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Changes to Impulse Drive

We are going to use flags instead of hooks, so you can actually improve your character with them (default hooks in ID don't give advances). It does mean characters will probably get more powerful more quickly than usual. There is a document called flags on the shared drive where you will write your character's two flags (which can be changed whenever you like) so everyone can see everyone else's. I really like the FATE party creation system, so we'll take that from Starblazer Adventures. It's a quick way of establishing how everyone knows, relates and has a shared background with everyone else. You summarise a previous adventure for your character, and pass it around, other players may choose to add their character and what they did. Each shared adventure can be used to give your character a Flag or a Foible hat is relevant to that adventure. Finally, there's a nice setting creation form in a different sci-fi game that may be useful (Beyond: Adventures in Hazardous Space) , and we may want to create factions in the universe for the powers that be (Uncharted Worlds).
Also just added the Races from Beyond - they're quite interesting.