic presented in the book I'm using for Magic here is almost EXACTLY like the magic used in-world, making this by far the easiest match to tell my story with. All that said (and wow was that longer than I expected), now I can get to the important stuff. I know posting the link like this is going to get my game flooded with people, but I fully intend to move the active game to a separate place anyway, as this "game" is meant mainly for testing. But, here goes. The Legend of Alterra is a game about a world with a unique history and setting not quite like anything out there. In a world where the Na'zer, a green-skinned humanoid race, fought a war a thousand years ago using advanced technology that almost destroyed the world. One that lasted for a hundred years, only to suddenly end when a magical wave erupted from the center of the final battlefield and forcefully ended the war by bathing the entire planet in Magic. The result of this event is now countless different species live on the planet, side by side, whether they want to or not. Technology has become lost, forbidden, or taboo, with only the most vital bits remaining or rediscovered over the centuries since the war due to fear it may happen again. The result is a world with rare magical cybernetics, airships (blimp/steampunk-ish things really), no phones or TV or computers, where snail-mail is common but done with magic, where you're as likely to find a small villa with a hundred people as a massive multi-million person city. This is the world of Alterra, and it needs you. If you're interested in helping test, or just giving feedback on the systems I'm using, all of that info can be found here: <a href="https://app.roll20.net/join/389165/pRDlcw" rel="nofollow">https://app.roll20.net/join/389165/pRDlcw</a>